Difference between revisions of "Propeller Arena: Aviation Battle Championship"
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Revision as of 17:40, 22 March 2016
Propeller Arena: Aviation Battle Championship |
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System(s): Sega Dreamcast |
Publisher: Sega |
Developer: Sega AM2 |
Planned release date(s): 2001-08[1] |
Genre: Action |
Number of players: 1-4 |
Status of prototype(s): Founded |
Propeller Arena: Aviation Battle Championship was an infamous Sega Dreamcast game developed by Sega AM2. It was finished and ready to be released in late 2001, but was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York. The game has since been leaked onto the internet.
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to Wing War. Propeller Arena was also designed with online multiplayer in mind, and had the servers been activated, would have supported the Dreamcast Microphone.
Production Credits
Chief Programmer: Tetsuya Sugimoto
Programming Supervisor: Takashi Fujimura
Game Programmers: Takeshi Iwasaki, Masaru Moriguchi, Takayuki Muramatsu, Sumito Aso, Fuminori Sato
Network Programmers: Takashi Fujimura, Tetsuya Sugimoto, Masaru Moriguchi, Shiro Takehara
Chief Designer: Junichi Yamanaka
Plane Modelling: Shigetaka Kyoya
Stage Modelling: Yuhitoshi Katsuyama, Wataru Sakomura, Shigetaka Kyoya
Character Design: Shoji Takeuchi
Character Modelling: Rie Sakurai, Atsuo Takayasu
Effect Designer: Takeshi Inaba
Motion Designer: Takashi Ohta
Chief Sound Creator: Tatsutoshi Narita, Keisuke Tsukahara
BGM "SOJ Selections" Staff:
- Musicans: Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
- Engineers: Hiroyuki Hamano (Main Engineer), Tomoyuki Niitsu (Assistant Engineer - IRc2 st), Chitumi Karasawa (Assistant Engineer - MIT st)
- Producers: Makoto Suzuki (COMPOZILLA), Takeshi Uehara (MIT GATHERING), Kaori Takai (COMPOZILLA), Tatsutoshi Narita
- Composers: Sachio Ogawa, Tomoya Koga
BGM "SOAD Selections" Staff:
- Contract: Rob Alvarez (SOAD), Cord Smith (SOAD)
- Musicians: Fat Wreck Chords Label
- Consumed
- Mad Caddies
- No Use for a Name
- Rise Against
- Zero Down
- Consumed
- Victory Label
- Old School 101
- Old School 101
Localization Staff (Sega of America Dreamcast Inc.): Jin Shimazaki, Osamu Shibamiya (SOAD), Howard Gipson (SOAD), Daniel Chang (SOAD)
Marketing (Sega of America Dreamcast Inc.): Rob Alvarez, Cord Smith, John Golden
Publicity:
- SOJ Staff: Taky Kihara
- SOAD Staff: Gwen Marker, Teri Higgins
Creative Services (Sega of America Dreamcast Inc.): Bob Schonlisch, Angela Santos, Arianne Pitts
SegaNet Producer: Jerry Markota
Lead Network Analyst: Darren Magtalon
DC Server Operations: Doug Land, Eric Fehr
Network Producer: Takashi Kosaka
Special Thanks:
- SOAD: Peter Moore, Chris Gilbert, Joe Culley, John Golden, Charles Bellfield, Peter Nguyen, Molly Fitzpatrick
- AM2: Masayuki Sumi, Tohru Murayama, Masashi Katoh, Junnichiro Matsuura, Motohazu Tsubono
Producer: Yu Suzuki
Promotional material
Dreamcast Magazine (JP) Preview