Difference between revisions of "Mr. Nutz"
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==Production Credits== | ==Production Credits== | ||
− | '''A Game Produced | + | '''A Game Produced by:''' Pierre Adane, Philippe Dessoly<br/> |
'''Game Design:''' Pierre Adane, Philippe Dessoly<br/> | '''Game Design:''' Pierre Adane, Philippe Dessoly<br/> | ||
'''Program:''' Pierre Adane<br/> | '''Program:''' Pierre Adane<br/> |
Revision as of 18:28, 23 March 2016
Mr. Nutz | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Ocean | |||||
Developer: Ocean | |||||
Sound driver: Krysalis/Shaun Hollingworth | |||||
Genre: Action | |||||
Number of players: 1 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Mr. Nutz is a platform game developed by Ocean for a variety of video games platforms including the Sega Mega Drive in 1994. In the game you take control of Mr. Nutz, who must stop the evil yeti from freezing the world. The Mega Drive version was only released in Europe. TV sports at the time of released placed the game as a competiting producut against both Sonic and Mario.
A sequel, titled Mr. Nutz: Hoppin' Mad was released for the Amiga in the following months. It was planned for release on the Sega Mega Drive under the name of Mr. Nutz 2 but was ultimately scrapped despite reportedly being finished (and sent to various magazines for review). Uncompiled source code of the game was leaked in 2009 and compiled into a playable build in 2012.
Contents
Gameplay
Standard platformer where the end of the stage has to be reached in order to clear it. Controlls are customizedable. One button is for jumping, one for attacking and one for running. Stading attacks make Mr.Nutz throw acorns (limited amount), while chrouching attacks are tails swipes (unlimited use). Genre typical gimmicks such as moving platforms, locked doors etc. are used a lot.
The game uses a password system to record progress. The game is very long for a platformer, requiring over an hour for a standard playthrough. Score isn't saved through passwords, so gameplay focusing on score requires the player to clear the game in one sitting.
Version differences
The Sega Mega Drive version was released after the SNES version and features the following changes aside from the obvious color reduction.
- default health is now 5 (a full health bar) instead of 3
- Controlls are a bit more responsive
- no transparency & zoom effects
- Reduced background detail in certain stages, e.g. 1-3
- Dialogue before boss fights was removed
Production Credits
A Game Produced by: Pierre Adane, Philippe Dessoly
Game Design: Pierre Adane, Philippe Dessoly
Program: Pierre Adane
Graphics: Philippe Dessoly
Original Music: Raphael Gesqua
Sound Conversion: Krisalis Ltd
Promotional material
- MrNutz MD UK PrintAd.jpg
UK print advert
Physical scans
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Based on 24 reviews |
- ↑ 1.0 1.1 File:CVG UK 159.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 159.pdf_p84" defined multiple times with different content - ↑ 2.0 2.1 File:MegaFun DE 1995-02.pdf, page 100 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1995-02.pdf_p100" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachinesSega26UK.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega26UK.pdf_p84" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 146
- ↑ Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 90
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 143
- ↑ Digitiser (UK) (1994-12-13)
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 345
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 142
- ↑ Gamer, "Ianouários 1995" (GR; 1995-xx-xx), page 1
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 13
- ↑ Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 84
- ↑ Mega, "December 1994" (UK; 1994-11-30), page 34
- ↑ Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 80
- ↑ Player One, "Octobre 1994" (FR; 1994-xx-xx), page 112
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 108
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 112
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 67
- ↑ Sega Pro, "March 1995" (UK; 1995-01-26), page 32
- ↑ Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 94
- ↑ Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 54
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 48
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 123
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 93
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