Difference between revisions of "Mr. Nutz"

From Sega Retro

m (Text replacement - "==Production Credits==" to "==Production credits==")
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*Dialogue before boss fights was removed
 
*Dialogue before boss fights was removed
  
==Production Credits==
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==Production credits==
 
'''A Game Produced by:''' Pierre Adane, Philippe Dessoly<br/>
 
'''A Game Produced by:''' Pierre Adane, Philippe Dessoly<br/>
 
'''Game Design:''' Pierre Adane, Philippe Dessoly<br/>
 
'''Game Design:''' Pierre Adane, Philippe Dessoly<br/>

Revision as of 13:08, 24 March 2016

n/a

MrNutz Title.png

Mr. Nutz
System(s): Sega Mega Drive
Publisher: Ocean
Developer:
Sound driver: Krysalis/Shaun Hollingworth
Genre: Action

















Number of players: 1
Release Date RRP Code

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Mr. Nutz is a platform game developed by Ocean for a variety of video games platforms including the Sega Mega Drive in 1994. In the game you take control of Mr. Nutz, who must stop the evil yeti from freezing the world. The Mega Drive version was only released in Europe. TV sports at the time of released placed the game as a competiting producut against both Sonic and Mario.

A sequel, titled Mr. Nutz: Hoppin' Mad was released for the Amiga in the following months. It was planned for release on the Sega Mega Drive under the name of Mr. Nutz 2 but was ultimately scrapped despite reportedly being finished (and sent to various magazines for review). Uncompiled source code of the game was leaked in 2009 and compiled into a playable build in 2012.

Gameplay

Standard platformer where the end of the stage has to be reached in order to clear it. Controlls are customizedable. One button is for jumping, one for attacking and one for running. Stading attacks make Mr.Nutz throw acorns (limited amount), while chrouching attacks are tails swipes (unlimited use). Genre typical gimmicks such as moving platforms, locked doors etc. are used a lot.

The game uses a password system to record progress. The game is very long for a platformer, requiring over an hour for a standard playthrough. Score isn't saved through passwords, so gameplay focusing on score requires the player to clear the game in one sitting.

Version differences

The Sega Mega Drive version was released after the SNES version and features the following changes aside from the obvious color reduction.

  • default health is now 5 (a full health bar) instead of 3
  • Controlls are a bit more responsive
  • no transparency & zoom effects
  • Reduced background detail in certain stages, e.g. 1-3
  • Dialogue before boss fights was removed

Production credits

A Game Produced by: Pierre Adane, Philippe Dessoly
Game Design: Pierre Adane, Philippe Dessoly
Program: Pierre Adane
Graphics: Philippe Dessoly
Original Music: Raphael Gesqua
Sound Conversion: Krisalis Ltd

Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
92 №36, p90/91
64 №159, p84[1]
71 №10, p13
93
85 №27, p34/35
75 №1995/02, p100[2]
86 №26, p84-86[3]
94 №46, p112/113
69 №65, p67
88 №42, p32/33
93 №25, p54/55/56/57/58/59
Sega Mega Drive
83
Based on
11 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[4]
Consoles + (FR)
92
[5]
Cool Gamer (RU)
60
[6]
Computer & Video Games (UK) PAL
64
[1]
Digitiser (UK)
62
[7]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[8]
Entsiklopediya luchshikh igr Sega. Vypusk 6 (RU)
70
[9]
Gamer (GR)
83
[10]
Games World: The Magazine (UK) PAL
71
[11]
Joypad (FR) PAL
93
[12]
Mega (UK) PAL
85
[13]
Mega Force (FR) PAL
91
[14]
Mega Fun (DE) PAL
75
[2]
Mean Machines Sega (UK) PAL
86
[3]
Player One (FR) PAL
94
[15]
Play Time (DE)
75
[16]
Sega Magazine (UK) PAL
81
[17]
Sega Power (UK) PAL
69
[18]
Sega Pro (UK) PAL
88
[19]
Super Juegos (ES)
90
[20]
Supersonic (FR) PAL
93
[21]
Todo Sega (ES)
86
[22]
Tricks 16 bit (RU)
65
[23]
Video Games (DE) PAL
69
[24]
Sega Mega Drive
78
Based on
24 reviews

Mr. Nutz

Mega Drive, EU
MrNutz MD EU Box.jpg
Cover
MrNutz MD EU Cart.jpg
Cart
Mega Drive, AU

MrNutz MD AU Cart.jpg
Cart
  1. 1.0 1.1 File:CVG UK 159.pdf, page 84 Cite error: Invalid <ref> tag; name ":File:CVG UK 159.pdf_p84" defined multiple times with different content
  2. 2.0 2.1 File:MegaFun DE 1995-02.pdf, page 100 Cite error: Invalid <ref> tag; name ":File:MegaFun DE 1995-02.pdf_p100" defined multiple times with different content
  3. 3.0 3.1 File:MeanMachinesSega26UK.pdf, page 84 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega26UK.pdf_p84" defined multiple times with different content
  4. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 146
  5. Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 90
  6. Cool Gamer, "9" (RU; 2002-10-13), page 143
  7. Digitiser (UK) (1994-12-13)
  8. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 345
  9. Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 142
  10. Gamer, "Ianouários 1995" (GR; 1995-xx-xx), page 1
  11. Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 13
  12. Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 84
  13. Mega, "December 1994" (UK; 1994-11-30), page 34
  14. Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 80
  15. Player One, "Octobre 1994" (FR; 1994-xx-xx), page 112
  16. Play Time, "3/95" (DE; 1995-02-08), page 108
  17. Sega Magazine, "January 1995" (UK; 1994-12-15), page 112
  18. Sega Power, "April 1995" (UK; 1995-02-16), page 67
  19. Sega Pro, "March 1995" (UK; 1995-01-26), page 32
  20. Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 94
  21. Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 54
  22. Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 48
  23. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 123
  24. Video Games, "3/95" (DE; 1995-02-23), page 93