Difference between revisions of "16t"
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'''Game Design:''' [[Kenichi Ono|AX.]]<br> | '''Game Design:''' [[Kenichi Ono|AX.]]<br> | ||
'''Graphic Design:''' [[Soh]], [[Mitsugu]]<br> | '''Graphic Design:''' [[Soh]], [[Mitsugu]]<br> |
Revision as of 11:43, 18 June 2016
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16t | |||||
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System(s): Sega Mega Drive via Sega Game Toshokan | |||||
Publisher: Sega | |||||
Developer: Sega | |||||
Genre: Action | |||||
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16t is a 1991 action game for the Sega Mega Drive by Sega released exclusively on the Sega Game Toshokan service (and on the various compilations that package such games).
You play as a computer programmer who goes into his bugged program to debug it by squishing the bugs with 16-ton weights. Levels are a series of platforms that wrap around both horizontally and vertically. and
jump and
throws a 16-ton weight. You can only throw a certain number of weights at a time; the number is shown at the bottom of the screen. The level ends when you crush all the enemies. Getting crushed or getting hit once causes you to lose a life.
Production credits
Game Design: AX.
Graphic Design: Soh, Mitsugu
Soft Program: Atsu
Sound Compose: Lotty
Special Thanks to: Iiyo, Horichian, Yoshipon, Rew., Bo, Tarnya, Taka Oh, and Many Friends.
Presented by: Sega, Team 16T