Difference between revisions of "16t"
From Sega Retro
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==Production credits== | ==Production credits== | ||
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+ | *'''Game Design:''' [[Kenichi Ono|AX.]] | ||
+ | *'''Graphic Design:''' [[Soh]], [[Mitsugu]] | ||
+ | *'''Soft Program:''' [[Atsu]] | ||
+ | *'''Sound Compose:''' [[Lotty]] | ||
+ | *'''Special Thanks to:''' [[Iiyo]], [[Osamu Hori|Horichian]], [[Toru Yoshida|Yoshipon]], [[Rew.]], [[Bo]], [[Tarnya]], [[Taka Oh]], and Many Friends. | ||
+ | *'''Presented by:''' [[Sega]], Team 16T | ||
+ | |source=In-game credits | ||
+ | }} | ||
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+ | ==References== | ||
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[[Category:Use Creditstable template]] | [[Category:Use Creditstable template]] | ||
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{{NoScans|console=Mega Drive}} | {{NoScans|console=Mega Drive}} |
Revision as of 12:55, 18 June 2016
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16t | |||||
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System(s): Sega Mega Drive via Sega Game Toshokan | |||||
Publisher: Sega | |||||
Developer: Sega | |||||
Genre: Action | |||||
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16t is a 1991 action game for the Sega Mega Drive by Sega released exclusively on the Sega Game Toshokan service (and on the various compilations that package such games).
You play as a computer programmer who goes into his bugged program to debug it by squishing the bugs with 16-ton weights. Levels are a series of platforms that wrap around both horizontally and vertically. and jump and throws a 16-ton weight. You can only throw a certain number of weights at a time; the number is shown at the bottom of the screen. The level ends when you crush all the enemies. Getting crushed or getting hit once causes you to lose a life.