Difference between revisions of "Darxide"
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''Darxide'' was developed with the canceled [[Sega Neptune]] [[Sega Mega Drive]]/[[Sega 32X]] hybrid console in mind (with the aim of becoming a launch title), but delays in production and the subsequent halting of the Neptune project meant it premiered as the very last 32X game in Europe (with North America seeing theirs, ''[[Spider-Man: Web of Fire]]'' in early 1996). ''Darxide'' was once set for release in North America but the plans fell through for unknown reasons. | ''Darxide'' was developed with the canceled [[Sega Neptune]] [[Sega Mega Drive]]/[[Sega 32X]] hybrid console in mind (with the aim of becoming a launch title), but delays in production and the subsequent halting of the Neptune project meant it premiered as the very last 32X game in Europe (with North America seeing theirs, ''[[Spider-Man: Web of Fire]]'' in early 1996). ''Darxide'' was once set for release in North America but the plans fell through for unknown reasons. | ||
+ | ==Gameplay== | ||
The game is a 3D shooter, similar to ''Asteroids'' but with an extra dimension. The player's task is to eliminate all asteroids and alien ships within a certain time limit, and is said to be extremely difficult as a result. It is one of the few 32X games to make use of textured polygons and basic lighting, setting it aside from most other 32X games which stuck with two dimensions. | The game is a 3D shooter, similar to ''Asteroids'' but with an extra dimension. The player's task is to eliminate all asteroids and alien ships within a certain time limit, and is said to be extremely difficult as a result. It is one of the few 32X games to make use of textured polygons and basic lighting, setting it aside from most other 32X games which stuck with two dimensions. | ||
+ | ==History== | ||
+ | ===Legacy=== | ||
Despite receiving mixed reviews from the press at the time, in recent years ''Darxide'' has become one of the rarest (or at least, most sought-after) 32X games, with copies being known to sell for $700-$1000 USD second-hand. Frontier released a sequel (or partial remake), ''Darxide EMP'' for Pocket PCs and the Nokia Series 60 in 2003/2004. | Despite receiving mixed reviews from the press at the time, in recent years ''Darxide'' has become one of the rarest (or at least, most sought-after) 32X games, with copies being known to sell for $700-$1000 USD second-hand. Frontier released a sequel (or partial remake), ''Darxide EMP'' for Pocket PCs and the Nokia Series 60 in 2003/2004. | ||
Revision as of 13:41, 27 June 2016
Darxide | ||||||||||
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System(s): Sega 32X | ||||||||||
Publisher: Sega | ||||||||||
Developer: Frontier Developments | ||||||||||
Genre: Simulation | ||||||||||
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Darxide is a Sega 32X shoot-'em-up game developed by Frontier Developments and published by Sega in early 1996. It is notable for being one of two 32X games only to be released in Europe, and the only one which is region locked.
Darxide was developed with the canceled Sega Neptune Sega Mega Drive/Sega 32X hybrid console in mind (with the aim of becoming a launch title), but delays in production and the subsequent halting of the Neptune project meant it premiered as the very last 32X game in Europe (with North America seeing theirs, Spider-Man: Web of Fire in early 1996). Darxide was once set for release in North America but the plans fell through for unknown reasons.
Contents
Gameplay
The game is a 3D shooter, similar to Asteroids but with an extra dimension. The player's task is to eliminate all asteroids and alien ships within a certain time limit, and is said to be extremely difficult as a result. It is one of the few 32X games to make use of textured polygons and basic lighting, setting it aside from most other 32X games which stuck with two dimensions.
History
Legacy
Despite receiving mixed reviews from the press at the time, in recent years Darxide has become one of the rarest (or at least, most sought-after) 32X games, with copies being known to sell for $700-$1000 USD second-hand. Frontier released a sequel (or partial remake), Darxide EMP for Pocket PCs and the Nokia Series 60 in 2003/2004.
Production credits
Designed by: Peter Irvin, David Braben
Programmed by: Peter Irvin
Assisted by: Chris Mullender
Produced by: Duncan Kershaw
Music and Sound Effects by: Adam Salkeld
3D Shapes by: Aggy Finn
2D Graphics by: Aggy Finn, Chris Mullender, Reece Millidge
Additional Thanks to: James Dixon, Jonathan Roach
Artwork
Magazine articles
- Main article: Darxide/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 9 reviews |
References
- ↑ 1.0 1.1 File:MeanMachinesSega40UK.pdf, page 72
- ↑ File:MAN!AC DE 1996-04.pdf, page 67
- ↑ File:MegaFun DE 1996-03.pdf, page 87
- ↑ File:SegaMagazin DE 28.pdf, page 16
- ↑ 5.0 5.1 File:VideoGames DE 1996-02.pdf, page 84 Cite error: Invalid
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- ↑ ', "" (; ), page 67
- ↑ ', "" (; ), page 87
- ↑ ', "" (; ), page 72
- ↑ ', "" (; ), page 16
- ↑ ', "" (; ), page 29
- ↑ ', "" (; ), page 38
- ↑ ', "" (; ), page 58
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