Difference between revisions of "Missile Defense 3-D"

From Sega Retro

m (Text replacement - "==Production credits==" to "==Production credits== Category:Use Creditstable template")
Line 16: Line 16:
 
| sms_rrp_uk=19.95 {{fileref|CVG UK 073.pdf|page=132}}
 
| sms_rrp_uk=19.95 {{fileref|CVG UK 073.pdf|page=132}}
 
| sms_code_eu=8001
 
| sms_code_eu=8001
 +
| sms_date_fr=198x
 +
| sms_rrp_fr=200{{fileref|Generation4 FR 002.pdf|page=47}}
 
| sms_date_br=19xx
 
| sms_date_br=19xx
 
| sms_code_br=023230
 
| sms_code_br=023230
Line 40: Line 42:
 
| cgtc=76
 
| cgtc=76
 
| cgtc_source={{num|4|page=101|pdf=CGtC UK 04.pdf}}
 
| cgtc_source={{num|4|page=101|pdf=CGtC UK 04.pdf}}
 +
| gen4=50
 +
| gen4_source={{num|2|page=47|pdf=Generation4 FR 002.pdf|pdfpage=47}}
 
| pp=25
 
| pp=25
 
| pp_source={{num|2|page=92|pdf=PowerPlay DE 002.pdf}}
 
| pp_source={{num|2|page=92|pdf=PowerPlay DE 002.pdf}}

Revision as of 12:28, 3 July 2016

n/a

MissileDefense3D title.png

Missile Defense 3-D
System(s): Sega Master System
Publisher: Sega
Developer:
Peripherals supported: 3-D Glasses, Light Phaser
Genre: Shooting

















Number of players: 1
Release Date RRP Code
Sega Master System
US
$4040 [1] 8001
Sega Master System
EU
8001
Sega Master System
FR
200F200[3]
Sega Master System
BR
023230

This short article is in need of work. You can help Sega Retro by adding to it.


Missile Defense 3-D, advertised as World War 3-D in early promotional material, is a shooting game developed and published by Sega for the Sega Master System. The game requires both the 3-D Glasses and Light Phaser to play.

The player assumes the role of an anti-nuclear satellite armed with a laser, with the mission of destroying all nuclear missiles launched by two superpowers at each other and the satellite. The missiles appear to fly towards the viewer (with the illusion of depth created by the 3-D Glasses), which must be shot with the Light Phaser before they hit their target.

Like SDI, Missile Defense was notorious for it's anti-nuclear war theming which hit close to home for many (as this game was made during the cold war). One example is that if one missile is allowed to make it's complete journey, the game will end and say "One missile hit east/west city. That's all it takes".

Production credits

Magazine articles

Main article: Missile Defense 3-D/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
76 №4, p101[4]
50 №2, p47[3]
25 №2, p92[5]
50 №11, p13
40 №23, p58
67 №4, p19[6]
Sega Master System
51
Based on
6 reviews
Sega Retro Average 
Publication Version Score
Complete Guide to Consoles (UK) PAL
76
[4]
The Complete Guide to Sega (UK) PAL
76
[7]
Console XS (UK) PAL
46
[8]
Génération 4 (FR) PAL
50
[3]
Mean Machines Sega (UK)
76
[9]
Power Play (DE)
25
[5]
S: The Sega Magazine (UK) PAL
50
[10]
Sega Power (UK) PAL
25
[11]
Sega Pro (UK) PAL
67
[6]
Sega Pro (UK) PAL
46
[12]
Software Gids (NL)
72
[13]
Tilt (FR)
70
[14]
Sega Master System
57
Based on
12 reviews

Missile Defense 3-D

Master System, US
MissileDefense3D US cover.jpg
Cover
Missiledefense3d sms us manual.pdf
Manual
Master System, US
"Made in China" variant
MissileDefense3D US madeinchina cover.jpg
Cover
MissileDefense3D sms us cart.jpg
Cart
Missiledefense3d sms us manual.pdf
Manual
Master System, EU
MissileDefense3DSMSEUBack.jpgNospine.pngMissileDefense3DSMSEUFront.jpg
Cover
MissileDefense3DSMSEUManual2L.pdf
Manual
Master System, BR (cardboard)
MissileDefense3D BR Box Back cb older.jpgNospine.pngMissileDefense3D BR Box Front cb older.jpg
Cover
MissileDefense3D SMS BR Cart.jpg
Cart
MissileDefense3D BR Manual cb older.pdf
Manual
Master System, BR
(cardboard; newer)
MissileDefense3D BR Cardboard Box.jpg
Cover
MissileDefense3D SMS BR Cart.jpg
Cart
MissileDefense3DSMSBRManual.pdf
Manual
Master System, BR
MissileDefense3D BR cover.jpg
Cover
MissileDefense3D SMS BR Cart.jpg
Cart
MissileDefense3D SMS BR Manual.pdf
Manual

References

  1. File:CGW US 048.pdf, page 42
  2. 2.0 2.1 File:CVG UK 073.pdf, page 132
  3. 3.0 3.1 3.2 File:Generation4 FR 002.pdf, page 47 Cite error: Invalid <ref> tag; name ":File:Generation4 FR 002.pdf_p47" defined multiple times with different content
  4. 4.0 4.1 File:CGtC UK 04.pdf, page 101 Cite error: Invalid <ref> tag; name ":File:CGtC UK 04.pdf_p101" defined multiple times with different content
  5. 5.0 5.1 File:PowerPlay DE 002.pdf, page 92 Cite error: Invalid <ref> tag; name ":File:PowerPlay DE 002.pdf_p92" defined multiple times with different content
  6. 6.0 6.1 File:SegaPro UK 04.pdf, page 19 Cite error: Invalid <ref> tag; name ":File:SegaPro UK 04.pdf_p19" defined multiple times with different content
  7. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 58
  8. Console XS, "June/July 1992" (UK; 1992-04-23), page 142
  9. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
  10. S: The Sega Magazine, "October 1990" (UK; 1990-09-06), page 13
  11. Sega Power, "October 1991" (UK; 1991-09-05), page 58
  12. Sega Pro, "April 1993" (UK; 1993-03-11), page 71
  13. Software Gids, "Mei/Juni 1990" (NL; 1990-05-xx), page 34
  14. Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 106