Difference between revisions of "Shinkichi Tanahashi"
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+ | {{sub-stub}}'''{{PAGENAME}}''' is a graphic artist, associated with the development of a few [[SEGA]] titles. He was originally employed at United Game Artists, but when the company merged with [[Sonic Team]] in 2004, he became a Sonic Team employee. | ||
He specializes in character modeling, and was the lead character artist for the [[PlayStation 3]] and [[Xbox 360]] versions of ''[[Sonic Unleashed]]''. | He specializes in character modeling, and was the lead character artist for the [[PlayStation 3]] and [[Xbox 360]] versions of ''[[Sonic Unleashed]]''. | ||
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* ''[[Sonic Lost World]]'' (Wii U Version) (2013) — Character Artist | * ''[[Sonic Lost World]]'' (Wii U Version) (2013) — Character Artist | ||
* ''[[sonic:Sonic Runners|Sonic Runners]]'' (2015) — Artist | * ''[[sonic:Sonic Runners|Sonic Runners]]'' (2015) — Artist | ||
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Revision as of 14:23, 4 September 2016
Shinkichi Tanahashi |
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Role(s): Artist |
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Shinkichi Tanahashi is a graphic artist, associated with the development of a few SEGA titles. He was originally employed at United Game Artists, but when the company merged with Sonic Team in 2004, he became a Sonic Team employee.
He specializes in character modeling, and was the lead character artist for the PlayStation 3 and Xbox 360 versions of Sonic Unleashed.
Production History
- Space Channel 5 (1999) — Character Modeling Unit
- Space Channel 5: Special Edition (2003) — Character Modeling Unit
- Space Channel 5: Part 2: Special Edition (2003) — Character Modeling
- Astro Boy (2004) — Character Modeler
- Sonic the Hedgehog (2006) — Character Artist
- Sonic Unleashed (PS3 & Xbox 360 Version) (2008) — Lead Character Artist
- Sonic Unleashed (Wii & PS2 Version) (2008) — Artist
- Sonic Generations (3DS Version) (2011) — Artist
- Sonic Lost World (Wii U Version) (2013) — Character Artist
- Sonic Runners (2015) — Artist