Difference between revisions of "Shinkichi Tanahashi"
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He specializes in character modeling, and was the lead character artist for the [[PlayStation 3]] and [[Xbox 360]] versions of ''[[Sonic Unleashed]]''. | He specializes in character modeling, and was the lead character artist for the [[PlayStation 3]] and [[Xbox 360]] versions of ''[[Sonic Unleashed]]''. | ||
− | ==Production | + | ==Production history== |
* ''[[Space Channel 5]]'' (1999) — Character Modeling Unit | * ''[[Space Channel 5]]'' (1999) — Character Modeling Unit | ||
* ''Space Channel 5: Special Edition'' (2003) — Character Modeling Unit | * ''Space Channel 5: Special Edition'' (2003) — Character Modeling Unit |
Revision as of 07:25, 10 September 2016
Shinkichi Tanahashi |
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Role(s): Artist |
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Shinkichi Tanahashi is a graphic artist, associated with the development of a few SEGA titles. He was originally employed at United Game Artists, but when the company merged with Sonic Team in 2004, he became a Sonic Team employee.
He specializes in character modeling, and was the lead character artist for the PlayStation 3 and Xbox 360 versions of Sonic Unleashed.
Production history
- Space Channel 5 (1999) — Character Modeling Unit
- Space Channel 5: Special Edition (2003) — Character Modeling Unit
- Space Channel 5: Part 2: Special Edition (2003) — Character Modeling
- Astro Boy (2004) — Character Modeler
- Sonic the Hedgehog (2006) — Character Artist
- Sonic Unleashed (PS3 & Xbox 360 Version) (2008) — Lead Character Artist
- Sonic Unleashed (Wii & PS2 Version) (2008) — Artist
- Sonic Generations (3DS Version) (2011) — Artist
- Sonic Lost World (Wii U Version) (2013) — Character Artist
- Sonic Runners (2015) — Artist