Difference between revisions of "Sega System 1"
From Sega Retro
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| processor=[[Zilog Z80]] | | processor=[[Zilog Z80]] | ||
| releases={{releases | | releases={{releases | ||
+ | | arcade_date_japan_1=1983-07 | ||
+ | | arcade_type_japan_1=Prototype | ||
| arcade_date_world=1983-07 | | arcade_date_world=1983-07 | ||
}} | }} | ||
}} | }} | ||
− | The '''Sega System 1''' is an [[arcade]] platform introduced by [[Sega]] in | + | The '''Sega System 1''' is an [[arcade]] platform introduced by [[Sega]] in 1983,{{ref|http://sega.jp/fb/segahard/sc3000/gallery.html}} based on earlier 1982 prototype hardware. It is a [[Z80]]-based platform and the first in the decade-long "[[:Category:Sega System series|System]]" series of arcade boards. |
The System 1 was a relatively popular arcade board for its day, supported not only by Sega, but by Japanese developers [[Coreland]] and [[VIC Tokai]] between 1983 and 1987. In 1985 it was succeeded by the slightly more powerful [[Sega System 2]] board, though new games were released for both systems concurrently. Many of the System 1's games were ported to the [[SG-1000]] and [[Sega Master System]] consoles. | The System 1 was a relatively popular arcade board for its day, supported not only by Sega, but by Japanese developers [[Coreland]] and [[VIC Tokai]] between 1983 and 1987. In 1985 it was succeeded by the slightly more powerful [[Sega System 2]] board, though new games were released for both systems concurrently. Many of the System 1's games were ported to the [[SG-1000]] and [[Sega Master System]] consoles. | ||
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** Pixel clock cycles: 10 MHz (60.0952 Hz refresh rate) | ** Pixel clock cycles: 10 MHz (60.0952 Hz refresh rate) | ||
** Sprite pixel/texel fillrate: 10 million pixels/texels per second, 166,402 pixels/texels per frame (260 scanlines), 640 sprite pixels/texels per scanline | ** Sprite pixel/texel fillrate: 10 million pixels/texels per second, 166,402 pixels/texels per frame (260 scanlines), 640 sprite pixels/texels per scanline | ||
+ | }} | ||
+ | |||
+ | ===Prototype=== | ||
+ | ''[[Super Locomotive]]'' in 1982 ran on prototype arcade hardware that was very similar to the Sega System 1 later released in 1983. ''Super Locomotive'' included the following technical specifications:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/suprloco.cpp Super Locomotive (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/suprloco.cpp Super Locomotive video hardware (MAME)]}}{{ref|1=[http://www.system16.com/hardware.php?id=688 Sega Z80 Based Hardware (System 16)]}} | ||
+ | |||
+ | {{multicol| | ||
+ | * Main CPU: [[Zilog]] [[Z80]] @ 4 MHz (8/16-bit instructions, 1.16 MIPS) | ||
+ | * Audio CPU: Zilog Z80 @ 4 MHz (8/16-bit instructions, 1.16 MIPS) | ||
+ | * Sound chips: [[SN76489|SN76496]] @ 4 MHz, SN76496 @ 2 MHz | ||
+ | * Graphics chipset: [[Sega Hang-On hardware|Sega 315-5011]] (sprite line comparator), [[Sega Hang-On hardware|Sega 315-5012]] (sprite generator) | ||
+ | * Display resolution: 248×224 | ||
+ | ** Overscan resolution: 256×256 | ||
+ | * Refresh rate: 60 Hz | ||
+ | ** Frame rate: 60 FPS | ||
+ | * Color palette table: 1568 | ||
+ | ** Colors on screen: 768 | ||
+ | * [[Sprite]]s: | ||
+ | ** Color per sprite: 16 | ||
+ | ** [[Fillrate]]: 4 MHz clock rate, 4 [[Pixel|MPixels/s]], 66,666 [[pixel]]s per frame, 260 [[texel]]s per scanline, 32 sprites per scanline | ||
+ | * Background planes: 2 tilemap layers | ||
}} | }} | ||
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==List of Games== | ==List of Games== | ||
{{multicol| | {{multicol| | ||
+ | * ''[[Super Locomotive]]'' (1982) | ||
* ''[[Regulus]]'' (1983) | * ''[[Regulus]]'' (1983) | ||
* ''[[Star Jacker]]'' (1983) | * ''[[Star Jacker]]'' (1983) |
Revision as of 02:24, 4 October 2016
Sega System 1 | |||||
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Manufacturer: Sega | |||||
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The Sega System 1 is an arcade platform introduced by Sega in 1983,[1] based on earlier 1982 prototype hardware. It is a Z80-based platform and the first in the decade-long "System" series of arcade boards.
The System 1 was a relatively popular arcade board for its day, supported not only by Sega, but by Japanese developers Coreland and VIC Tokai between 1983 and 1987. In 1985 it was succeeded by the slightly more powerful Sega System 2 board, though new games were released for both systems concurrently. Many of the System 1's games were ported to the SG-1000 and Sega Master System consoles.
Specifications
- Board composition: One board
- Main CPU: Zilog Z80 @ 4 MHz (8-bit & 16-bit instructions @ 0.58 MIPS)
- Sound CPU: Zilog Z80 @ 4 MHz (8-bit & 16-bit instructions @ 0.58 MIPS)
- Sound chips: Sega SN76496 @ 4 MHz, Sega SN76496 @ 2 MHz
- GPU chipset:[2]
- Sega 315-5011 sprite line comparator
- Sega 315-5012 sprite generator
- Sega 315-5049 tilemap chip
- MCU: Intel 8751[3]
- RAM: 82 KB[3]
- Main: 4 KB
- Video: 12 KB (4 KB video, 2 KB sprites, 2 KB palette, 4 KB collision)
- Sound: 2 KB
- MCU: 64 KB
- Video resolution: 256×224 (display), 640×260 (overscan)[2]
- Refresh rate: 60.0952 Hz (V-sync)
- Color palette: 4096[4]
- Colors on screen: 2048[2]
- Tilemap planes: 2 background layers (1 static, 1 scrolling), 8×8 tiles[4][2]
- Tilemap sizes: 256×256 for both planes
- Sprite capabilities: Dual line buffers, double buffering, 32 sprites per scanline, 16 colors per sprite, sprite flipping, hardware collision detection[4][2]
- Sprite sizes: 8 to 256 pixels width, 8 to 256 pixels height
- Pixel clock cycles: 10 MHz (60.0952 Hz refresh rate)
- Sprite pixel/texel fillrate: 10 million pixels/texels per second, 166,402 pixels/texels per frame (260 scanlines), 640 sprite pixels/texels per scanline
Prototype
Super Locomotive in 1982 ran on prototype arcade hardware that was very similar to the Sega System 1 later released in 1983. Super Locomotive included the following technical specifications:[5][6][7]
- Main CPU: Zilog Z80 @ 4 MHz (8/16-bit instructions, 1.16 MIPS)
- Audio CPU: Zilog Z80 @ 4 MHz (8/16-bit instructions, 1.16 MIPS)
- Sound chips: SN76496 @ 4 MHz, SN76496 @ 2 MHz
- Graphics chipset: Sega 315-5011 (sprite line comparator), Sega 315-5012 (sprite generator)
- Display resolution: 248×224
- Overscan resolution: 256×256
- Refresh rate: 60 Hz
- Frame rate: 60 FPS
- Color palette table: 1568
- Colors on screen: 768
- Sprites:
- Background planes: 2 tilemap layers
Gallery
List of Games
- Super Locomotive (1982)
- Regulus (1983)
- Star Jacker (1983)
- Up'n Down (1983)
- Bull Fight (1984)
- Flicky (1984)
- Mister Viking (1984)
- Spatter (1984)
- SWAT (1984)
- Water Match (1984)
- 4D Warriors (1985)
- Choplifter (1985)
- I'm Sorry (1985)
- My Hero (1985)
- Pitfall II (1985)
- Sega Ninja (1985)
- Teddy Boy Blues (1985)
- Brain (1986)
- Gardia (1986)
- Noboranka (1986)
- Rafflesia (1986)
- Wonder Boy (also released on Sega System 2) (1986)
- Wonder Boy Deluxe (1986)
- Block Gal (1987)
References
- ↑ http://sega.jp/fb/segahard/sc3000/gallery.html
- ↑ 2.0 2.1 2.2 2.3 2.4 https://github.com/mamedev/mame/tree/master/src/mame/drivers/system1.cpp
- ↑ 3.0 3.1 https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp
- ↑ 4.0 4.1 4.2 https://github.com/mamedev/mame/tree/master/src/mame/video/system1.cpp
- ↑ Super Locomotive (MAME)
- ↑ Super Locomotive video hardware (MAME)
- ↑ Sega Z80 Based Hardware (System 16)
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