Difference between revisions of "Grandia"

From Sega Retro

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==Gameplay==
 
==Gameplay==
Grandia was distinct from many JRPGs of its time, in that players can see the enemies on the world map. Whether or not an enemy is caught from behind or vice versa, can trigger a first-strike surprise battle in a separate screen. The battle mode is also semi-tactical; players do not move through a grid but a series of several spots in terms of evasion or reaching enemies. Attacks are performed as a meter goes up, and this is the same for enemies, meaning whoever is first in line will be next to attack. Certain skills require more time to be process and even recover after use. Players can level up individual weapons, for which each character is capable of using a different set. Magic is also leveled up, like weapons, through use, though they must be obtained using mana eggs. The field also allows people to interact with objects, which either results in something as pointless as causing a tool to rattle, or triggering a door, bridge, and such for another player to travel.
+
''Grandia'' was distinct from many JRPGs of its time, in that players can see the enemies on the world map. Whether or not an enemy is caught from behind or vice versa, can trigger a first-strike surprise battle in a separate screen. The battle mode is also semi-tactical; players do not move through a grid but a series of several spots in terms of evasion or reaching enemies. Attacks are performed as a meter goes up, and this is the same for enemies, meaning whoever is first in line will be next to attack. Certain skills require more time to be process and even recover after use. Players can level up individual weapons, for which each character is capable of using a different set. Magic is also leveled up, like weapons, through use, though they must be obtained using mana eggs. The field also allows people to interact with objects, which either results in something as pointless as causing a tool to rattle, or triggering a door, bridge, and such for another player to travel.
  
 
==Legacy==
 
==Legacy==
The original Saturn game was one of the most beloved titles for the Saturn in Japan at the time of its release and won a Japan Game of the Year award, leading up to a special Memorial Package edition. It sold nearly a million copies, and along side Virtua Fighter 2, is one of the system's best selling titles. The Saturn version never saw a release stateside, but the later PlayStation port in 1999 did get published, though it would become only a cult classic there.
+
The original Saturn game was one of the most beloved titles for the Saturn in Japan at the time of its release and won a Japan Game of the Year award, leading up to a special Memorial Package edition. It sold nearly a million copies, and alongside ''[[Virtua Fighter 2]]'', is one of the system's best selling titles. The Saturn version never saw a release outside of Japan, but the later PlayStation port in 1999 did get published, though it would become only a cult classic there.
Many gamers in the west view Saturn's quintessential JRPG as either Shining Force 3, Dragon Force, or Panzer Dragoon Saga. Neither of these became a major success and are among the most sought after games on the system for Saturn RPGs with an english counterpart. As with the absence of Grandia's Saturn version for english territories, the lack of success with the Saturn contributed to this problem. At the time of its release, Saturn's main competitor for RPG epics was Sony's mammoth [[Final Fantasy VII]]. Although Saturn could never rival the sales of Sony's console and it's highlights, the Japanese market, being more receptive to Saturn, helped usher the lighthearted Grandia into commercial success and there was thought as the system's answer to Final Fantasy VII (as some US outlets even echoed) though the two are quite different in style.
+
 
 +
Many gamers in the west view Saturn's quintessential JRPG as either ''[[Shining Force III]]'', ''[[Dragon Force]]'', or ''[[Panzer Dragoon Saga]]''. Neither of these became a major success and are among the most sought after games on the system for Saturn RPGs with an english counterpart. As with the absence of ''Grandia'''s Saturn version for English territories, the lack of success with the Saturn contributed to this problem. At the time of its release, Saturn's main competitor for RPG epics was Sony's mammoth ''Final Fantasy VII''. Although Saturn could never rival the sales of Sony's console and it's highlights, the Japanese market, being more receptive to Saturn, helped usher the lighthearted ''Grandia'' into commercial success and there was thought as the system's answer to ''Final Fantasy VII'' (as some US outlets even echoed) though the two are quite different in style.
  
 
The PS version features some downgraded graphical effects, mostly due to 2D layering. For example, the Saturn version has a higher definition battle background.
 
The PS version features some downgraded graphical effects, mostly due to 2D layering. For example, the Saturn version has a higher definition battle background.
 
There was also an expansion disc called Grandia: Digital Museum, which offered bonus content, allowing the player to load their save file from the original game and find numerous unlockables related to the game and its universe. This disc had no PlayStation counterpart and is exclusive to the Saturn version.
 
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 14:13, 30 November 2016


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Grandia title.png

Grandia
System(s): Sega Saturn
Publisher: Game Arts/ESP
Developer:
Sound driver: SCSP (1/1Track)
Genre: RPG

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥7,8007,800 T-4507G
Sega Saturn
JP
(Memorial Package)
¥4,2004,200 T-4513G

Grandia (グランディア) is a Sega Saturn RPG released in Japan and later brought overseas on the PlayStation. It is the first entry in Game Arts's popular Grandia series of RPGs. It was followed by Grandia II. The game is very characteristic of Game Arts' other classic franchise, Lunar, in its colorful and relatively lighthearted nature.

The game was once set for release on the Sega Mega-CD. A US Saturn version was also at one point planned for the first quarter of 1998[1].

Story

In a humble port town, Justin is playing games with his friends, while rumors are circulating that a new continent has been found. Meanwhile, the Garlyle forces, the main militia of the game's primary villains, are hunting for information regarding power sealed inside of the ancient ruins of past civilizations. Justin, along with his friend Sue, dream of going on the same adventures that Justin's late father undertook before him. Managing to get an entry pass to the adventurer's society, he is eventually led on a tour of the ancient ruins near his hometown. Inside, he opens a door with the help of a spirit stone and discovers that the legends of these cities may be a reality. But when the Garlyle forces go after him, they learn of what he has found and from there the adventure begins.

Gameplay

Grandia was distinct from many JRPGs of its time, in that players can see the enemies on the world map. Whether or not an enemy is caught from behind or vice versa, can trigger a first-strike surprise battle in a separate screen. The battle mode is also semi-tactical; players do not move through a grid but a series of several spots in terms of evasion or reaching enemies. Attacks are performed as a meter goes up, and this is the same for enemies, meaning whoever is first in line will be next to attack. Certain skills require more time to be process and even recover after use. Players can level up individual weapons, for which each character is capable of using a different set. Magic is also leveled up, like weapons, through use, though they must be obtained using mana eggs. The field also allows people to interact with objects, which either results in something as pointless as causing a tool to rattle, or triggering a door, bridge, and such for another player to travel.

Legacy

The original Saturn game was one of the most beloved titles for the Saturn in Japan at the time of its release and won a Japan Game of the Year award, leading up to a special Memorial Package edition. It sold nearly a million copies, and alongside Virtua Fighter 2, is one of the system's best selling titles. The Saturn version never saw a release outside of Japan, but the later PlayStation port in 1999 did get published, though it would become only a cult classic there.

Many gamers in the west view Saturn's quintessential JRPG as either Shining Force III, Dragon Force, or Panzer Dragoon Saga. Neither of these became a major success and are among the most sought after games on the system for Saturn RPGs with an english counterpart. As with the absence of Grandia's Saturn version for English territories, the lack of success with the Saturn contributed to this problem. At the time of its release, Saturn's main competitor for RPG epics was Sony's mammoth Final Fantasy VII. Although Saturn could never rival the sales of Sony's console and it's highlights, the Japanese market, being more receptive to Saturn, helped usher the lighthearted Grandia into commercial success and there was thought as the system's answer to Final Fantasy VII (as some US outlets even echoed) though the two are quite different in style.

The PS version features some downgraded graphical effects, mostly due to 2D layering. For example, the Saturn version has a higher definition battle background.

Magazine articles

Main article: Grandia/Magazine articles.

Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
94 №73, p94/95
80 №471, p38
81 GamesMaster
96 №72, p70-72
90 №24
90 №4/98, p28-30[2]
97 №30, p66[3]
90 №1997-45, p217[4]
95 №, p8[5]
88 №37
Sega Saturn
90
Based on
10 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR) NTSC-J
94
[6]
Famitsu (JP) NTSC-J
80
[7]
GameFan (US)
98
[8]
Joypad (FR) NTSC-J
96
[9]
Mega Console (IT) NTSC-J
91
[10]
Mega Force (FR) NTSC-J
96
[11]
Next Generation (US) NTSC-J
75
[12]
neXt Level (DE) NTSC-J
95
[13]
Saturn Fan (JP) NTSC-J
90
[14]
Saturn Fan (JP) NTSC-J
86
[15]
Sega Magazin (DE) PAL
90
[2]
SuperGamePower (BR)
80
[16]
Sega Saturn Magazine (UK) NTSC-J
97
[17]
Sega Saturn Magazine (JP) NTSC-J
90
[18]
Sega Saturn Magazine (JP) NTSC-J
95
[5]
Sega Saturn
90
Based on
15 reviews

Grandia

Saturn, JP
Grandia Saturn JP Box Back.jpgGrandia Saturn JP Box Front.jpg
Cover
Grandia Saturn JP Spinecard.jpg
Spinecard
Grandia Saturn JP Disc.jpg
Disc 1
Grandia Saturn JP Disc2.jpg
Disc 2
Grandia SS jp manual1.pdf
Manual
Grandia SS jp manual2.pdf
Manual2
Saturn, JP (Memorial Package)
GrandiaMP Saturn JP Box Back.jpgGrandiaMP Saturn JP Box Front.jpg
Cover
Grandia Saturn JP Disc Memorial.jpg
Disc 1
Grandia Saturn JP Disc2 Memorial.jpg
Disc 2

References



Grandia series
Sega Saturn
Grandia (1997) | Grandia Digital Museum (1998)
Sega Dreamcast
Grandia II (2000)