Difference between revisions of "Otogi 2: Immortal Warriors"
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{{sub-stub}}'''''{{PAGENAME}}''''' (O・TO・GI 〜百鬼討伐絵巻〜) is a sequel to ''[[Otogi: Myth of Demons]]'', developed for the [[Xbox]] by [[From Software]]. As with its predecessor, [[Sega]] published versions outside of Japan. | {{sub-stub}}'''''{{PAGENAME}}''''' (O・TO・GI 〜百鬼討伐絵巻〜) is a sequel to ''[[Otogi: Myth of Demons]]'', developed for the [[Xbox]] by [[From Software]]. As with its predecessor, [[Sega]] published versions outside of Japan. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|FromSoftware, Inc.}} | ||
+ | *'''Producer:''' Masanori Takeuchi | ||
+ | *'''Lead Programmer:''' Takeshi Suzuki | ||
+ | *'''Conceptual Art Designer:''' Daisuke Satake | ||
+ | *'''Art Director:''' Keiichiro Ogawa | ||
+ | *'''Motion & Modeling Director:''' Masato Miyazaki | ||
+ | *'''Lead Composer:''' Yuki Ichiki | ||
+ | *'''Technical Department:''' Shintaro Misaki, Tatsuyuki Satoh, Yuki Sugimura, Ryota Igawa, Tomohiro Miura, Tomonari Kuramochi, Takayuki Terada, Motohiro Tsuzuki | ||
+ | *'''Development Department:''' | ||
+ | **'''3D Graphic Section:''' Kouji Iwayagano, Shiro Obi, Ryo Yamagishi, Manabu Yoshida, Futoshi Kajita, Yujiro Mori | ||
+ | **'''2D Graphic Section:''' Yuki Ichinomiya, Kei Munakata, Wataru Kuroki, Kaori Sakai, Mika Kamikokuryo | ||
+ | *'''Concept Design Department:''' Nozomu Iwai | ||
+ | *'''Production Department:''' | ||
+ | **'''Sound Section N.O.Y.B:''' Tsukasa Saitoh, Yukinori Takada, Shouhei Tsuchiya, Kota Hoshino, Kouichi Suenaga | ||
+ | **'''Design Section:''' Yohei Arai, Hiroyuki Kani, Naozumi Tazo | ||
+ | **'''CG Section:''' Toshiyuki Suzuki, Takashi Shinozuka | ||
+ | *'''Project Management Department:''' Chieko Tsurunaga, Atsushi Miyamoto, Toshiya Kimura, Yoshiyuki Ikeda, Tomokazu Terada | ||
+ | *'''Quality Design Department:''' Tatsuya Kawate | ||
+ | *'''Publicity Team:''' Noriko Ozaki, Yoshinori Komatsu, Suminobu Satoh, Eiichi Nakajima, Hiroyuki Gotoh, Tomohiro Shimokawa | ||
+ | *'''Supervisor:''' Naotoshi Zin | ||
+ | {{creditsheader|Sega of America}} | ||
+ | *'''President:''' [[Hide Irie]] | ||
+ | *'''VP of Entertainment Marketing:''' [[Scott Steinberg]] | ||
+ | *'''Product Marketing Manager:''' [[Yosuke Moriya]] | ||
+ | *'''Director of Product Development and Localization:''' [[Osamu Shibamiya]] | ||
+ | *'''Localization Producer:''' [[Klayton Vorlick]] | ||
+ | *'''Project Test Lead:''' Shawn Dobbins | ||
+ | *'''Senior Media Manager:''' [[Teri Higgins]] | ||
+ | *'''Build Engineer:''' [[Rick Ribble]] | ||
+ | *'''Senior Content Writer:''' [[Bridget Oates]] | ||
+ | {{creditsheader|Sega of Japan}} | ||
+ | *'''Localization Support:''' [[Tatsuya Shikata]], [[Emi Yamane]] | ||
+ | {{creditsheader|Sega Logistics Serices Co., Ltd.}} | ||
+ | *'''Manual Production:''' [[Yoshihiro Sakuta]], [[Satoru Ishigami]], [[Hisakazu Nakagawa]], [[Colin Restall]] | ||
+ | | console=XBOX | ||
+ | | source=US manual | ||
+ | }} | ||
+ | |cols=3}} | ||
==Promotional material== | ==Promotional material== |
Revision as of 14:31, 30 December 2017
Otogi 2: Immortal Warriors | ||||||||||||||||||||
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System(s): Xbox | ||||||||||||||||||||
Publisher: Sega (US/EU) | ||||||||||||||||||||
Developer: From Software | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Otogi 2: Immortal Warriors (O・TO・GI 〜百鬼討伐絵巻〜) is a sequel to Otogi: Myth of Demons, developed for the Xbox by From Software. As with its predecessor, Sega published versions outside of Japan.
Production credits
FromSoftware, Inc.
- Producer: Masanori Takeuchi
- Lead Programmer: Takeshi Suzuki
- Conceptual Art Designer: Daisuke Satake
- Art Director: Keiichiro Ogawa
- Motion & Modeling Director: Masato Miyazaki
- Lead Composer: Yuki Ichiki
- Technical Department: Shintaro Misaki, Tatsuyuki Satoh, Yuki Sugimura, Ryota Igawa, Tomohiro Miura, Tomonari Kuramochi, Takayuki Terada, Motohiro Tsuzuki
- Development Department:
- 3D Graphic Section: Kouji Iwayagano, Shiro Obi, Ryo Yamagishi, Manabu Yoshida, Futoshi Kajita, Yujiro Mori
- 2D Graphic Section: Yuki Ichinomiya, Kei Munakata, Wataru Kuroki, Kaori Sakai, Mika Kamikokuryo
- Concept Design Department: Nozomu Iwai
- Production Department:
- Sound Section N.O.Y.B: Tsukasa Saitoh, Yukinori Takada, Shouhei Tsuchiya, Kota Hoshino, Kouichi Suenaga
- Design Section: Yohei Arai, Hiroyuki Kani, Naozumi Tazo
- CG Section: Toshiyuki Suzuki, Takashi Shinozuka
- Project Management Department: Chieko Tsurunaga, Atsushi Miyamoto, Toshiya Kimura, Yoshiyuki Ikeda, Tomokazu Terada
- Quality Design Department: Tatsuya Kawate
- Publicity Team: Noriko Ozaki, Yoshinori Komatsu, Suminobu Satoh, Eiichi Nakajima, Hiroyuki Gotoh, Tomohiro Shimokawa
- Supervisor: Naotoshi Zin
Sega of America
- President: Hide Irie
- VP of Entertainment Marketing: Scott Steinberg
- Product Marketing Manager: Yosuke Moriya
- Director of Product Development and Localization: Osamu Shibamiya
- Localization Producer: Klayton Vorlick
- Project Test Lead: Shawn Dobbins
- Senior Media Manager: Teri Higgins
- Build Engineer: Rick Ribble
- Senior Content Writer: Bridget Oates
Sega of Japan
- Localization Support: Tatsuya Shikata, Emi Yamane
Sega Logistics Serices Co., Ltd.
- Manual Production: Yoshihiro Sakuta, Satoru Ishigami, Hisakazu Nakagawa, Colin Restall
Promotional material
Physical scans
Xbox, AU |
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