Difference between revisions of "Wayne's World"
From Sega Retro
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− | * '''Designed by''' [[Gray Matter]] | + | *'''Designed by:''' [[Gray Matter]] |
− | * '''Project Leader:''' Dave Bright | + | *'''Project Leader:''' Dave Bright |
− | * '''Programming:''' Dave Bright, Derek Dick, Kevin Hoare | + | *'''Programming:''' Dave Bright, Derek Dick, Kevin Hoare |
− | * '''Music and Sound Effects:''' Peter Stone, Nick Eastridge | + | *'''Music and Sound Effects:''' Peter Stone, Nick Eastridge |
− | * '''Art Director:''' Dennis Turner | + | *'''Art Director:''' Dennis Turner |
− | * '''Sprite Animation:''' Bryce Cochrane, Mike D'Agnillo, Ian House, Peter King, Ian Lloyd, Sean Sullivan | + | *'''Sprite Animation:''' Bryce Cochrane, Mike D'Agnillo, Ian House, Peter King, Ian Lloyd, Sean Sullivan |
− | * '''Backgrounds:''' Greg Bick, Greg Bobier, Ian House | + | *'''Backgrounds:''' Greg Bick, Greg Bobier, Ian House |
− | * '''Intermissions:''' Greg Bick, Mike D'Agnillo, Chris Gray, Kevin Hoare, Sean Sullivan | + | *'''Intermissions:''' Greg Bick, Mike D'Agnillo, Chris Gray, Kevin Hoare, Sean Sullivan |
− | * '''Map Design:''' Greg Bobier, Anne Doiron, Peter King, Christine Turner, Adam Mock | + | *'''Map Design:''' Greg Bobier, Anne Doiron, Peter King, Christine Turner, Adam Mock |
− | * '''Game Testing:''' Adam Mock | + | *'''Game Testing:''' Adam Mock |
{{creditsheader|THQ Staff}} | {{creditsheader|THQ Staff}} | ||
− | * '''Executive Producer:''' Howard Philips | + | *'''Executive Producer:''' Howard Philips |
− | * '''Software Development:''' George Sinfield | + | *'''Software Development:''' George Sinfield |
| source=In-game credits | | source=In-game credits | ||
| console=MD | | console=MD |
Revision as of 05:57, 27 October 2018
Wayne's World | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: THQ | ||||||||||
Developer: Gray Matter | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Wayne's World is a platform game for the Sega Mega Drive, loosely based on the movie with the same name. It was only released in North America.
Gameplay
The game has the player control Wayne, who needs to save Garth. jumps, strums your guitar, firing a sound wave in the process. The four stages are loosely based on settings and themes of the film.
Production credits
- Designed by: Gray Matter
- Project Leader: Dave Bright
- Programming: Dave Bright, Derek Dick, Kevin Hoare
- Music and Sound Effects: Peter Stone, Nick Eastridge
- Art Director: Dennis Turner
- Sprite Animation: Bryce Cochrane, Mike D'Agnillo, Ian House, Peter King, Ian Lloyd, Sean Sullivan
- Backgrounds: Greg Bick, Greg Bobier, Ian House
- Intermissions: Greg Bick, Mike D'Agnillo, Chris Gray, Kevin Hoare, Sean Sullivan
- Map Design: Greg Bobier, Anne Doiron, Peter King, Christine Turner, Adam Mock
- Game Testing: Adam Mock
THQ Staff
- Executive Producer: Howard Philips
- Software Development: George Sinfield
Magazine articles
- Main article: Wayne's World/Magazine articles.