Difference between revisions of "Porttable"
From Sega Retro
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::: The indent width can be (number of decimal points * whatever), and it invisibly preserves which version is a port of which, in case we want to save that info in a cargo table. | ::: The indent width can be (number of decimal points * whatever), and it invisibly preserves which version is a port of which, in case we want to save that info in a cargo table. | ||
::: There's also emulated games to think about. They might need representing slightly differently, although I'm not sure how. - [[User:Hivebrain|Hivebrain]] ([[User talk:Hivebrain|talk]]) 15:59, 24 December 2018 (EST) | ::: There's also emulated games to think about. They might need representing slightly differently, although I'm not sure how. - [[User:Hivebrain|Hivebrain]] ([[User talk:Hivebrain|talk]]) 15:59, 24 December 2018 (EST) | ||
+ | ::::With Sonic 1/2 there are pages on Sonic Retro for later emulations - [[sonic:Sonic the Hedgehog (Xbox Live Arcade)]] for example - we could always do something like that (at least, in cases where they added achievements and leaderboards and whatever - maybe not so much for the Virtual Console). | ||
+ | ::::If it's juat no-frills emulation, I've no objections to treating them as "ports" for now. It gets a bit messy because I think some of these Mega Drive titles were brought to the PC in many forms (like [[Sega Game Honpo]] which I still know nothing about, or that old GameTap service, or [[PlaySEGA]]) -[[User:Black Squirrel|Black Squirrel]] ([[User talk:Black Squirrel|talk]]) 16:49, 24 December 2018 (EST) |
Revision as of 16:49, 24 December 2018
Test
Porttable |
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System(s): Sega System 16, Sega Mega Drive, Sega System E, Sega Mega-Tech, B-System, Taito H-System |
Publisher: AcademySoft-ELORG Atari Games Sega Tengen Sega |
Developer: Alexey Pajitnov Sanritsu |
Genre: Puzzle |
Bearing in mind this is an extreme case -->
Alternatively:
Publisher(s) | Developer(s) |
---|---|
AcademySoft-ELORG Mirrorsoft Atari Games Sega Tengen Sega |
Alexey Pajitnov Sega Sanritsu |
-Black Squirrel (talk) 05:35, 24 December 2018 (CST)
- The branches don't quite make sense. You have 2.2 without a 2. It should work more like this:
1 1.1 1.2 1.2.1 2 2.1 2.1.1
- I'm thinking it could also be displayed like a flowchart, possibly with tabs for switching between flowchart/treelist views. - Hivebrain (talk) 11:17, 24 December 2018 (CST)
- Yeah I was throwing things around to see what would stick
- Would we ever have a "2" - I'm thinking that if multiple versions can't be traced back to the same developer/publisher, it's probably a different game, and so would need a different page.
- Also not sure at all how we'd do auto-generated fancy diagrams through Mediawiki. My hope is that the trees would never get more complex than in the above example - you don't usually see games sub-sub-licensed (unless there's seomthing I'm not thinking of?) -Black Squirrel (talk) 14:44, 24 December 2018 (EST)
- Take Golden Axe for example:
Parent - Arcade 1 - MD 1.1 - VC 1.2 - 360 1.3 - PS3 1.4 - Steam 2 - SMS 3 - VCA
- The indent width can be (number of decimal points * whatever), and it invisibly preserves which version is a port of which, in case we want to save that info in a cargo table.
- There's also emulated games to think about. They might need representing slightly differently, although I'm not sure how. - Hivebrain (talk) 15:59, 24 December 2018 (EST)
- With Sonic 1/2 there are pages on Sonic Retro for later emulations - sonic:Sonic the Hedgehog (Xbox Live Arcade) for example - we could always do something like that (at least, in cases where they added achievements and leaderboards and whatever - maybe not so much for the Virtual Console).
- If it's juat no-frills emulation, I've no objections to treating them as "ports" for now. It gets a bit messy because I think some of these Mega Drive titles were brought to the PC in many forms (like Sega Game Honpo which I still know nothing about, or that old GameTap service, or PlaySEGA) -Black Squirrel (talk) 16:49, 24 December 2018 (EST)