Difference between revisions of "Garfield: Caught in the Act/Hidden content"
From Sega Retro
m (Text replacement - "{{HiddenContent \| title=(.*) \|" to "==$1== {{HiddenContent |") |
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==Mega Drive version== | ==Mega Drive version== | ||
+ | =="Heather"== | ||
{{HiddenContent | {{HiddenContent | ||
− | |||
| image1=GarfieldCitA MD Heather.png | | image1=GarfieldCitA MD Heather.png | ||
| desc=When paused, press {{left}}{{C}}{{down}}{{up}}{{B}}{{right}}. This will max out Garfield's health, lives and projectiles, and cause the text "HEATHER" to appear when the game is paused. Pausing three times after this will cause the game to reset. | | desc=When paused, press {{left}}{{C}}{{down}}{{up}}{{B}}{{right}}. This will max out Garfield's health, lives and projectiles, and cause the text "HEATHER" to appear when the game is paused. Pausing three times after this will cause the game to reset. | ||
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It is not known who "Heather" is, although [[Heather Meigs]] worked on the game as a tester and so might have used this code during development. | It is not known who "Heather" is, although [[Heather Meigs]] worked on the game as a tester and so might have used this code during development. | ||
}} | }} | ||
+ | ==99 projectiles== | ||
{{HiddenContent | {{HiddenContent | ||
− | |||
| image1= | | image1= | ||
| desc=When paused, press {{C}}{{down}}{{B}}{{left}}{{A}}{{up}}. | | desc=When paused, press {{C}}{{down}}{{B}}{{left}}{{A}}{{up}}. | ||
}} | }} | ||
+ | ==Extra life== | ||
{{HiddenContent | {{HiddenContent | ||
− | |||
| image1= | | image1= | ||
| desc=When paused, press {{up}}{{down}}{{B}}{{A}}{{right}}{{C}} | | desc=When paused, press {{up}}{{down}}{{B}}{{A}}{{right}}{{C}} | ||
}} | }} | ||
+ | ==Refil health== | ||
{{HiddenContent | {{HiddenContent | ||
− | |||
| image1= | | image1= | ||
| desc=When paused, press {{right}}{{right}}{{left}}{{left}}{{down}}{{up}} | | desc=When paused, press {{right}}{{right}}{{left}}{{left}}{{down}}{{up}} | ||
}} | }} | ||
+ | ==Temporary invincibility== | ||
{{HiddenContent | {{HiddenContent | ||
− | |||
| image1= | | image1= | ||
| desc=When paused, press {{right}}{{right}}{{left}}{{left}}{{down}}{{up}}{{start}}. This will cause Garfield to flicker for a while. | | desc=When paused, press {{right}}{{right}}{{left}}{{left}}{{down}}{{up}}{{start}}. This will cause Garfield to flicker for a while. | ||
}} | }} | ||
+ | ==Skip level== | ||
{{HiddenContent | {{HiddenContent | ||
− | |||
| image1= | | image1= | ||
| desc=When paused, press {{A}}{{C}}{{up}}{{down}}{{up}}{{right}}{{start}}. The next level (or next part of the current level) will be loaded in. | | desc=When paused, press {{A}}{{C}}{{up}}{{down}}{{up}}{{right}}{{start}}. The next level (or next part of the current level) will be loaded in. | ||
}} | }} | ||
+ | ==Free movement== | ||
{{HiddenContent | {{HiddenContent | ||
− | |||
| image1=GarfieldCitA MD FreeMovement.png | | image1=GarfieldCitA MD FreeMovement.png | ||
| desc=When paused, press {{A}}{{right}}{{C}}{{C}}{{B}}{{up}}{{start}}. Garfield's collision will be turned off, and his X and Y positions can be freely manipulated by the D-Pad. While you can still collect items, the face buttons do nothing in this mode, so the code must be entered again if you want to legitimately finish levels. | | desc=When paused, press {{A}}{{right}}{{C}}{{C}}{{B}}{{up}}{{start}}. Garfield's collision will be turned off, and his X and Y positions can be freely manipulated by the D-Pad. While you can still collect items, the face buttons do nothing in this mode, so the code must be entered again if you want to legitimately finish levels. | ||
}} | }} | ||
+ | ==??== | ||
{{HiddenContent | {{HiddenContent | ||
− | |||
| image1= | | image1= | ||
| desc=When paused, press {{down}}{{up}}{{A}}{{B}}{{up}}{{right}}. Like the other cheats, a laughter sound will play, but the effects are not known. | | desc=When paused, press {{down}}{{up}}{{A}}{{B}}{{up}}{{right}}. Like the other cheats, a laughter sound will play, but the effects are not known. | ||
}} | }} | ||
+ | ==??== | ||
{{HiddenContent | {{HiddenContent | ||
− | |||
| image1= | | image1= | ||
| desc=When paused, press {{left}}{{A}}{{A}}{{B}}{{C}}{{down}}. Like the other cheats, a laughter sound will play, but the effects are not known. | | desc=When paused, press {{left}}{{A}}{{A}}{{B}}{{C}}{{down}}. Like the other cheats, a laughter sound will play, but the effects are not known. |
Revision as of 15:47, 12 May 2019
- Back to: Garfield: Caught in the Act.
Contents
Mega Drive version
"Heather"
When paused, press . This will max out Garfield's health, lives and projectiles, and cause the text "HEATHER" to appear when the game is paused. Pausing three times after this will cause the game to reset.
It is not known who "Heather" is, although Heather Meigs worked on the game as a tester and so might have used this code during development.
99 projectiles
Extra life
Refil health
Temporary invincibility
When paused, press START . This will cause Garfield to flicker for a while.
Skip level
When paused, press START . The next level (or next part of the current level) will be loaded in.
Free movement
When paused, press START . Garfield's collision will be turned off, and his X and Y positions can be freely manipulated by the D-Pad. While you can still collect items, the face buttons do nothing in this mode, so the code must be entered again if you want to legitimately finish levels.
??
When paused, press . Like the other cheats, a laughter sound will play, but the effects are not known.
??
When paused, press . Like the other cheats, a laughter sound will play, but the effects are not known.
Game Gear version
PC version
References
Garfield: Caught in the Act | |
---|---|
Main page | Comparisons | Maps | Hidden content | Bugs | Development | Magazine articles | Reception | Region coding | Technical information | Bootlegs |