Difference between revisions of "Daze Before Christmas"
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''Daze Before Christmas'' is notable for being the only Mega Drive game on record to be released exclusively in Australia. According to interviews with [http://www.sega-16.com/2011/04/interview-carl-henrik-skarstedt/ with Funcom programmer Carl-Henrik Skarstedt] and [http://www.sega-16.com/2007/07/interview-david-siller/ Sunsoft developer David Siller], manufacturing was actually cancelled shortly after the first run had shipped due to quality issues. | ''Daze Before Christmas'' is notable for being the only Mega Drive game on record to be released exclusively in Australia. According to interviews with [http://www.sega-16.com/2011/04/interview-carl-henrik-skarstedt/ with Funcom programmer Carl-Henrik Skarstedt] and [http://www.sega-16.com/2007/07/interview-david-siller/ Sunsoft developer David Siller], manufacturing was actually cancelled shortly after the first run had shipped due to quality issues. | ||
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+ | ==Gameplay== | ||
+ | You must guide Santa Claus through 24 stages in order to find all the presents. Presents are found by defeating enemies and possessed toys. He can do this by throwing magic dust (done by pressing either {{A}} or {{C}} buttons) or jumping on them (press {{B}} then press it again to stomp). Once defeated, the enemy or toy will turn into a present wrapped in blue paper. | ||
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+ | Players can also find cups of tea on the stages. When collected, the cup of tea transforms Santa Claus into the Anti-Claus; A temporary transformation which makes Santa use his Bag to attack, and makes him unable to collect presents. | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 21:59, 17 February 2020
Daze Before Christmas | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Sunsoft | ||||||||||
Developer: Funcom | ||||||||||
Sound driver: GEMS | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 (alternating) | ||||||||||
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Daze Before Christmas is a Christmas-themed platformer developed by Funcom and published by Sunsoft for the Sega Mega Drive in 1994 and later for the SNES. You play as Santa Claus, tasked with saving all of his elves and retrieving his plans from the evil Timekeeper.
Daze Before Christmas is notable for being the only Mega Drive game on record to be released exclusively in Australia. According to interviews with with Funcom programmer Carl-Henrik Skarstedt and Sunsoft developer David Siller, manufacturing was actually cancelled shortly after the first run had shipped due to quality issues.
Contents
Gameplay
You must guide Santa Claus through 24 stages in order to find all the presents. Presents are found by defeating enemies and possessed toys. He can do this by throwing magic dust (done by pressing either or buttons) or jumping on them (press then press it again to stomp). Once defeated, the enemy or toy will turn into a present wrapped in blue paper.
Players can also find cups of tea on the stages. When collected, the cup of tea transforms Santa Claus into the Anti-Claus; A temporary transformation which makes Santa use his Bag to attack, and makes him unable to collect presents.
Magazine articles
- Main article: Daze Before Christmas/Magazine articles.
Physical scans
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | 1994-08 | Cartridge (AU) | ||||||||||
? |
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2MB | 1994-08 | Page |
References
Daze Before Christmas | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
Prototypes: Prototype
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