Difference between revisions of "Cutthroat Island"
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Revision as of 13:24, 17 July 2020
Cutthroat Island | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | |||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment | |||||||||||||||||||||||||||||||||||
Developer: Software Creations, The Grey Team | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Cutthroat Island is a 1995 beat-'em-up for the SNES, Sega Mega Drive, and Sega Game Gear by Acclaim and Software Creations tying into Carloco's disastrous 1995 film.
Contents
Gameplay
/ punches/kicks, / swings your sword, and / jumps (on Mega Drive and Game Gear, respectively). While the Mega Drive game has Golden Axe-style projection conventional of beat-'em-ups, the Game Gear game has more of a platformer-like camera.
Production credits
Mega Drive version
Acclaim Entertainment
- Produced by: The Grey Team
- Producer: Rob Leingang
- Associate Producer: Gregg Giles
- Analysts: Mark Mermelstein, Steffan Levine
- Administrative Assistant: Diane Cambria
Software Creations
- Game Conversion Programming: Robert Walker
- Original Programming: Mike Halsall
- Gameplay Programming: Chun Wah Kong
- Enemy Engine: Paul Murray
- Cache Scroll: Craig Mitchell
- Main Artist: Phil Bretherton
- Main Animator: Steve Thomas
- Background Graphics: Deborah Graham, Anthony Anderson
- Background Graphics Conversion: Martin Holland
- Animation: Scott Pleydell-Pearce, Clinton J. Priest, Andy Wilson, Alan Moult
- Music and Sound FX Conversion: Suddi Raval
- Original Music and Sound FX: James Hannigan, Martin Goodall
- Original Title Music: Chris Jojo
- Manager of Testing: Piccolo Daimaoh
- Game Testers: Craig Dobson, Chris Brooks, Paul Essue, Simon Hundleby
- Technical Support: Paul Lee
- Producer: Lorraine Starr
- Production Assistant: Annie Lee
- Art Director: Steve Pickford
- Creative Director: John Pickford
- Executive Producers: Richard Kay, Mike Webb
Acclaim Quality Assurance
- Senior Manager: Michael Weiner
- Supervisors: Carol Caracciolo, Adam Ingberman, Esq.
- Lead Tester: Mike Hong
- Game Analyst: Damon Tabb
- Tech Support Supervisor: Harry Reimer
- Technical Support: John F. Gonzales
- Testers: Brian Krieger, Christine Ryan, James Ackermann, Jackie A. Williams, Barbara Strnad, Jeff Zentil, Mike Patterson, Jon Cerabone
- Special Thanks: James Johnson, David Fowler, Mark Wilkinson, Rebecca Spikings, the entire Cutthroat Island film crew, crew of the S.V. Kaskelot, Elmo Grey
- Extra Special Thanks: Renny Harlin
Game Gear version
Acclaim Entertainment
- Produced by: The Grey Team
- Producer: Rob Leingang
- Associate Producer: Gregg Giles
- Analysts: Mark Mermelstein, Steffan Levine
- Administrative Assistant: Diane Cambria
Software Creations
- Programming: Chris Shay
- Main Artist: Gavin Eagleton
- Project Artist: Phil Bretherton
- Main Animator: Steve Thomas
- Animation: Clinton J. Priest, Scott Pleydell-Pearce, Alan Moult
- Music and Sound FX Conversion: Martin Walker
- Original Music and Sound FX: James Hannigan, Martin Goodall
- Original Title Music: Chris Jojo
- Game Testers: Chris Brookes, Craig Dobson, Paul Essue, Adrian Copsey
- Technical Support: Paul Lee
- Producer: Lorraine Starr
- Production Assistant: Annie Lee
- Art Director: Ste Pickford
- Creative Director: John Pickford
- Executive Producers: Richard Kay, Mike Webb
Acclaim Quality Assurance
- Senior Manager: Michael Weiner
- Supervisors: Carol Caracciolo, Adam Ingberman, Esq.
- Lead Tester: Mike Hong
- Game Analyst: Damon Tabb
- Technical Support Supervisor: Harry Reimer
- Technical Support: John F. Gonzales
- Testers: Christian Moy, Jeff Zentil, Jackie A. Williams, Russ Tucker
- Special Thanks: Mark Wilkinson, Rebecca Spikings, the entire Cutthroat Island film crew, crew of the S.V. Kaskelot, Elmo Grey
- Extra Special Thanks: Renny Harlin
Magazine articles
- Main article: Cutthroat Island/Magazine articles.
Promotional material
Print advert in Tips & Tricks (US) #11: "Volume III, Issue 1: January 1996" (199x-xx-xx)
Print advert in GamePro (US) #79: "February 1996" (199x-xx-xx)
Print advert in Velikiy Drakon (RU) #60: "xxxx xxxx" (2002-09-05)
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
46 | |
---|---|
Based on 13 reviews |
Game Gear version
Sega Retro Average | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
57 | |
---|---|
Based on 2 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1995-12 | Cartridge (US/EU) | ||||||||||
? |
|
2MB | 1995-12 | Page | ||||||||||
? |
|
512kB | Cartridge (US/EU) |
References
- ↑ 1.0 1.1 GamePro, "March 1996" (US; 1996-xx-xx), page 62
- ↑ 2.0 2.1 Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 88
- ↑ Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 180
- ↑ 4.0 4.1 GamePro, "February 1996" (US; 199x-xx-xx), page 82
- ↑ Hyper, "May 1996" (AU; 1996-xx-xx), page 69
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 53
- ↑ 576 KByte, "Július-Augusztus 1996" (HU; 1996-xx-xx), page 32
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 57
- ↑ GamesMaster, "April 1996" (UK; 1996-03-14), page 40
- ↑ Hobby Consolas, "Marzo 1996" (ES; 1996-xx-xx), page 64
- ↑ MAN!AC, "04/96" (DE; 1996-03-13), page 74
- ↑ Mega Fun, "04/96" (DE; 1996-03-20), page 86
- ↑ Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 14
- ↑ Sega Power, "May 1996" (UK; 1996-03-14), page 58
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 47
- ↑ Video Games, "4/96" (DE; 1996-03-20), page 98
- ↑ Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 52
Categories:
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