Difference between revisions of "Ken Balthaser"

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{{sub-stub}}'''{{PAGENAME}}''' is the first product development manager of [[Sega of America]], hired in 1989 by [[Michael Katz]] to address the issue of the early [[Sega Genesis]] library having a low representation of locally-developed American games, and to reduce the reliance on localizing Japanese releases. Balthaser established connections with third-party studios for game development to expand the platform’s lineup, and began the Sega of America methodology of having product managers, or producers, supervise development of external projects. Balthaser’s contributions were also key to the establishment of Sega of America’s first in-house game development studios, and can be attributed to much of the success of the early Sega Genesis library.
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'''{{PAGENAME}}''' is the first product development manager of [[Sega of America]], hired in 1989 by [[Michael Katz]] to address the issue of the early [[Sega Genesis]] library having a low representation of locally-developed American games, and to reduce the reliance on localizing Japanese releases. Balthaser established connections with third-party studios for game development to expand the platform’s lineup, and began the Sega of America methodology of having product managers, or producers, supervise development of external projects. Balthaser’s contributions were also key to the establishment of Sega of America’s first in-house game development studios, and can be attributed to much of the success of the early Sega Genesis library.
  
 
==Production history==
 
==Production history==

Revision as of 03:51, 18 March 2021

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Ken Balthaser
Company(ies): Sega of America
Role(s): Product Development Manager, Senior V.P. of Product Development

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Ken Balthaser is the first product development manager of Sega of America, hired in 1989 by Michael Katz to address the issue of the early Sega Genesis library having a low representation of locally-developed American games, and to reduce the reliance on localizing Japanese releases. Balthaser established connections with third-party studios for game development to expand the platform’s lineup, and began the Sega of America methodology of having product managers, or producers, supervise development of external projects. Balthaser’s contributions were also key to the establishment of Sega of America’s first in-house game development studios, and can be attributed to much of the success of the early Sega Genesis library.

Production history


Interviews

References