Difference between revisions of "Chris Senn"

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Chris Senn also opened a website that showcases plenty of concept art, videos, and other stuff related to ''Sonic X-treme''. This website is known as [[sonic:Sonic Xtreme Compendium|Sonic Xtreme Compendium]], or just SXC. He is active in the forums under the username '''kurisu'''.
 
Chris Senn also opened a website that showcases plenty of concept art, videos, and other stuff related to ''Sonic X-treme''. This website is known as [[sonic:Sonic Xtreme Compendium|Sonic Xtreme Compendium]], or just SXC. He is active in the forums under the username '''kurisu'''.
  
In November 2011 he joined Big Red Button Entertainment, where he worked on [[Sonic Boom: Rise of Lyric]] as Lead Level Implementer. He left the studio in June 2014, five months before the game was released.
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In November 2011 he joined [[Big Red Button Entertainment]], where he worked on [[Sonic Boom: Rise of Lyric]] as Lead Level Implementer. He left the studio in June 2014, five months before the game was released.
  
 
==Production history==
 
==Production history==

Revision as of 10:47, 12 April 2021

Chris-Senn.jpg
Chris Senn
Role(s): Artist, Director

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Chris Senn, aka Christian G. Senn, is a video game designer that has worked on a number of Sega Titles during his time at Sega Technical Institute. He worked on The Ooze, Comix Zone, and most notably, Sonic X-treme. His devotion to completing Sonic X-treme in a timely manner is said to have made him so sick that the doctor told him he had 6 months to live and he had to drop out of the project.

Since that time he has gone on to work with other game companies such as Luxoflux, Treyarch, and Bionic Games. Some of the game titles he has worked on include Spider-man 3, Call of Duty: Finest Hour, and two True Crime games (New York City and Streets of L.A.).

Chris Senn also opened a website that showcases plenty of concept art, videos, and other stuff related to Sonic X-treme. This website is known as Sonic Xtreme Compendium, or just SXC. He is active in the forums under the username kurisu.

In November 2011 he joined Big Red Button Entertainment, where he worked on Sonic Boom: Rise of Lyric as Lead Level Implementer. He left the studio in June 2014, five months before the game was released.

Production history

  • BattleTech: A Game of Armored Combat (1994) — Art
  • Sonic X-treme (1996) — Director
  • True Crime: Streets of LA (2003) — Additional City Designer
  • Shrek 2 (2004) — Designer
  • Call of Duty: Finest Hour (2004) — Designer (Ksar Tarsine)
  • True Crime: New York City (2005) — Designer
  • Spider Man 3 (2007) — Lead Artist
  • Sonic Boom: Rise of Lyric (2014) — Lead Level Implementer

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

External links

References