Difference between revisions of "Daze Before Christmas"
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{{stub}}'''''{{PAGENAME}}''''' is a Christmas-themed platformer developed by [[Funcom]] and published by [[Sunsoft]] for the [[Sega Mega Drive]] in 1994 and later for the SNES. The player controls Santa Claus, tasked with saving all of his elves and retrieving his plans from the evil Timekeeper. | {{stub}}'''''{{PAGENAME}}''''' is a Christmas-themed platformer developed by [[Funcom]] and published by [[Sunsoft]] for the [[Sega Mega Drive]] in 1994 and later for the SNES. The player controls Santa Claus, tasked with saving all of his elves and retrieving his plans from the evil Timekeeper. | ||
− | ''Daze Before Christmas'' is notable for being the only Mega Drive game on record to be released exclusively in Australia. According to interviews with [http://www.sega-16.com/2011/04/interview-carl-henrik-skarstedt/ with Funcom programmer Carl-Henrik Skarstedt] and [http://www.sega-16.com/2007/07/interview-david-siller/ Sunsoft developer David Siller], manufacturing was actually cancelled shortly after the first run had shipped due to quality issues. | + | ''Daze Before Christmas'' is notable for being the only Mega Drive game on record to be released exclusively in Australia. According to interviews with [http://www.sega-16.com/2011/04/interview-carl-henrik-skarstedt/ with Funcom programmer Carl-Henrik Skarstedt] and [http://www.sega-16.com/2007/07/interview-david-siller/ Sunsoft developer David Siller], manufacturing was actually cancelled shortly after the first run had shipped due to quality issues. It had been originally planned to release in North America in November 1994{{fileref|Sunsoft Catalogue US 1994 Summer.pdf|page=19}}. |
==Gameplay== | ==Gameplay== |
Revision as of 07:01, 23 October 2021
Daze Before Christmas | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Sunsoft | ||||||||||
Developer: Funcom | ||||||||||
Sound driver: GEMS | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 (alternating) | ||||||||||
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Daze Before Christmas is a Christmas-themed platformer developed by Funcom and published by Sunsoft for the Sega Mega Drive in 1994 and later for the SNES. The player controls Santa Claus, tasked with saving all of his elves and retrieving his plans from the evil Timekeeper.
Daze Before Christmas is notable for being the only Mega Drive game on record to be released exclusively in Australia. According to interviews with with Funcom programmer Carl-Henrik Skarstedt and Sunsoft developer David Siller, manufacturing was actually cancelled shortly after the first run had shipped due to quality issues. It had been originally planned to release in North America in November 1994[2].
Contents
Gameplay
The player must guide Santa Claus through 24 stages in order to find all the presents. Presents are found by defeating enemies and possessed toys. He can do this by throwing magic dust (done by pressing either or buttons) or jumping on them (press then press it again to stomp). Once defeated, the enemy or toy will turn into a present wrapped in blue paper.
Players can also find cups of tea on the stages. When collected, the cup of tea transforms Santa Claus into the Anti-Claus; A temporary transformation which makes Santa use his Bag to attack, and makes him unable to collect presents.
Levels
Santa's Hallway | |
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Let It Snow | |
Ice Cave | |
Blue Magic | |
The Evil Snowman | |
Over England | |
Before the Flood | |
Password: G8WTK3A | |
Wood Factory | |
Magic Cave | |
Steel Factory | |
The Timekeeper | |
Over Russia | |
Winter Waters | |
Password: X6THTWG | |
Steel Elevators | |
Gift Wrapping | |
Magic Bubbles | |
Louse the Mouse | |
Over Japan | |
North Pole | |
Password: KW3TKH4 | |
Deep Down | |
Busy Basement | |
Santa's House | |
Over U. S. A | |
Mr. Weather | |
Password: XAHGK9A | |
Production credits
- Inspired By: Rita Zimmerer
- Executive Producers: David Siller, Erik Gløersen
- Producers: Sam Patel, Henning Rokling
- Main Programming: Carl-Henrik Skārstedt
- Additional Programming: Olav Mørkrid
- Engine Coding: Roar Flølo, Morten Ofstad
- Environment Programming: Eivind Eklund, Ivar Just Olsen, Johan Køhler
- Data Crunching Program: Eivind Hagen
- Technical Manager - Sunsoft: Al Artus
- Music and Sound Effects: Kim M Jensen, Geir Tjelta
- Main Graphics Artists: Joachim Barrum, Tore Blystad, Ole-Petter Rosenlund
- Main Character Animation: Ole-Petter Rosenlund
- Additional Graphics: Lars Petter Anfinsen, Erik Bakken, Torkell Bernsen, Christophe Branche, Ronnie Jensen, Glenn Kristoffersen, Colin McMahon, Tommy Svensson
- Level Editing: Jack Kristoffersen
- Game Design: Gaute Godager, Bjørn Røstøen, Tommy Sydsæter
- Play Testing: Sam Patel, Steve Rizor, Rene Boutin, Steve Gehrke, Dan MacArthur, Justin Siller, Mario Zavala
- Chairman, Sunsoft: Masami Maeda
- Vice Chairman, Sunsoft: Tad Shimamoto
- Director, Sunsoft Japan: Kiharu Yoshida
- General Manager and International Development Coordinator: Kenji Yoshioka
- Marketing Director: Karen Shadley
- Game Play Manual: Alison Quirion
- Executive Assistant: Nanette Hyssong
- Customer Service: Kaz Harman, June Eckert, Connie Perez, Julie Williams, Jamie Jorgenson, Erin Berry, Jaupale Laster
- Best Regards To: Mari, Sonja, Merethe, Marte, Tone, Silje, Karoline, Maria + Pusen, Endre, Heidi, Alta, Walt, Trond, Skynet, Mack, Cheese & Inger, Roar, Andre, Anders, Tommy, Lisa, Erik + Janne, Super GB, Vebjørn, Thomas, Stein, Supergei, Jens-Harald, Kælliførd & Pāl, Vegard Og Gjengen, Kølla, Badla, Øks, Zumo, Antimon, Richard & Marius, Spacey, Tomten, Sonrop Ad, Jonathan Skārstedt, Sebastian Skārstedt, Martin Ranang, Diderich Buch, Slumsøstrene, Bruce Reilly, Cathy Juby, Darin Horgan, Mark Luszcz, Toko Okano, Kazuaki Goto, Masato Kawai, Akito Takeuchi, Karen Lillie, Sherry Ross
Magazine articles
- Main article: Daze Before Christmas/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
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54 | |
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Based on 5 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | 1994-08 | Cartridge (AU) | ||||||||||
? |
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2MB | 1994-08 | Page |
References
- ↑ 1.0 1.1 Sega Megazone, "December 1994" (AU; 1994-1x-xx), page 45
- ↑ Sunsoft US catalogue (Summer 1994), page 19
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 54
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 86
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 304
- ↑ Hyper, "January 1995" (AU; 199x-xx-xx), page 77
Daze Before Christmas | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
Prototypes: Prototype
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