Difference between revisions of "Pop Breaker"
From Sega Retro
(added OmniBox) |
(added story, gameplay, credits) |
||
Line 14: | Line 14: | ||
}} | }} | ||
}} | }} | ||
− | {{sub-stub}}'''''{{PAGENAME}}''''' (ポップブレイカー) is a | + | {{sub-stub}}'''''{{PAGENAME}}''''' (ポップブレイカー) is a shooting game for the [[Sega Game Gear]]. It was only released in Japan. |
+ | |||
+ | ==Story== | ||
+ | {{ScreenThumb|Pop Breaker, Intermission.png|width=160|Yuki}} | ||
+ | Yuki Takeshita is a high school student who is taking the entry exam for FSWAT, a newly formed defense force. In the simulation, she pilots a hovertank named Diana. | ||
+ | |||
+ | ==Gameplay== | ||
+ | The game is a puzzle-based shooter. The player controls Yuki's hovercraft Diana from an overhead perspective and navigates through a board-like environment. The playfield is a large grid with different blocks and tiles that affect Diana's movement or weapon. The D-pad changes the direction that the craft faces or moves the craft in the direction it is already facing. The movement of the craft is fixed to the grid. The craft can fire an energy bullet with {{1}} but must stop before firing. The craft can move backwards without changing direction by pressing {{2}}. It can fire while moving backwards, which is the only way it can fire while moving. Diana is a 3x3 square on the grid; before the game starts, the player can choose to mount the turret on the top-left, middle, or top-right of the craft. | ||
+ | |||
+ | The goal of each stage is to destroy a green machine. The machine returns fire very quickly, so the player must quickly evade it. There are also turrets and mines that are hostile to the player. Diana is destroyed by a single hit from any enemy. The layout of the stage may require the player to clear the way to the machine or to use the behavior of the tiles to attack the machine. Blocks prevent movement; some are breakable and some are unbreakable. Arrows on the ground push the tank in a direction when the player drives over them, and triangular bumpers deflect the player's shots at right angles. Some stages contain power-up items that can be collected by driving over them. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Program:''' Mick, Ron Ando, Hory | ||
+ | *'''Music:''' Dragon, Nas | ||
+ | *'''Debug:''' Ito Jr | ||
+ | *'''Amuse:''' Papa, Hidemaro | ||
+ | *'''Thanks:''' Kantoku | ||
+ | | source=In-game credits | ||
+ | | console=GG | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 01:52, 2 March 2022
Pop Breaker | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Game Gear | ||||||||||
Publisher: Microcabin | ||||||||||
Developer: Microcabin | ||||||||||
Peripherals supported: Gear-to-Gear Cable | ||||||||||
Genre: Shooting[1][2] | ||||||||||
Number of players: 1-2 | ||||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Pop Breaker (ポップブレイカー) is a shooting game for the Sega Game Gear. It was only released in Japan.
Contents
Story
Yuki Takeshita is a high school student who is taking the entry exam for FSWAT, a newly formed defense force. In the simulation, she pilots a hovertank named Diana.
Gameplay
The game is a puzzle-based shooter. The player controls Yuki's hovercraft Diana from an overhead perspective and navigates through a board-like environment. The playfield is a large grid with different blocks and tiles that affect Diana's movement or weapon. The D-pad changes the direction that the craft faces or moves the craft in the direction it is already facing. The movement of the craft is fixed to the grid. The craft can fire an energy bullet with but must stop before firing. The craft can move backwards without changing direction by pressing . It can fire while moving backwards, which is the only way it can fire while moving. Diana is a 3x3 square on the grid; before the game starts, the player can choose to mount the turret on the top-left, middle, or top-right of the craft.
The goal of each stage is to destroy a green machine. The machine returns fire very quickly, so the player must quickly evade it. There are also turrets and mines that are hostile to the player. Diana is destroyed by a single hit from any enemy. The layout of the stage may require the player to clear the way to the machine or to use the behavior of the tiles to attack the machine. Blocks prevent movement; some are breakable and some are unbreakable. Arrows on the ground push the tank in a direction when the player drives over them, and triangular bumpers deflect the player's shots at right angles. Some stages contain power-up items that can be collected by driving over them.
Production credits
- Program: Mick, Ron Ando, Hory
- Music: Dragon, Nas
- Debug: Ito Jr
- Amuse: Papa, Hidemaro
- Thanks: Kantoku
Magazine articles
- Main article: Pop Breaker/Magazine articles.
Promotional material
also published in:
- Beep! MegaDrive (JP) #1991-01: "January 1991" (1990-12-08)[4]
also published in:
- Mega Drive Fan (JP) #12: "January 1991" (1990-12-08)[5]
- Mega Drive Fan (JP) #13: "February 1991" (1991-01-08)[6]
also published in:
- Mega Drive Fan (JP) #14: "March 1991" (1991-02-08)[7]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
63 | |
---|---|
Based on 10 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
128kB | Cartridge (JP) |
References
- ↑ File:PopBreaker GG JP Box Front.jpg
- ↑ 2.0 2.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ Mega Drive Fan, "April 1991" (JP; 1991-03-08), page 92
- ↑ Beep! MegaDrive, "January 1991" (JP; 1990-12-08), page 26
- ↑ Mega Drive Fan, "January 1991" (JP; 1990-12-08), page 34
- ↑ Mega Drive Fan, "February 1991" (JP; 1991-01-08), page 92
- ↑ Mega Drive Fan, "March 1991" (JP; 1991-02-08), page 104
- ↑ Beep! MegaDrive, "February 1991" (JP; 1991-01-08), page 85
- ↑ Beep! MegaDrive, "March 1991" (JP; 1991-02-08), page 35
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 149
- ↑ Hippon Super, "February 1991" (JP; 1991-01-07), page 43
- ↑ Hippon Super, "March 1991" (JP; 1991-02-04), page 43
- ↑ Joystick, "Avril 1991" (FR; 1991-0x-xx), page 125
- ↑ Power Play, "6/91" (DE; 1991-05-10), page 136
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 21
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
Pop Breaker | |
---|---|
Main page | Maps | Bugs | Magazine articles | Reception |