Difference between revisions of "Mega Man 8"
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Revision as of 08:04, 3 June 2022
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Mega Man 8 | ||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||
Publisher: Capcom | ||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||
Licensor: GANASIA, Victor Entertainment (theme song) | ||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Mega Man 8, called Rockman 8: Metal Heroes (ロックマン8 メタルヒーローズ) in Japan, is a platforming run-and-gun developed by Capcom and released for the PlayStation in 1996 and ported to the Sega Saturn shortly thereafter. It is the only game in the "classic" Mega Man series to appear on a Sega console (not counting the compilation Wily Wars).
The US version of the Saturn version is called Mega Man 8: Anniversary Collector's Edition, in line with the various collector's versions of the PlayStation release.
Contents
Story
The plot for Mega Man 8 is presented by both fully-animated full motion video (FMV) cutscenes and in-game text. Taking place in an ambiguous year in the 21st century (20XX), the world recovered from Dr. Wily's seventh attempt to take over the world. Up in space, however, a battle between two mysterious robots nears its climactic finish, causing one of them to careen through the solar system and toward a familiar blue planet.
Meanwhile, Mega Man and Bass were doing battle over the city on their respective mechanical canine companions, Rush and Treble, much to Mega Man's disappointment. When Roll arrives on the scene, Mega Man manages to get away as Bass' buster winds up tangled with an elevator cable. He vowed to battle Mega Man one more time. Aboard Roll's hover car, Dr. Light informed Mega Man of a strange energy reading coming from a skull shaped island located in the Pacific Ocean that used to be one of Dr. Wily's many bases. The game begins with Mega Man arriving on the island in search of the energy signal.
Gameplay
Mega Man 8 plays similar to its predecessors: Mega Man can run, jump, slide, shoot, charge his Mega Buster, and change weapons (either in-game or while paused). Like Mega Man 7 players are restricted to only 4 Robot Master stages for the first half of the game, upon defeating all 8 Robot Masters, players may go to the final stages of the game.
Weapons
Mega Buster | |
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Mega Man's standard armament. | |
Mega Ball | |
Mega Man acquires this weapon from Dr. Light in the opening stage. It is the weakness of Atetemino. | |
Flash Bomb | |
Mega Man acquires this weapon after defeating Grenade Man. It is the weakness of Frost Man and the Green Devil. | |
Thunder Claw | |
Mega Man acquires this weapon after defeating Clown Man. It is the weakness of Grenade Man, Cut Man, and the Green Devil. | |
Ice Wave | |
Mega Man acquires this weapon after defeating Frost Man. It is the weakness of Tengu Man. | |
Tornado Hold | |
Mega Man acquires this weapon after defeating Tengu Man. It is the weakness of Clown Man. | |
Water Balloon | |
Mega Man acquires this weapon after defeating Aqua Man. It is the weakness of Sword Man. | |
Flame Sword | |
Mega Man acquires this weapon after defeating Sword Man. It is the weakness of Wood Man and Search Man. | |
Homing Sniper | |
Mega Man acquires this weapon after defeating Search Man. It is the weakness of Astro Man. | |
Astro Crush | |
Mega Man acquires this weapon after defeating Astro Man. It is the weakness of Aqua Man, Bliking, and Bass. |
Items
Small Weapon Capsule | |
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Restores a small amount of energy for the currently selected weapon. | |
Medium Weapon Capsule | |
Restores a medium amount of energy for the currently selected weapon. | |
Large Weapon Capsule | |
Restores a large amount of energy for the currently selected weapon. | |
Small Energy Pellet | |
Restores a small amount of health to Mega Man. | |
Large Energy Pellet | |
Restores a large amount of health to Mega Man. | |
1-Up | |
Gives the player an extra life. | |
Bolt | |
Bolts are hidden throughout the stages and can be exchanged for parts in Dr. Light's Lab. There are 40 Bolts total in the game. |
Stages
The game begins with an opening stage. After it is completed, the player can choose to face Tengu Man, Clown Man, Frost Man, and Grenade Man in any order.
Once the initial four Robot Masters have been defeated, the player plays a middle stage with Duo as the boss. After it is completed, the player can choose to face Astro Man, Sword Man, Search Man, and Aqua Man in any order.
After all of the Robot Masters have been defeated, Mega Man travels to the Wily Tower and plays the final five stages in order.
Opening | |
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Mega Man acquires the | Mega Ball weapon from Dr. Light in this stage. The boss is Yadokargo.|
Tengu Man | |
Tengu Man's weakness is the | Ice Wave weapon. Mega Man receives the Tornado Hold weapon after defeating him.|
Clown Man | |
Clown Man's weakness is the | Tornado Hold weapon. Mega Man receives the Thunder Claw weapon after defeating him. The sub-boss drops the Rush Charger item.|
Frost Man | |
Frost Man's weakness is the | Flash Bomb weapon. Mega Man receives the Ice Wave weapon after defeating him.|
Grenade Man | |
Grenade Man's weakness is the | Thunder Claw weapon. Mega Man receives the Flash Bomb weapon after defeating him. The sub-boss drops the Rush Bike item.|
Duo | |
Mega Man can find Cut Man (from Mega Man) in this stage. He drops a Bolt when he is defeated. His weakness is the | Thunder Claw weapon. Duo has no particular weakness besides the Mega Buster.|
Astro Man | |
Astro Man's weakness is the | Homing Sniper weapon. Mega Man receives the Astro Crush weapon after defeating him.|
Sword Man | |
Sword Man's weakness is the | Water Balloon weapon. Mega Man receives the Flame Sword weapon after defeating him. The sub-boss drops the Rush Bomber item.|
Search Man | |
Mega Man encounters Wood Man (from Mega Man 2) in this stage. He drops a Bolt when he is defeated. His weakness is the | Flame Sword weapon. Search Man's weakness is the Flame Sword weapon. Mega Man receives the Homing Sniper weapon after defeating him.|
Aqua Man | |
Aqua Man's weakness is the | Astro Crush weapon. Mega Man receives the Water Balloon weapon after defeating him. The sub-boss drops the Rush Health item.|
Wily Tower 1 | |
The boss is Atetemino, whose weakness is the | Mega Ball.|
Wily Tower 2 | |
The boss is Bliking, whose weakness is the | Astro Crush.|
Wily Tower 3 | |
The bosses are Bass, whose weakness is the | Astro Crush, and the Green Devil, whose weaknesses are the Mega Buster with the Laser Shot, the Flash Bomb, and the Thunder Claw.|
Wily Tower 4 | |
Mega Man fights all of the Robot Masters again. After defeating them, he faces Dr. Wily in the Wily Machine 8 and the Wily Capsule. |
Versions
- The sound production differs from the previously released PlayStation version, with varying sound effects and an altered set of BGM. The PlayStation version, however, is the one represented for the game's official soundtrack release. Interestingly, neither Mega Man X4 nor Mega Man X3 before it were affected this drastically.
- The theme for Tengu Man's stage is a completely different composition. Because his original theme is referenced in future Capcom media releases, the reason for the creation of this theme remains unknown.
- Cut Man and Wood Man cameo as minibosses exclusively for this version of the game (complete with arrangements of their original stage themes) in Duo and Search Man's stages, respectively. The stages are physically altered to accommodate these encounters and award the player a Bolt upon their defeat (similar to how other minibosses relinquish Rush abilities). This affects the distribution of hidden Bolts for both stages, as the total count remains the same.
- An exclusive bonus mode unlocked upon beating the game includes fan submitted boss character postcards (beyond those seen in the game's credits), official illustrations, and both a sound and voice test. This is in place of the Japanese-exclusive "Game Information" movie found in the PlayStation version that showed a trailer for both Rockman Battle & Chase and Super Adventure Rockman.
Localised names
Language | Localised Name | English Translation |
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English (US) | Mega Man 8 | Mega Man 8 |
Japanese | ロックマン8 メタルヒーローズ | Rockman 8: Metal Heroes |
Bad voice acting
Mega Man 8, like Mega Man X4, suffered from a localization job which involved subpar English language voice acting. This included instances of Dr. Light's voice actor, Jack Evans, messing up his lines, causing him to say "You must recover all the energy immediately, M-Mega Man!" or say Dr. Wily's name as "Dr. Wowy" through an impersonation of Looney Tunes character Elmer Fudd.
Production credits
- The Dr. Wily Prize
- Sword Man (DWNo. 059): Keigo Matsuo
- Clown Man (DWNo. 060): Hiroshige Sakai
- Search Man (DWNo. 061): Yuuta Hata
- Frost Man (DWNo. 062): Akifumi Nomura
- Grenade Man (DWNo. 063): Kenichirou Komaki
- Aqua Man (DWNo. 064): Morito Kuriki
- The Dr. Light Prize
- Kazuya Miyauchi, Takamasa Yamada, Shinya Miyamoto, Naoki Wakabayashi, Syoutarou Aihara, Ryouichi Takahashi, Takuya Tasaka, Kenji Satou, Yuuhei Tamura, Takeshi Uemura, Youhei Shinbori, Katsuhiko Fukui, Toshiya Oobu, Kanichirou Asano, Yukihiro Katano, Katsuto Fujiwara, Naoshi Kataoka, Kenzou Umino, Kenji Kobayashi, Yuuki Maehiro, Kunihiro Kanada, Takehito Kusuhara, Takayuki Hida, Kouta Toshi, Eiko Hasegawa, Kouzou Tsukamoto, Syouji Yamamoto, Atsushi Matsumoto, Takuya Tsutsui, Makoto Furukawa, Masashi Taniguchi, Akari Nakamura, Naoyuki Watanabe, Syun Tanimura, Akiko Kawaguchi, Hiroshi Yanagi, Ikkou Tatemoto, Tomoaki Hirose, Teruo Momiyama, Hitomi Igarashi, Syun Yamada, Isara Suwanpramoth, Shinichirou Naganuma, Takahiro Saitou, Syouichirou Sekiguchi, Sikharin Eiamprapai, Kazunobu Nakata, Tsukasa Itabashi, Ai Nadatani, Kenichi Igarashi
- Producer: Keiji Inafune, Bamboo
- Director: Hayato Kaji
- Object Designer: Hayato Kaji, Nottsu Man, Masachika Kawata, Masafumi Kimoto, Makoto Fukui, Tsuyoshi Fujisawa
- CG Designer: Masao Sakurai
- Scroll Designer: Akiko Yasuda, Jo‑Atsu‑5, Yasushi Hiraoka, Kentaroh Ono, Doping House, Reiko Kitaichi, Natsue Ueda, Chieko Ryugo
- Programmer: Keiji Kubori, Jun Takahashi, Shigeki Niino, Yasuhiro Yanagi, Hiroyasu Andou, Tatsuji Yataka, Hideki Tada
- Sound Composer: Shinji Amagishi (SE), Syusaku Uchiyama (BGM), "T.K,NY" T.Kawakami (System)
- Planner: Yuuichi Kanemori, Kazuki Matsue, Ryouta Itou
- Publicity Designer: Hideki Ishikawa, Satoshi Ukai, Minoru Nagaoka, Masako Honma, Shinji Miyauchi, Shinsuke Komaki
- Voice Actor (Japanese): Ai Orikasa, Takeshi Aono, Juurouta Kosugi, Nobuyuki Hiyama, Syouzou Iizuka, Hiroko Konishi, Ryuutarou Okiayu, Issei Futamata, Chika Sakamoto, Takashi Nagasako, Wataru Takagi
- Voice Actor (Overseas): Ruth Shiraishi, Jack Evans, Wayne Doster, Matthew Meersbergen, Michelle Gazepis, Darryl Stogre, Douglas Kendall
- Animation Staff: Nobuyoshi Habara, Shinichi Yamaoka, Meiju Maeda, Youko Kikuchi, Noriko Morishima, Hiroshi Kosuga, Michiyo Hadano, Masakazu Kawazoe, Hidetoshi Sano, Masumi Hattori, Takatoshi Maehara, Taeko Hori, Nobuo Horii, Tatsuji Fujita, Akiko Asaki, Youko Itou, Shingo Adachi, Tsuyoshi Nakano, Ayumi Tukamoto, Tamae Matsuoka, Yuka Suzuki, Kiriko Kanayama, Eri Suzuki, Akiko Kouno, Nanae Shinaji, Aya Oouchi, Nozomi Shidara, Yutaka Hoshiba, Torao Arai, Wakaba Okamoto, Yoshimi Umino, Toshihisa Koyama, Fumie Kawai, Hachidai Takayama, Chie Asano, Chitose Asakura, Fuyuki Sakanoue, Yukiko Ogawa, Saori Ishibiki, XEBEC, St Mark, AIC, Marix, Production AI, Transarts, Shinwou Douga, Haniru Douga, K Production
- Opening Theme: "Electrical Communication"
- Ending Theme: "Brandnew Way"
- Words, Music by: Takumi Ozawa
- Arrenged by: Takumi Ozawa & Keiichi Takahashi
- Song by: Ganasia
- Special Thanks: Tadashi Kuwana, Takayo Kubo, More Rich, Wataru Hama, Nob Nob, Akira Oyama, Takuya Shiraiwa, Hidenori Kuwamoto, Yoshimi Sawada, Kouji Nakajima, Tooru Kusano
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- And Capcom All Staff
- Presented by: Capcom
Magazine articles
- Main article: Mega Man 8/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #95: "June 1997" (1997-0x-xx)[6]
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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76 | |
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Based on 9 reviews |
Saturn, JP (Satakore) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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340,835,376 | CD-ROM (JP) | T-1214G V1.001 | ||||||||||
? |
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343,394,352 | CD-ROM (US) | T-1216H V1.000 |
External links
- Sega of America webpage: Saturn
References
- ↑ File:MM8 Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-02 (1997-01-31)" (JP; 1997-01-17), page 14
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ File:Mega Man 8 Saturn credits.pdf
- ↑ Electronic Gaming Monthly, "June 1997" (US; 1997-0x-xx), page 114
- ↑ Electronic Gaming Monthly, "June 1997" (US; 1997-0x-xx), page 43
- ↑ Famitsu, "1997-01-24" (JP; 1997-01-10), page 1
- ↑ MAN!AC, "03/97" (DE; 1997-02-12), page 39
- ↑ Mega Fun, "04/97" (DE; 1997-03-05), page 79
- ↑ Saturn Fan, "1997 No. 1" (JP; 1996-12-27), page 201
- ↑ Saturn Fan, "1997 No. 5" (JP; 1997-02-28), page 98
- ↑ Sega Magazin, "Mai 1997" (DE; 1997-04-09), page 67
- ↑ Sega Saturn Magazine, "1997-01 (1997-01-17)" (JP; 1996-12-27), page 234
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
Mega Man 8 | |
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Main page | Comparisons | Maps | Hidden content | Development | Magazine articles | Reception | Technical information | Bootlegs
|
Mega Man games for Sega systems | |
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Mega Man: The Wily Wars (1994) | |
Mega Man (1995) | |
Mega Man X3 (1996) | Mega Man 8 (1997) | Mega Man X4 (1997) | Super Adventure Rockman (1998) | |
Unlicensed Mega Man games for Sega systems | |
Rockman X3 (1996) | |
Mega Man related media | |
Rockman 8: Metal Heroes Hisshou Kouryaku Hou (1997) |