Difference between revisions of "T-MEK"
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Revision as of 14:14, 13 June 2022
T-MEK | ||||||||||||||||||||
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System(s): Sega 32X | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Time Warner Interactive, Bits Corporation | ||||||||||||||||||||
Licensor: Atari Games | ||||||||||||||||||||
Genre: Simulation, Shooting | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
T-MEK is a 1994 arcade game developed and released by Atari Games and ported to the Sega 32X in 1995 by Bits Corporation under the supervision of Time Warner Interactive. As with the system's version of Primal Rage, the 32X port was published by Sega instead of Time Warner Interactive as with other Atari Games conversions.
T-MEK is very similar to Battlezone in design, but uses vastly improved graphics and puts the player in charge of a hovertank. It is set in the future, and the player needs to eradicate the T-Mek corporation by destroying their rivals.
Contents
Versions
T-MEK runs with a lower screen resolution than its arcade counterpart and has a less stable frame rate. It also resorts to using a checkerboard "mesh" pattern for semi-transparent sprites rather than the true alpha transparency offered by the arcade (and IBM PC) versions.
Production credits
- Programming: Tom Prosser, Steve Clark
- Audio driver, MIDI and sound FX conversion: Brian Schmidt
- Additional support: Dylan Beale
- Graphics conversion, original graphics for this version: Laurence McDonald
- Additional level design, production assistance: Jon Torrens
- QA/Game testing: Steve Cox, Jim Glanville
- Production/additional design: Tim Hale
- Special thanks: James Cox, Gary Sheinwald, Foo Katan, Jacqui Lyons, Matthew Ford, Mitzi McGilvray, James Baker, Annette Mahoney, Tracee McVeigh
- TMEK 32X is based on an original Atari Games Coin-op game
- Producer: Gary Stark
- Game design: Matthew Ford
- Lead programmer: John Grigsby
- Programmers: Norm Avelar, Gary Stark
- Support programmer: Mike Albaugh
- Systems support: David Sheppard
- Lead animator: Rhizaldi Bugawan
- 3D animators: Brian France, Rich Chargin
- Animators: Nick Stern
- Model makers: John Ferrari, Patrice Moriarity
- Digital imaging: Dave Portera
- Project engineer: Don Paaw
- Technician: Farrokh Khodadadi
- Audio: Brad Fuller
- Audio engineer: Chuck Peplinski
- Cabinet designer: Mark Gruber
- Product designer: Ralph Perez
- Controls: Wade Winblad
- Harnessing: Carol Cameron, Steve Landaverde
- Woodshop: Connie Osuna
- Metalshop: Jesus Torres
- Product manager: David Macias
- Software Q&A: David Pasquinelli
- Special thanks to: Mika Jang, Cris Drobney, Rick Yoshida, Darrell Robinson, Pat MaCarthy, Joe Dieu, Leon Fritts, Sean Murphy, Adalbert Miak, Loren Bryant, Hector Fajardo
- Producer: Mitzi McGilvray
- Associate producer: Mike Klug
- Testing: Curtis Soldano, Mike Kruse, Mark Owen, Rob Boone, Jogn Arvay, Jr.
- Manual design: Richard Verdoni
- Manual writer: Jon Mongelluzzo
- Sega special thanks to: Bill Hindorff, Mark Beaumont, J. Tony Smith, Steve Ackrich, Jane Chaney, Joy Schneer, Brian Paw, Jeff Gregg, Steve Goodale, Earl Malit, Lisa Marino, John Golden, Tracy Egan, Dave Macias, Jon Mongelluzzo, Curtis Clarkson
Magazine articles
- Main article: T-MEK/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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58 | |
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Based on 6 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
3MB | Cartridge (EU/US) |
External links
- Sega of America webpage: 32X
References
- ↑ 1.0 1.1 GamePro, "February 1996" (US; 199x-xx-xx), page 68
- ↑ 2.0 2.1 Computer & Video Games, "October 1995" (UK; 1995-09-14), page 46
- ↑ Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 44
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 70
- ↑ Tricks, "Vypusk 8" (RU; 1996-xx-xx), page 26
- ↑ Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 83
- ↑ VideoGames, "December 1995" (US; 1995-11-21), page 86
T-MEK | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding | Technical information |