Difference between revisions of "The Second Samurai"
From Sega Retro
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| developer=[[Vivid Image]], [[Psygnosis]] | | developer=[[Vivid Image]], [[Psygnosis]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
− | |||
| genre=Action | | genre=Action | ||
| romsize=1MB | | romsize=1MB | ||
| sounddriver=Krysalis/Shaun Hollingworth | | sounddriver=Krysalis/Shaun Hollingworth | ||
+ | | releases={{releases | ||
+ | | md_date_eu=1994 | ||
}} | }} | ||
− | '''''The Second Samurai''''' is a beat-em-up developed by [[Vivid Image]] and [[Psygnosis]] and released exclusively in Europe for the Commodore Amiga (1993) and [[Sega Mega Drive]] (1994). It is the sequel to ''The First Samurai'', a beat-em-up released for various home computers and the SNES internationally a few years prior. You play as one of two Samurais (the 1-player mode has the male protagonist from ''The First Samurai'' only; the 2-player mode lets the second player control a new female Samurai). {{A}} and {{B}} both attack depending on what weapon you have equipped right now (only one at a time, some in limited quantities), what enemies/objects are nearby, and which D-pad buttons you are holding at the time. {{C}} jumps. A screen at the beginning of the game (also accessible from the Options menu) shows you what each in-game item does for you. | + | | elspa=3 |
+ | }} | ||
+ | '''''The Second Samurai''''' is a beat-em-up developed by [[Vivid Image]] and [[Psygnosis]] and released exclusively in Europe for the Commodore Amiga (1993) and [[Sega Mega Drive]] (1994). It is the sequel to ''The First Samurai'', a beat-em-up released for various home computers and the SNES internationally a few years prior. | ||
+ | |||
+ | You play as one of two Samurais (the 1-player mode has the male protagonist from ''The First Samurai'' only; the 2-player mode lets the second player control a new female Samurai). {{A}} and {{B}} both attack depending on what weapon you have equipped right now (only one at a time, some in limited quantities), what enemies/objects are nearby, and which D-pad buttons you are holding at the time. {{C}} jumps. A screen at the beginning of the game (also accessible from the Options menu) shows you what each in-game item does for you. | ||
==Production Credits== | ==Production Credits== | ||
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==Physical Scans== | ==Physical Scans== | ||
+ | ===Mega Drive Version=== | ||
{{ratings | {{ratings | ||
+ | | icon=MD | ||
| consolesplus=79 | | consolesplus=79 | ||
| joypad=70 | | joypad=70 | ||
| playerone=65 | | playerone=65 | ||
+ | }}{{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=EU | ||
+ | | front=SecondSamurai MD EU Box.jpg | ||
+ | | cart= | ||
}} | }} | ||
Revision as of 06:51, 7 March 2012
This short article is in need of work. You can help Sega Retro by adding to it.
The Second Samurai | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Psygnosis, Sony Electronic Publishing | |||||
Developer: Vivid Image, Psygnosis | |||||
Sound driver: Krysalis/Shaun Hollingworth | |||||
Genre: Action | |||||
| |||||
The Second Samurai is a beat-em-up developed by Vivid Image and Psygnosis and released exclusively in Europe for the Commodore Amiga (1993) and Sega Mega Drive (1994). It is the sequel to The First Samurai, a beat-em-up released for various home computers and the SNES internationally a few years prior.
You play as one of two Samurais (the 1-player mode has the male protagonist from The First Samurai only; the 2-player mode lets the second player control a new female Samurai). and both attack depending on what weapon you have equipped right now (only one at a time, some in limited quantities), what enemies/objects are nearby, and which D-pad buttons you are holding at the time. jumps. A screen at the beginning of the game (also accessible from the Options menu) shows you what each in-game item does for you.
Production Credits
- Programming: Raffaele Cecco
- Design, SFX: Raffaele Cecco, Mevlut Dinc
- Graphics: Teoman Irmak
- Title Screen & Dutro Graphics: Saurev Sarkar
- Music: Brian Marshall
- Documentation and Design: Psygnosis Creatives
- Cover Illustration: Paul Kidby
- Producer for Vivid Image: Mevlut Dinc
- Producer for Psygnosis: Nik Wild
Physical Scans
Mega Drive Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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69 | |
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Based on 18 reviews |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 201
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 73
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 182
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 356
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 237
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 82
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 54
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 124
- ↑ Player One, "Janvier 1995" (FR; 199x-xx-xx), page 118
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 109
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 69
- ↑ Sega Magazine, "December 1994" (UK; 1994-11-15), page 97
- ↑ Sega Power, "November 1994" (UK; 1994-09-29), page 55
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 42
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 123
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 55
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 153
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 111