Difference between revisions of "DarkRide"

From Sega Retro

m (→‎Screenshots: +two screenshots)
m
Line 4: Line 4:
 
| developer=[[Rocket Science Games]]
 
| developer=[[Rocket Science Games]]
 
| development=
 
| development=
| date={{MissedRelease|MCD|1994{{magref|gameplayers|0707|10}}}}
+
| date={{MissedRelease|MCD|Q2 1995{{magref|gamesworld|6|32}}}}
{{MissedRelease|MCD32X|1994{{magref|gameplayers|0707|10}}}}
+
{{MissedRelease|MCD32X|1995{{magref|gameplayers|0707|10}}}}
 
{{MissedRelease|SAT|1995-03{{magref|cdconsoles|4|89}}}}
 
{{MissedRelease|SAT|1995-03{{magref|cdconsoles|4|89}}}}
 
| system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]], [[Sega Saturn]]
 
| system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]], [[Sega Saturn]]
Line 13: Line 13:
 
| sounddriver=
 
| sounddriver=
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''', sometimes stylized '''''DarkRide''''', is an unreleased [[Sega Mega-CD]], [[Sega Mega-CD 32X]], and [[Sega Saturn]] puzzle game developed by [[Rocket Science Games]]. Produced by [[wikipedia:Brian Moriarty|Brian Moriarty]] and set to combine [[full-motion video]] of roller coasters with a psychedelic puzzle/strategy game{{magref|mms|29|16}}, it began development on the Mega-CD before being moved to the Saturn, and after missing an early 1995 release date{{magref|cdconsoles|4|89}} was shelved entirely.
+
{{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega-CD]], [[Sega Mega-CD 32X]], and [[Sega Saturn]] puzzle game developed by [[Rocket Science Games]]. Produced by [[wikipedia:Brian Moriarty|Brian Moriarty]] and set to combine [[full-motion video]] of roller coasters with a psychedelic puzzle/strategy game{{magref|mms|29|16}}, it began development on the Mega-CD before being moved to the Saturn, and after missing an early 1995 release date{{magref|cdconsoles|4|89}} was shelved entirely.
 +
 
 +
==Gameplay==
 +
[[File:Darkride MCD US gameplay 1994.png|thumb|280px|The character Mortimer, from the developer's previous game ''[[Loadstar]]'', was set to make a cameo reappearance in ''Darkride''.]]
 +
''{{PAGENAME}}'' would have presented players with a gameplay experience built around choosing different paths through a [[full-motion video]] story, behaving very similarly to ''[[Dragon's Lair]]'' and like games. Most reporting also describes a puzzle element to the gameplay, although this may have simply meant the footage presents clues on how to safely proceed. Twelve different stages would have been selectable.{{magref|mms|29|16}}
  
 
==History==
 
==History==
[[File:Darkride MCD US gameplay 1994.png|thumb|280px|The character Mortimer, from the developer's previous game ''[[Loadstar]]'', was set to make a cameo reappearance in ''Darkride''.]]
 
 
The July 1994 issue of ''[[Game Players]]'' reported that the game would feature "Rocketvision" technology, allowing for "a cross between a rollercoaster ride and a strategy adventure".{{magref|gameplayers|0707|10}} Later, March 1995's ''[[Mean Machines Sega]]'' reported a count of twelve playable stages of gameplay in what they called a "smart-looking puzzler".{{magref|mms|29|16}}
 
The July 1994 issue of ''[[Game Players]]'' reported that the game would feature "Rocketvision" technology, allowing for "a cross between a rollercoaster ride and a strategy adventure".{{magref|gameplayers|0707|10}} Later, March 1995's ''[[Mean Machines Sega]]'' reported a count of twelve playable stages of gameplay in what they called a "smart-looking puzzler".{{magref|mms|29|16}}
  
While originally known as '''''Darkride'''''{{magref|gameplayers|0707|10}} throughout the majority of 1994, when the game was previewed in the February 1995 issue of ''[[CD Consoles]]'' magazine, it appeared under the name '''''Darkside'''''.{{magref|cdconsoles|4|89}} As the remainder of promotional material for the game address it as ''Darkride'', it is thought this was a simple mistake on the magazine's part.
+
While originally known as '''''DarkRide'''''{{magref|gameplayers|0707|10}} throughout the majority of 1994, when the game was previewed in the February 1995 issue of ''[[CD Consoles]]'' magazine, it appeared under the name '''''Darkside'''''.{{magref|cdconsoles|4|89}} As the remainder of promotional material for the game address it as ''DarkRide'', it is thought this was a simple mistake on the magazine's part.
 +
 
 +
Planned for a March 1995 release on the [[Saturn]]{{magref|cdconsoles|4|89}}, '{{PAGENAME}}'' was eventually cancelled, with [[Rocket Science Games]] claiming this was because they had witnessed very similar games at [[Winter CES 1995]] earlier that year.{{ref|https://web.archive.org/web/20221128115240/https://www.wired.com/1995/07/updata-41/}}
 +
 
 +
{{quote|We saw some things at the [[Winter CES 1995|Consumer Electronics Show]] very similar to our [[Rocket Boy]] and DarkRide, so we've put those on hold. But we still have [[Wing Nuts]], a World War I dogfight game, in the works.|''[[Rocket Science Games]] spokesperson Anna Caldwell''|ref={{ref|https://web.archive.org/web/20221128115240/https://www.wired.com/1995/07/updata-41/}}}}
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 02:47, 6 February 2023

Notavailable.svg
DarkRide
System(s): Sega Mega-CD, Sega Mega-CD 32X, Sega Saturn
Developer: Rocket Science Games
Planned release date(s):

Sega Mega-CD
Q2 1995[1]

Sega Mega-CD 32X
1995[2]

Sega Saturn
1995-03[3]

Genre: Strategy[2], Puzzle[4]
Number of players: 1

This teeny-tiny article needs some work. You can help us by expanding it.


DarkRide is an unreleased Sega Mega-CD, Sega Mega-CD 32X, and Sega Saturn puzzle game developed by Rocket Science Games. Produced by Brian Moriarty and set to combine full-motion video of roller coasters with a psychedelic puzzle/strategy game[4], it began development on the Mega-CD before being moved to the Saturn, and after missing an early 1995 release date[3] was shelved entirely.

Gameplay

The character Mortimer, from the developer's previous game Loadstar, was set to make a cameo reappearance in Darkride.

DarkRide would have presented players with a gameplay experience built around choosing different paths through a full-motion video story, behaving very similarly to Dragon's Lair and like games. Most reporting also describes a puzzle element to the gameplay, although this may have simply meant the footage presents clues on how to safely proceed. Twelve different stages would have been selectable.[4]

History

The July 1994 issue of Game Players reported that the game would feature "Rocketvision" technology, allowing for "a cross between a rollercoaster ride and a strategy adventure".[2] Later, March 1995's Mean Machines Sega reported a count of twelve playable stages of gameplay in what they called a "smart-looking puzzler".[4]

While originally known as DarkRide[2] throughout the majority of 1994, when the game was previewed in the February 1995 issue of CD Consoles magazine, it appeared under the name Darkside.[3] As the remainder of promotional material for the game address it as DarkRide, it is thought this was a simple mistake on the magazine's part.

Planned for a March 1995 release on the Saturn[3], 'DarkRide was eventually cancelled, with Rocket Science Games claiming this was because they had witnessed very similar games at Winter CES 1995 earlier that year.[5]


We saw some things at the Consumer Electronics Show very similar to our Rocket Boy and DarkRide, so we've put those on hold. But we still have Wing Nuts, a World War I dogfight game, in the works.

Rocket Science Games spokesperson Anna Caldwell[5]


Magazine articles

Main article: DarkRide/Magazine articles.

Screenshots

References