Difference between revisions of "SDI: Strategic Defense Initiative/Production credits"

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===Master System version===
 
===Master System version===
 
{{creditstable|
 
{{creditstable|
*[[Katsuhiro Hasegawa]]{{ref|https://web.archive.org/web/20211016215200/https://sega.jp/fb/album/06_sdi/interview1.html}}
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*'''Director:''' [[Katsuhiro Hasegawa]]{{ref|https://web.archive.org/web/20211016215200/https://sega.jp/fb/album/06_sdi/interview1.html}}
 
*'''Sound all:''' [[Kazuhiko Nagai]]{{ref|https://web.archive.org/web/20210410085617/https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1}}
 
*'''Sound all:''' [[Kazuhiko Nagai]]{{ref|https://web.archive.org/web/20210410085617/https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1}}
 
| console=SMS
 
| console=SMS

Revision as of 02:10, 26 May 2023

Back to: SDI: Strategic Defense Initiative.

Arcade version

Source:
In-game credits [1]

Note:According to Sega Ages 2500 Vol. 21, Masaki Kondoh (近藤 正樹) was a "Designer", Katsumi Tojo (藤乗 勝巳) was the "main programmer" and Hideshi Kawatake (川竹 英士) was also a programmer. All three worked on Galaxy Force too.

Master System version

Source:
Uncredited


Commodore 64 version

(C)1988 Activision
Software Studios
  • Produced by: Neil Jackson
  • Coding Graphics and Music was Produced by: Source the Software House Ltd
  • Artwork by: Bryn Redman, Ross Harris
  • Music Composed by: Paul Summers
  • Programming by: Mike Chilton


Breakdown

Katsumi Tojo

  • Main programmer.[4][5]
  • Added Flicky as a hidden playable character.[4][6]

Hideshi Kawatake

  • Sub-programmed enemy movements.[4]
  • Sub-programmed sounds.[4]

Masaki Kondoh

  • Created background artwork.[4]
  • Designed enemies.[4]
  • Created the European title Global Defense.[4]

References


SDI: Strategic Defense Initiative

SDI title.png

Main page | Comparisons | Credits | Magazine articles | Reception


Music: SDI & Quartet: Sega System 16 Collection: Original Soundtrack (2005)

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