Difference between revisions of "Craig Stitt"
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{{sub-stub}}'''{{PAGENAME}}''' is a former developer for [[Sonic Team]] who worked at the [[Sega Technical Institute]]. He is currently employed at Insomniac Games. | {{sub-stub}}'''{{PAGENAME}}''' is a former developer for [[Sonic Team]] who worked at the [[Sega Technical Institute]]. He is currently employed at Insomniac Games. | ||
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+ | ==History== | ||
+ | Stitt recalls that the first game he ever worked on was the [[Mega Drive]] title ''[[Kid Chameleon]]''.{{ref|1=https://www.youtube.com/watch?v=UOlHbBTF8eI}} | ||
==Production history== | ==Production history== |
Revision as of 03:26, 1 October 2023
Craig Stitt |
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Employment history:
Divisions:
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Role(s): Artist |
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Craig Stitt is a former developer for Sonic Team who worked at the Sega Technical Institute. He is currently employed at Insomniac Games.
History
Stitt recalls that the first game he ever worked on was the Mega Drive title Kid Chameleon.[1]
Production history
- Kid Chameleon (Mega Drive; 1992) — Art[2]
- Sonic the Hedgehog 2 (Mega Drive; 1992) — Zone Artists[3]
- Sonic the Hedgehog Spinball (Mega Drive; 1993) — Art[4]
- Comix Zone (Mega Drive; 1995) — Animation[5]
- The Ooze (Mega Drive; 1995) — Artists[6]
- Comix Zone (Windows PC; 1995) — Animation[5]
- Astropede (Mega Drive; unreleased) — Lead Designer
- Astropede (Mega Drive; unreleased) — Lead Artist
- Dark Empires (Mega Drive; unreleased) — Artist
- Jester (Mega Drive; unreleased) — Artists
- SpellCaster (Mega Drive; unreleased) — Designer
- Treasure Tails (Mega Drive; unreleased) — Artist