Difference between revisions of "Tatsuya Nakamura"
From Sega Retro
(Created page with "{{PersonBob | image=TatsuyaNakamura 2020 SegaCareersSite.png | birthplace= | dob= | dod= | employment={{Employment | company=Sega | start=2006...") |
|||
Line 11: | Line 11: | ||
{{Employment | {{Employment | ||
| company=[[Sega Interactive (Japan)|Sega Interactive]] | | company=[[Sega Interactive (Japan)|Sega Interactive]] | ||
− | | divisions=[[Sega Interactive Product R&D|Product R&D]] | + | | divisions=[[Sega Interactive Product R&D|Product R&D]] |
}} | }} | ||
{{Employment | {{Employment |
Revision as of 01:40, 18 December 2023
Tatsuya Nakamura |
---|
Employment history:
Divisions:
|
Role(s): Engineer |
This teeny-tiny article needs some work. You can help us by expanding it.
Tatsuya Nakamura (中村 達也) is a cabinet artist at Sega of Japan. He joined Sega in 2007, and has worked on cabinet art for games including maimai, Chunithm, and Sangokushi Taisen 4.[1][2].
Production history
- Rekishi Taisen Gettenka (RingWide; 2009) — Cabinet Designers
- Initial D Arcade Stage 6 AA (RingEdge; 2011) — Cabinet Artist
- Let's Go Island: Lost on the Island of Tropics (RingWide; 2010) — Product Designers
- Maimai (RingEdge 2; 2012) — Cabinet Artist
- Initial D Arcade Stage 7 AA X (RingEdge; 2012) — Cabinet Artist
- Initial D Arcade Stage 8 Infinity (RingEdge; 2014) — Cabinet Artist
- Chunithm (Nu 1.1; 2015) — Cabinet Artist
- Sangokushi Taisen (Nu 2; 2016) — Cabinet Artist
- Maimai Finale (RingEdge 2; 2018) — プロダクトデザイナー (as 中村 達也)
- Ongeki bright Memory (ALLS HX; 2022) — プロダクトデザイナー (as 中村 達也)
Photographs
- Main article: Photos of Tatsuya Nakamura
References
- ↑ 1.0 1.1 https://www.sega.co.jp/recruit/episode/episode04/ (Wayback Machine: 2020-08-03 23:51)
- ↑ https://www.sega.co.jp/en/recruit/episode/episode04/ (Wayback Machine: 2021-10-18 08:18)