Difference between revisions of "SDI: Strategic Defense Initiative/Production credits"

From Sega Retro

Line 10: Line 10:
 
*'''Scene Design:''' [[Henchan]]
 
*'''Scene Design:''' [[Henchan]]
 
*'''Music by:''' [[Katsuhiro Hayashi|Funky Gerogero]]
 
*'''Music by:''' [[Katsuhiro Hayashi|Funky Gerogero]]
*'''Sound Effects:''' [[Naofumi Hataya|Nao Chan]]
+
*'''Sound Effects:''' [[N.Y|Nao Chan]]
 
*'''Mechanical Engineer:''' [[MI.U.I.Hachi]]
 
*'''Mechanical Engineer:''' [[MI.U.I.Hachi]]
 
*'''Enemy Creation:''' [[Demon Taka]]
 
*'''Enemy Creation:''' [[Demon Taka]]

Revision as of 05:37, 10 April 2024

Back to: SDI: Strategic Defense Initiative.

Arcade version

Source:
In-game credits [1]

Note:According to Sega Ages 2500 Vol. 21, Masaki Kondoh (近藤 正樹) was a "Designer", Katsumi Tojo (藤乗 勝巳) was the "main programmer" and Hideshi Kawatake (川竹 英士) was also a programmer. All three worked on Galaxy Force too.

A complicated default high score table[2] also references several of the developers. The first 5 are read horizontally.

The 3 after that are read vertically. Here they have converted to horizontal.

Master System version

Source:
Uncredited


Commodore 64 version

(C)1988 Activision
Software Studios
  • Produced by: Neil Jackson
  • Coding Graphics and Music was Produced by: Source the Software House Ltd
  • Artwork by: Bryn Redman, Ross Harris
  • Music Composed by: Paul Summers
  • Programming by: Mike Chilton


Breakdown

Katsumi Tojo

  • Main programmer.[6][7]
  • Added Flicky as a hidden playable character.[6][8]

Hideshi Kawatake

  • Sub-programmed enemy movements.[6]
  • Sub-programmed sounds.[6]

Masaki Kondoh

  • Created background artwork.[6]
  • Designed enemies.[6]
  • Created the European title Global Defense.[6]

References


SDI: Strategic Defense Initiative

SDI title.png

Main page | Comparisons | Credits | Magazine articles | Reception


Music: SDI & Quartet: Sega System 16 Collection: Original Soundtrack (2005)

No results