Difference between revisions of "Relentless"
From Sega Retro
(Created page with "{{UnreleasedBob | bobscreen=Relentless MD US titlescreen.png | publisher=Electronic Arts{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless...") |
m |
||
Line 6: | Line 6: | ||
| sounddriver=[[GEMS]] | | sounddriver=[[GEMS]] | ||
| peripherals= | | peripherals= | ||
− | | players= | + | | players=1-2{{fileref|Relentless MD US storyboard2.jpeg}} |
− | | genre=Action | + | | genre=Action{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}} |
| date={{MissedRelease|MD|1993{{fileref|Relentless MD US storyboard2.jpeg}}}} | | date={{MissedRelease|MD|1993{{fileref|Relentless MD US storyboard2.jpeg}}}} | ||
| releases= | | releases= | ||
Line 14: | Line 14: | ||
| md_rating_us= | | md_rating_us= | ||
| status=Source code compiled{{ref|https://github.com/OldSkoolCode/Sega-Relentless}} | | status=Source code compiled{{ref|https://github.com/OldSkoolCode/Sega-Relentless}} | ||
− | | | + | | cancelledstate=Early{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}} |
− | }}{{stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega Drive]] side-scrolling action game developed by [[FutureScape Productions]] and slated to be published by [[Electronic Arts]]{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}} around 1993. Although the majority of the game's plot was storyboarded out, financial difficulties within FutureScape saw the project cancelled before it made it to production.{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}} | + | }}{{stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega Drive]] side-scrolling action game developed by [[FutureScape Productions]] and slated to be published by [[Electronic Arts]]{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}} around 1993.{{fileref|Relentless MD US storyboard2.jpeg}} Although the majority of the game's plot was storyboarded out, financial difficulties within FutureScape saw the project cancelled before it ever made it to production.{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}} |
==Plot== | ==Plot== | ||
{{quote|RELENTLESS was an action/suspense game set in the [[wikipedia:San Francisco Bay Area|SF Bay area]] during the 1940's.|''[[FutureScape]] artist [[Rick Lucey]]''|ref={{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}}}} | {{quote|RELENTLESS was an action/suspense game set in the [[wikipedia:San Francisco Bay Area|SF Bay area]] during the 1940's.|''[[FutureScape]] artist [[Rick Lucey]]''|ref={{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}}}} | ||
+ | |||
+ | ==Gameplay== | ||
+ | Existing storyboards show ''{{PAGENAME}}'' being played from a side-scrolling perspective. The protagonist, a [[wikipedia:film noir|film noir]]-inspired private investigator cloaked in a trenchcoat and wearing a fedora, has the ability to fire a pistol and attack with a knife.{{fileref|Relentless MD US storyboard1.jpeg}} One of the storyboards appears to depict a pair of identical protagonists in a possible two-player mode.{{fileref|Relentless MD US storyboard2.jpeg}} | ||
+ | |||
+ | The plot evolves over multiple settings throughout the city of [[wikipedia:San Francisco|San Francisco]]. Pictured in the existing storyboards are a private investigator's office{{fileref|Relentless MD US storyboard1.jpeg}}, the interior and top of a running train{{fileref|Relentless MD US storyboard3.jpeg}}, a formal restaurant and its kitchen{{fileref|Relentless MD US storyboard4.jpeg}}, and a ladder-filled sewer system with multiple levels.{{fileref|Relentless MD US storyboard5.jpeg}} | ||
==History== | ==History== | ||
===Development=== | ===Development=== | ||
− | [[FutureScape Productions]] artist [[Rick Lucey]] recalls that he, alongside another artist (likely [[Tom Collie]]), played a leading role in ''{{PAGENAME}}'''s planning.{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}} | + | [[FutureScape Productions]] artist [[Rick Lucey]] recalls that he, alongside another artist (likely [[Tom Collie]]), played a leading role in ''{{PAGENAME}}'''s planning.{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}} Released source code reveals that a fair amount of material (mainly artwork) was created for the project{{ref|https://github.com/OldSkoolCode/Sega-Relentless}}, including a tentative title screen{{fileref|Relentless MD US titlescreen.png}}, but was ultimately left unreleased. |
===Legacy=== | ===Legacy=== |
Revision as of 08:31, 14 April 2024
Relentless |
---|
System(s): Sega Mega Drive |
Publisher: Electronic Arts[1] |
Developer: FutureScape Productions[2][3] |
Planned release date(s): 1993[3] |
Genre: Action[1] |
Number of players: 1-2[3] |
State before cancellation: Early[1] |
Status of prototype(s): Source code compiled[4] |
Sound driver: GEMS |
This short article is in need of work. You can help Sega Retro by adding to it.
Relentless is an unreleased Sega Mega Drive side-scrolling action game developed by FutureScape Productions and slated to be published by Electronic Arts[1] around 1993.[3] Although the majority of the game's plot was storyboarded out, financial difficulties within FutureScape saw the project cancelled before it ever made it to production.[1]
Contents
Plot
“ | RELENTLESS was an action/suspense game set in the SF Bay area during the 1940's. | „ |
— FutureScape artist Rick Lucey[1] |
Gameplay
Existing storyboards show Relentless being played from a side-scrolling perspective. The protagonist, a film noir-inspired private investigator cloaked in a trenchcoat and wearing a fedora, has the ability to fire a pistol and attack with a knife.[5] One of the storyboards appears to depict a pair of identical protagonists in a possible two-player mode.[3]
The plot evolves over multiple settings throughout the city of San Francisco. Pictured in the existing storyboards are a private investigator's office[5], the interior and top of a running train[6], a formal restaurant and its kitchen[7], and a ladder-filled sewer system with multiple levels.[8]
History
Development
FutureScape Productions artist Rick Lucey recalls that he, alongside another artist (likely Tom Collie), played a leading role in Relentless's planning.[1] Released source code reveals that a fair amount of material (mainly artwork) was created for the project[4], including a tentative title screen[9], but was ultimately left unreleased.
Legacy
Rick Lucey retained at least five storyboards from the project, and hosted them on his official website for public viewing.[1]
On November 20, 2020, the Video Game History Foundation and Gaming Alexandria announced the release of FutureScape Productions co-founder Kenneth Hurley's preserved development data. Alongside the source code to Nuclear Rush, Hurley had also retained the code to two of the studio's other projects, Monster Hunter and Relentless.[10][11]
Production credits
- Graphics By: Rick Lucey[12], Tom Collie[4]
- Designed By: Rick Lucey[12], Tom Collie[4][12]
Artwork
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 http://www.drawrick.com/relentless.html (Wayback Machine: 2023-12-08 02:32)
- ↑ http://www.drawrick.com/futurescape00.html (Wayback Machine: 2023-09-23 06:35)
- ↑ 3.0 3.1 3.2 3.3 3.4 File:Relentless MD US storyboard2.jpeg
- ↑ 4.0 4.1 4.2 4.3 https://github.com/OldSkoolCode/Sega-Relentless
- ↑ 5.0 5.1 File:Relentless MD US storyboard1.jpeg
- ↑ File:Relentless MD US storyboard3.jpeg
- ↑ File:Relentless MD US storyboard4.jpeg
- ↑ File:Relentless MD US storyboard5.jpeg
- ↑ File:Relentless MD US titlescreen.png
- ↑ https://github.com/OldSkoolCode
- ↑ https://gamehistory.org/segavr/
- ↑ 12.0 12.1 12.2 http://www.drawrick.com/nuclearrush.html (Wayback Machine: 2023-09-23 07:24)