Difference between revisions of "Relentless"
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Revision as of 08:37, 14 April 2024
Relentless |
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System(s): Sega Mega Drive |
Publisher: Electronic Arts[1] |
Developer: FutureScape Productions[2][3] |
Planned release date(s): 1993[3] |
Genre: Action[1] |
Number of players: 1-2[3] |
State before cancellation: Early[1] |
Status of prototype(s): Source code compiled[4] |
Sound driver: GEMS |
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Relentless is an unreleased Sega Mega Drive side-scrolling action game developed by FutureScape Productions and slated to be published by Electronic Arts[1] around 1993.[3] Although the majority of the game's plot was storyboarded out, financial difficulties within FutureScape saw the project cancelled before it ever made it to production.[1]
Contents
Plot
“ | RELENTLESS was an action/suspense game set in the SF Bay area during the 1940's. | „ |
— FutureScape artist Rick Lucey[1] |
Gameplay
Existing storyboards show Relentless being played from a side-scrolling perspective. The protagonist, a film noir-inspired private investigator cloaked in a trenchcoat and wearing a fedora, has the ability to fire a pistol and attack with a knife.[5] One of the storyboards appears to depict a pair of identical protagonists in a possible two-player mode.[3]
The plot evolves over multiple settings throughout the city of San Francisco. Pictured in the existing storyboards are a private investigator's office[5], the interior and top of a running train[6], a formal restaurant and its kitchen[7], and a ladder-filled sewer system with multiple levels.[8]
History
Development
FutureScape Productions artist Rick Lucey recalls that he, alongside another artist (likely Tom Collie), played a leading role in Relentless's planning.[1] Released source code reveals that a fair amount of material (mainly artwork) was created for the project[4], including a tentative title screen[9], but was ultimately left unreleased.
Legacy
Rick Lucey retained at least five storyboards from the project, and hosted them on his official website for public viewing.[1]
On November 20, 2020, the Video Game History Foundation and Gaming Alexandria announced the release of FutureScape Productions co-founder Kenneth Hurley's preserved development data. Alongside the source code to Nuclear Rush, Hurley had also retained the code to two of the studio's other projects, Monster Hunter and Relentless.[10][11]
Production credits
- Graphics By: Rick Lucey[12], Tom Collie[4]
- Designed By: Rick Lucey[12], Tom Collie[4][12]
Artwork
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 http://www.drawrick.com/relentless.html (Wayback Machine: 2023-12-08 02:32)
- ↑ http://www.drawrick.com/futurescape00.html (Wayback Machine: 2023-09-23 06:35)
- ↑ 3.0 3.1 3.2 3.3 3.4 File:Relentless MD US storyboard2.jpeg
- ↑ 4.0 4.1 4.2 4.3 https://github.com/OldSkoolCode/Sega-Relentless
- ↑ 5.0 5.1 File:Relentless MD US storyboard1.jpeg
- ↑ File:Relentless MD US storyboard3.jpeg
- ↑ File:Relentless MD US storyboard4.jpeg
- ↑ File:Relentless MD US storyboard5.jpeg
- ↑ File:Relentless MD US titlescreen.png
- ↑ https://github.com/OldSkoolCode
- ↑ https://gamehistory.org/segavr/
- ↑ 12.0 12.1 12.2 http://www.drawrick.com/nuclearrush.html (Wayback Machine: 2023-09-23 07:24)