Difference between revisions of "Rabbit"
From Sega Retro
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− | + | '''''{{PAGENAME}}''''' (羅媚斗) is an arcade versus fighting game developed by [[Aorn]] and ported to the [[Sega Saturn]] in 1997. It was released exclusively in Japan. | |
==Story== | ==Story== | ||
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==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Rabbit Saturn, Character Select.png|width=200|Character select}} | {{ScreenThumb|Rabbit Saturn, Character Select.png|width=200|Character select}} | ||
− | {{left}} {{left}} or {{right}} {{right}} | + | The game is a 2D fighting game. It uses brightly colored graphics, and character designs have a Chinese influence. Every character has a beast spirit that can be summoned to fight alongside them, giving them access to additional abilities. The camera zooms in or out depending on the distance between the fighters. Matches are fought to the best of three rounds, and each round ends when one fighter depletes the other's life or has more life than the other when time runs out. |
− | + | ||
− | + | Characters move with {{left}} and {{right}} and crouch with {{down}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}}; they continue running for as long as the direction is held down. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. Tapping the button does a short jump, while holding it for longer does a full jump. They attack by punching with {{X}} (light) or {{Y}} (hard) or kicking with {{A}} (light) or {{B}} (hard). Light attacks are fast, but hard attacks do more damage. Attacks can be done while standing, crouching, or jumping. Every character has unique special moves that are performed with special button combinations. Most normal moves can be chained into each other to form combos, and normal moves can also be chained into special moves. | |
− | {{X}} light | + | |
− | {{Y}} hard | + | Characters can block by holding the D-Pad away from the opponent (which can be done while standing or crouching or in midair). Some attacks (including jumping attacks) can only be blocked standing, and some attacks (such as sweeps) can only be blocked crouching. Special moves still do a small amount of "chip damage" when blocked. Some moves cause the character to dodge rather than block. Every character has an overhead strike that can be performed by holding both punch or both kick buttons simultaneously (depending on the character) or by pressing {{R}}, which can hit opponents who are crouch blocking. Characters can deflect instead of blocking by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}} or {{C}}) when the opponent attacks (which can also be done while standing or crouching). Deflecting causes the opponent to stagger away, briefly stunned and open to counterattack. However, the deflect must be timed precisely with the opponent's attack to work, or the deflecting character is left vulnerable instead. After a deflect, the character can perform a special counterattack by pressing {{HCF}} {{X}}+{{A}} or {{C}} (or {{HCB}} {{X}}+{{A}} or {{C}} when facing left). |
− | {{A}} light | + | |
− | {{B}} hard kick | + | Characters can throw by holding {{left}} or {{right}} while pressing the hard punch or kick button (depending on the character). Throws cannot be blocked. Some characters can throw in midair. Characters are vulnerable to being hit by low attacks when downed. They can roll away after a knockdown by holding {{left}} or {{right}}. They are invulnerable while rolling. |
− | {{ | + | |
− | {{ | + | Each character has a beast meter under the life meter at the top of the screen. The beast meter builds as the character hits with a normal move, performs a special move, takes damage, or blocks (but not dodges) an attack. When the meter is filled, the character gains a stock and the meter resets so it can be filled again. Stocks and the meter are carried over between rounds but not matches. Characters can summon their beast spirit at the cost of one stock of the beast meter by pressing {{X}}+{{Y}}+{{A}} or {{Z}}. Once summoned, the beast spirit appears in the fight and follows the character around, and a "Beast Force" meter appears at the bottom of the screen for that player, which slowly drains. Every character has two unique attacks that can be used when the beast spirit is out. The first is the Beast Special, which is performed by pressing {{X}}+{{Y}}+{{A}} or {{Z}} again. The second is the Beast Force move, which is a more powerful special move. Using either move drains the Beast Force meter faster. |
− | + | ||
− | {{ | + | Every character can also use the Beast Force moves for the other beast spirits. In the single-player game, the player's character acquires a new beast spirit after each opponent defeated. In the two-player mode, players can decide which beast spirits are available before starting the match. The selectable beast spirits appear on the bottom of the screen, and the player can cycle through the available beast spirits by tapping {{down}}. The Beast Force move for the selected spirit can be performed by holding the D-Pad toward the opponent and pressing {{X}}+{{Y}}+{{A}} or {{Z}}. This costs one stock of the beast meter and cannot be done when the character's beast spirit is summoned. Each beast spirit can only be used once per match. |
− | {{ | + | |
− | {{ | + | ===Modes=== |
+ | The single-player mode consists of eight matches against all of the opponents in a randomized order, ending with the final boss Zao-Long. After defeating an opponent, his or her beast spirit becomes available to the player in future matches. There are four difficulty levels (Easy, Normal, Hard, and Expart). The game ends if the player loses a match but can be continued an unlimited number of times. A second player can join the game to challenge the first by pressing {{Start}} at any time. | ||
+ | |||
+ | The two-player mode lets the players choose any characters and fight a match against each other. Each player can set a handicap and choose which beast spirits are available for one-time Beast Force moves (though the beast spirit associated with the character is always available). The game keeps tracks of wins and losses for each player. | ||
+ | |||
+ | After selecting a character, players choose between Normal or Auto mode. In Auto mode, the game blocks for the player automatically, though all attacks, even normal moves, inflict chip damage. | ||
+ | |||
+ | In the options, players can toggle the time limit, change the number of rounds needed to win a match (2 or 3), change the game speed (between 1 and 8), or toggle "Quick Mode" (which pares down the presentation of the screens in between matches to decrease load times). A zoom option is unlocked after completing the single-player game (which changes the default view between 75%, to disable zooming, or 100%, to enable zooming). Settings, high scores for the single-player mode, and wins/losses for the two-player mode can be saved to the Saturn's internal memory. | ||
===Characters=== | ===Characters=== | ||
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| sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=0 | crop_y=0}} | | sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=0 | crop_y=0}} | ||
| info1name=Beast spirit | | info1name=Beast spirit | ||
− | | info1=Rabbit | + | | info1={{sprite | Rabbit Saturn, Beast Spirits.png | crop_width=16 | crop_x=0}} Rabbit |
| info2name=Weapon | | info2name=Weapon | ||
| info2=Wagasa | | info2=Wagasa | ||
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| sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=128 | crop_y=0}} | | sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=128 | crop_y=0}} | ||
| info1name=Beast spirit | | info1name=Beast spirit | ||
− | | info1=Hawk | + | | info1={{sprite | Rabbit Saturn, Beast Spirits.png | crop_width=16 | crop_x=96}} Hawk |
| info2name=Weapon | | info2name=Weapon | ||
| info2=Ofuda | | info2=Ofuda | ||
Line 111: | Line 118: | ||
| sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=256 | crop_y=0}} | | sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=256 | crop_y=0}} | ||
| info1name=Beast spirit | | info1name=Beast spirit | ||
− | | info1=Tiger | + | | info1={{sprite | Rabbit Saturn, Beast Spirits.png | crop_width=16 | crop_x=16}} Tiger |
| info2name=Weapon | | info2name=Weapon | ||
| info2=Tonfas | | info2=Tonfas | ||
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| sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=384 | crop_y=0}} | | sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=384 | crop_y=0}} | ||
| info1name=Beast spirit | | info1name=Beast spirit | ||
− | | info1=Fox | + | | info1={{sprite | Rabbit Saturn, Beast Spirits.png | crop_width=16 | crop_x=32}} Fox |
| info2name=Weapon | | info2name=Weapon | ||
| info2=Uchiwa | | info2=Uchiwa | ||
Line 160: | Line 167: | ||
}} | }} | ||
{{hr}} | {{hr}} | ||
− | Yu-Lan's beast spirit is a fox. | + | Yu-Lan's beast spirit is a fox. She cannot counterattack after a deflect while it is summoned. |
{{MoveListTable | desc=Spirit moves | | {{MoveListTable | desc=Spirit moves | | ||
{{MoveListRow | Tail Swipe | {{LP}}+{{HP}}+{{LK}} | Yu-Lan's beast spirit whips its tail down, which knocks over the opponent on impact. This move can reflect projectiles back to their caster.}} | {{MoveListRow | Tail Swipe | {{LP}}+{{HP}}+{{LK}} | Yu-Lan's beast spirit whips its tail down, which knocks over the opponent on impact. This move can reflect projectiles back to their caster.}} | ||
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| sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=512 | crop_y=0}} | | sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=512 | crop_y=0}} | ||
| info1name=Beast spirit | | info1name=Beast spirit | ||
− | | info1=Snake | + | | info1={{sprite | Rabbit Saturn, Beast Spirits.png | crop_width=16 | crop_x=48}} Snake |
| info2name=Weapon | | info2name=Weapon | ||
| info2=Obi | | info2=Obi | ||
| desc=Ja-Koh | | desc=Ja-Koh | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Venom Slash | {{DPF}} {{punch}} | Ja-Koh whips his | + | {{MoveListRow | Venom Slash | {{DPF}} {{punch}} | Ja-Koh whips his sash up and across, which knocks over his opponent on impact. This move can dissipate projectiles.}} |
− | {{MoveListRow | Snake Bite | {{HCF}} {{punch}} | Ja-Koh charges forward while slashing his | + | {{MoveListRow | Snake Bite | {{HCF}} {{punch}} | Ja-Koh charges forward while slashing his sash in front of him.}} |
− | {{MoveListRow | Lethal Tail | {{HCB}} {{punch}} | Ja-Koh swings his | + | {{MoveListRow | Lethal Tail | {{HCB}} {{punch}} | Ja-Koh swings his sash in a wide arc in front of him.}} |
{{MoveListRow | Catch and Slam | {{RDP}} {{punch}} (close) | Ja-Koh tries to grab an airborne opponent. If he succeeds, he slams the opponent to the ground with one arm. This move can also grab standing opponents who are tall enough.}} | {{MoveListRow | Catch and Slam | {{RDP}} {{punch}} (close) | Ja-Koh tries to grab an airborne opponent. If he succeeds, he slams the opponent to the ground with one arm. This move can also grab standing opponents who are tall enough.}} | ||
− | {{MoveListRow | Zap Uppercut | {{right}} {{right}} {{HP}} after normal move | Ja-Koh slides forward, then strikes with his | + | {{MoveListRow | Zap Uppercut | {{right}} {{right}} {{HP}} after normal move | Ja-Koh slides forward, then strikes with his sash, which becomes jagged like a bolt of lightning and knocks over the opponent on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Invisible Sword | {{LP}}+{{HP}} | Ja-Koh swings his | + | {{MoveListRow | Invisible Sword | {{LP}}+{{HP}} | Ja-Koh swings his sash in a downward arc. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | Swipe | {{LP}} after {{LP}} | Ja-Koh spins while swiping his | + | {{MoveListRow | Swipe | {{LP}} after {{LP}} | Ja-Koh spins while swiping his sash laterally, which knocks over his opponent on impact. The first hit must connect to do the follow-up.}} |
− | {{MoveListRow | Drill | {{HK}} after {{HK}} | Ja-Koh charges forward while striking with his | + | {{MoveListRow | Drill | {{HK}} after {{HK}} | Ja-Koh charges forward while striking with his sash, which takes the shape of a drill and knocks over the opponent on impact. The first hit must connect to do the follow-up.}} |
− | {{MoveListRow | Charging Slash | {{right}}+{{HP}} | Ja-Koh belts his | + | {{MoveListRow | Charging Slash | {{right}}+{{HP}} | Ja-Koh belts his sash sideways. This is an overhead strike that can hit characters who are crouch blocking.}} |
{{MoveListRow | Stomach Kick | {{right}}+{{HK}} | Ja-Koh does a roundhouse kick.}} | {{MoveListRow | Stomach Kick | {{right}}+{{HK}} | Ja-Koh does a roundhouse kick.}} | ||
}} | }} | ||
{{hr}} | {{hr}} | ||
− | Ja-Koh's beast spirit is a snake. | + | Ja-Koh's beast spirit is a snake. He does not receive chip damage from blocking special moves when the spirit is summoned. However, it constricts his backstep and forward dash while it is summoned. |
{{MoveListTable | desc=Spirit moves | | {{MoveListTable | desc=Spirit moves | | ||
{{MoveListRow | Venom Stream | {{LP}}+{{HP}}+{{LK}} | Ja-Koh's beast spirit slithers through across the ground like a wave, knocking over the opponent on impact.}} | {{MoveListRow | Venom Stream | {{LP}}+{{HP}}+{{LK}} | Ja-Koh's beast spirit slithers through across the ground like a wave, knocking over the opponent on impact.}} | ||
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| sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=0 | crop_y=144}} | | sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=0 | crop_y=144}} | ||
| info1name=Beast spirit | | info1name=Beast spirit | ||
− | | info1=Ox | + | | info1={{sprite | Rabbit Saturn, Beast Spirits.png | crop_width=16 | crop_x=64}} Ox |
| info2name=Weapon | | info2name=Weapon | ||
| info2=Claws | | info2=Claws | ||
Line 230: | Line 237: | ||
| sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=150 | crop_height=144 | crop_x=128 | crop_y=144}} | | sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=150 | crop_height=144 | crop_x=128 | crop_y=144}} | ||
| info1name=Beast spirit | | info1name=Beast spirit | ||
− | | info1=Wolf | + | | info1={{sprite | Rabbit Saturn, Beast Spirits.png | crop_width=16 | crop_x=80}} Wolf |
| info2name=Weapon | | info2name=Weapon | ||
| info2=Sword | | info2=Sword | ||
Line 247: | Line 254: | ||
}} | }} | ||
{{hr}} | {{hr}} | ||
− | Hou-En's beast spirit is a wolf. | + | Hou-En's beast spirit is a wolf. He does not receive chip damage from blocking special moves when the spirit is summoned. |
{{MoveListTable | desc=Spirit moves | | {{MoveListTable | desc=Spirit moves | | ||
{{MoveListRow | Fire Geyser | {{LP}}+{{HP}}+{{LK}} | Hou-En jumps, then throws his beast spirit to the ground, where it explodes into a column of energy, which knocks the opponent over on impact.}} | {{MoveListRow | Fire Geyser | {{LP}}+{{HP}}+{{LK}} | Hou-En jumps, then throws his beast spirit to the ground, where it explodes into a column of energy, which knocks the opponent over on impact.}} | ||
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| sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=384 | crop_y=144}} | | sprite={{sprite | Rabbit Saturn, Sprites.png | crop_width=128 | crop_height=144 | crop_x=384 | crop_y=144}} | ||
| info1name=Beast spirit | | info1name=Beast spirit | ||
− | | info1=Peccary | + | | info1={{sprite | Rabbit Saturn, Beast Spirits.png | crop_width=16 | crop_x=112}} Peccary |
| info2name=Weapon | | info2name=Weapon | ||
| info2=Microphone | | info2=Microphone | ||
Line 277: | Line 284: | ||
}} | }} | ||
{{hr}} | {{hr}} | ||
− | Little Eddy's beast spirit is a peccary. When Little Eddy backsteps or jumps back, | + | Little Eddy's beast spirit is a peccary. He does not receive chip damage from blocking special moves when the spirit is summoned. When Little Eddy backsteps or jumps back, the spirit slowly tries to catch up, acting as a shield against attacks (including projectiles) while doing so. |
{{MoveListTable | desc=Spirit moves | | {{MoveListTable | desc=Spirit moves | | ||
{{MoveListRow | Electric Boar | {{LP}}+{{HP}}+{{LK}} | Little Eddy's beast spirit electrifies itself and hops forward, which knocks down the opponent on impact. This move can be repeated by pressing {{LP}}+{{HP}}+{{LK}}, even before the beast spirit returns to Little Eddy.}} | {{MoveListRow | Electric Boar | {{LP}}+{{HP}}+{{LK}} | Little Eddy's beast spirit electrifies itself and hops forward, which knocks down the opponent on impact. This move can be repeated by pressing {{LP}}+{{HP}}+{{LK}}, even before the beast spirit returns to Little Eddy.}} | ||
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===Stages=== | ===Stages=== | ||
+ | Each character has his or her own stage. In the single-player mode, matches are hosted in the opponent's stage. In the two-player mode, the stage of player one's character is used. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Rabbit Saturn, Stages, Wu-Ling.png|Wu-Ling}} | ||
+ | {{gitem|Rabbit Saturn, Stages, Tian-Ren.png|Tian-Ren}} | ||
+ | {{gitem|Rabbit Saturn, Stages, Rex.png|Rex}} | ||
+ | {{gitem|Rabbit Saturn, Stages, Yu-Lan.png|Yu-Lan}} | ||
+ | {{gitem|Rabbit Saturn, Stages, Ja-Koh.png|Ja-Koh}} | ||
+ | {{gitem|Rabbit Saturn, Stages, Egith.png|Egith}} | ||
+ | {{gitem|Rabbit Saturn, Stages, Hou-En.png|Hou-En}} | ||
+ | {{gitem|Rabbit Saturn, Stages, Little Eddy.png|Little Eddy}} | ||
+ | {{gitem|Rabbit Saturn, Stages, Zao-Long.png|Zao-Long}} | ||
}} | }} | ||
Revision as of 01:58, 13 June 2024
Rabbit | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Electronic Arts Victor | ||||||||||
Developer: Aorn | ||||||||||
Sound driver: SCSP/CD-DA (27 tracks) | ||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | ||||||||||
Number of players: 1-2 | ||||||||||
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Rabbit (羅媚斗) is an arcade versus fighting game developed by Aorn and ported to the Sega Saturn in 1997. It was released exclusively in Japan.
Contents
Story
Gameplay
The game is a 2D fighting game. It uses brightly colored graphics, and character designs have a Chinese influence. Every character has a beast spirit that can be summoned to fight alongside them, giving them access to additional abilities. The camera zooms in or out depending on the distance between the fighters. Matches are fought to the best of three rounds, and each round ends when one fighter depletes the other's life or has more life than the other when time runs out.
Characters move with and and crouch with . They backstep or run with or ; they continue running for as long as the direction is held down. They jump upward with and jump behind and ahead with or . Tapping the button does a short jump, while holding it for longer does a full jump. They attack by punching with (light) or (hard) or kicking with (light) or (hard). Light attacks are fast, but hard attacks do more damage. Attacks can be done while standing, crouching, or jumping. Every character has unique special moves that are performed with special button combinations. Most normal moves can be chained into each other to form combos, and normal moves can also be chained into special moves.
Characters can block by holding the D-Pad away from the opponent (which can be done while standing or crouching or in midair). Some attacks (including jumping attacks) can only be blocked standing, and some attacks (such as sweeps) can only be blocked crouching. Special moves still do a small amount of "chip damage" when blocked. Some moves cause the character to dodge rather than block. Every character has an overhead strike that can be performed by holding both punch or both kick buttons simultaneously (depending on the character) or by pressing , which can hit opponents who are crouch blocking. Characters can deflect instead of blocking by pressing the light punch and kick buttons simultaneously (+ or ) when the opponent attacks (which can also be done while standing or crouching). Deflecting causes the opponent to stagger away, briefly stunned and open to counterattack. However, the deflect must be timed precisely with the opponent's attack to work, or the deflecting character is left vulnerable instead. After a deflect, the character can perform a special counterattack by pressing + or (or + or when facing left).
Characters can throw by holding or while pressing the hard punch or kick button (depending on the character). Throws cannot be blocked. Some characters can throw in midair. Characters are vulnerable to being hit by low attacks when downed. They can roll away after a knockdown by holding or . They are invulnerable while rolling.
Each character has a beast meter under the life meter at the top of the screen. The beast meter builds as the character hits with a normal move, performs a special move, takes damage, or blocks (but not dodges) an attack. When the meter is filled, the character gains a stock and the meter resets so it can be filled again. Stocks and the meter are carried over between rounds but not matches. Characters can summon their beast spirit at the cost of one stock of the beast meter by pressing ++ or . Once summoned, the beast spirit appears in the fight and follows the character around, and a "Beast Force" meter appears at the bottom of the screen for that player, which slowly drains. Every character has two unique attacks that can be used when the beast spirit is out. The first is the Beast Special, which is performed by pressing ++ or again. The second is the Beast Force move, which is a more powerful special move. Using either move drains the Beast Force meter faster.
Every character can also use the Beast Force moves for the other beast spirits. In the single-player game, the player's character acquires a new beast spirit after each opponent defeated. In the two-player mode, players can decide which beast spirits are available before starting the match. The selectable beast spirits appear on the bottom of the screen, and the player can cycle through the available beast spirits by tapping . The Beast Force move for the selected spirit can be performed by holding the D-Pad toward the opponent and pressing ++ or . This costs one stock of the beast meter and cannot be done when the character's beast spirit is summoned. Each beast spirit can only be used once per match.
Modes
The single-player mode consists of eight matches against all of the opponents in a randomized order, ending with the final boss Zao-Long. After defeating an opponent, his or her beast spirit becomes available to the player in future matches. There are four difficulty levels (Easy, Normal, Hard, and Expart). The game ends if the player loses a match but can be continued an unlimited number of times. A second player can join the game to challenge the first by pressing START at any time.
The two-player mode lets the players choose any characters and fight a match against each other. Each player can set a handicap and choose which beast spirits are available for one-time Beast Force moves (though the beast spirit associated with the character is always available). The game keeps tracks of wins and losses for each player.
After selecting a character, players choose between Normal or Auto mode. In Auto mode, the game blocks for the player automatically, though all attacks, even normal moves, inflict chip damage.
In the options, players can toggle the time limit, change the number of rounds needed to win a match (2 or 3), change the game speed (between 1 and 8), or toggle "Quick Mode" (which pares down the presentation of the screens in between matches to decrease load times). A zoom option is unlocked after completing the single-player game (which changes the default view between 75%, to disable zooming, or 100%, to enable zooming). Settings, high scores for the single-player mode, and wins/losses for the two-player mode can be saved to the Saturn's internal memory.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Characters use their primary color scheme when selected with P or their secondary color scheme when selected with K.
Playable
Bosses
The final boss is not playable.
|
Zao-Long |
Stages
Each character has his or her own stage. In the single-player mode, matches are hosted in the opponent's stage. In the two-player mode, the stage of player one's character is used.
Versions
The Saturn port of the game is significantly cut down from the arcade original. Because the game does not use an Extended RAM Cartridge, character sprites are less detailed, most noticeable when the camera is zoomed in, and missing many animation frames.
Production credits
- Exective Producer: Yasuhiko Sameshima
- Producer: Futoshi Tamura
- Planner: Toyozumi Sakai, Susumu Nakamoto, Masataka Yanagi, Hiroki Nishigaki, Kohji Akagi
- Programmer: Hitoshi Motoda, Toshinori Majima
- Graphic Designer: Kiyoko Takeda, Kenji Matsui, Shinji Nohara, Makiko Yoshida, Yukiya Matsuura, Takafumi Honjho, Kuramoto, Matsumoto, Nasu
- Sound Designer: Atsuyoshi Isemura, Fujita, Fujita
- Voice Actor: Mayumi Yanagisawa, Mitsuaki Madono, Miyuki Ono, Eiji Sekiguchi, Mitsuaki Hoshino, Osamu Sonoe, Kohya Watanabe, Takako Hongan, Rokuroh Naya
- Special Thanks To: Tadashi Akiyama, Masatoshi Terada, Nozomi Nakagawa, Katsuyuki Nishikawa, Ryota Kobayashi, Hiroki Yoshioka, Tetsuya Yano, Masaharu Watanabe, Yoshitsugu Kondoh, Kiyoshi Sano
- Special Thanks To: Takashi Yamaguchi, Tomohiro Shibuya, Takeo Hirai, Seiichi Mitani
- Special Thanks To: Matsuki, Tanaka, Miyamae, Uesaka, Mansai, Sugoh, Kirihara, Mibayashi, Okunaga, Ohsawa, Shimada
- Special Thanks To: Matsumoto, Suzuki, Doi, Nakabayashi, Tsutsui, Maeda, Murakami, Higuchi, Bonny, Carol, Itoh
- Special Thanks To: Kashihara, Imamura, Karashima, Yukizawa, Takemura, Maruyama, Mochimaru, Masashige
- Exective Producer: Yasuhiko Sameshima
- Adviser: Hitoshi Motoda, Toyozumi Sakai, Susumu Nakamoto, Toshinori Majima
- Adviser: Tama, Tadashi Akiyama
- Planner: Masataka Yanagi
- Programmer: Kazumi Yamabe
- Designer: Kiyoko Takeda, Kaori Nakamachi, Kouta Hosoda, Shinji Nohara, Makiko Yoshida, Kenji Matsui, Katsumi Kawagoe, Yukiya Matsuura, Suzuki, Okuda
- Sound: Harumi Fujita
- Sound: Atsuyoshi Isemura
- Debugger: Osamu Matsuki Kouji Asuna
- Opening Movie: Kazuo Ozaki
- Opening Audio: Masanao Akahori
- Art Design: Seiichi Mitani
- Writing: Yoshitaka Kiyono
- OA Leader: Takashi Iwama
- Tester: Shu-Ji Tabata, Shinya Hirota, Masayuki Miura
- Special thanks to: Kouji Yukita, Masanori Iijima, Takao Watanabe, Kumiko Nakayasu, Yoshihisa Tsuji, Tadashi Kojima, Miller E. Steven, Kyo-Ko Kondo, Masaya Imoto, Takashi Okano, Takeo Hirai, Naoko Okada, Hitomi Yamaguchi, And All E.A.V. Staff
- Product Manager: Takahiro Nagai
- Assistant Producer: Shin Tanaka
- Associate Producer: Tomohiro Shibuya
- Producer: Takashi Yamaguchi
Magazine articles
- Main article: Rabbit/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1997-24: "1997-24 (1997-07-18)" (1997-07-04)[5]
- Sega Saturn Magazine (JP) #1997-27: "1997-27 (1997-08-08)" (1997-07-25)[6]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
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59 | |
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Based on 5 reviews |
Technical information
- Main article: Rabbit/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
433,838,160 | 1997-06-27 | CD-ROM (JP) | T-10610G V1.001 |
Track list
1. Data track |
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2. BGM0000 (1:14) |
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3. BGM0001 (1:22) |
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4. BGM0002 (1:14) |
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5. BGM0003 (1:22) |
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6. BGM0004 (1:14) |
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7. BGM0005 (1:14) |
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8. BGM0006 (1:14) |
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9. BGM0007 (1:14) |
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10. BGM0008 (1:14) |
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11. BGM0009 (1:35) |
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12. BGM000A (0:57) |
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13. BGM000B (0:10) |
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14. BGM000C (0:06) |
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15. BGM000D (0:13) |
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16. BGM000E (0:19) |
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17. BGM000F (0:17) |
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18. BGM0010 (1:11) |
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19. BGM0011 (1:59) |
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20. Ending01 (2:12) |
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21. Ending02 (1:02) |
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22. Ending03 (1:02) |
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23. Ending04 (1:02) |
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24. Ending05 (1:02) |
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25. Ending06 (1:02) |
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26. Ending07 (1:02) |
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27. Ending08 (1:02) |
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28. Staffroll (5:00) |
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Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
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RAB_ABS.TXT | TXT (Abstract) | 493 | About this game. |
RAB_BIB.TXT | TXT (Bibliographiced) | 93 | About original game |
RAB_CPY.TXT | TXT (Copyright) | 34 | Copyright |
References
- ↑ File:Rabbit Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-20 (1997-06-20)" (JP; 1997-06-06), page 154
- ↑ File:Rabbit Saturn JP SSEnding.pdf
- ↑ Sega Saturn Magazine, "1997-24 (1997-07-18)" (JP; 1997-07-04), page 180
- ↑ Sega Saturn Magazine, "1997-27 (1997-08-08)" (JP; 1997-07-25), page 204
- ↑ Famitsu, "1997-07-04" (JP; 1997-06-20), page 1
- ↑ Saturn Fan, "1997 No. 12" (JP; 1997-06-xx), page 179
- ↑ Saturn Fan, "1997 No. 16" (JP; 1997-08-xx), page 90
- ↑ Sega Saturn Magazine, "1997-22 (1997-07-04)" (JP; 1997-06-20), page 177
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
Rabbit | |
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Main page | Hidden content | Magazine articles | Reception | Technical information
Demos: Rabbit Mihonhin (1997) |