Difference between revisions of "Rise 2 Resurrection"
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| publisher=[[Acclaim Entertainment]] | | publisher=[[Acclaim Entertainment]] | ||
| developer=[[Mirage Technologies]] | | developer=[[Mirage Technologies]] | ||
− | | distributor={{company|[[Roadshow Interactive]]|region=AU}} | + | | distributor={{company|[[Arcadia Software]]|region=ES}}, {{company|[[Roadshow Interactive]]|region=AU}} |
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| sounddriver=SCSP/CD-DA (9 tracks) | | sounddriver=SCSP/CD-DA (9 tracks) |
Revision as of 13:50, 23 August 2024
Rise 2 Resurrection | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment | ||||||||||||||||||||||||||||||||||||||||
Developer: Mirage Technologies | ||||||||||||||||||||||||||||||||||||||||
Distributor: Arcadia Software (ES), Roadshow Interactive (AU) | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (9 tracks) | ||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||
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Rise 2 Resurrection, known as Rise of the Robots 2 (ライズオブザロボット2) in Japan, is a fighting game for the Sega Saturn, released in 1996 by Acclaim. It is the sequel to Rise of the Robots.
It is sometimes erroneously referred to as Resurrection Rise 2 because of the placement of the words in the logo.
Contents
Story
After Coton the Cyborg (ECO 35-2) defeated the liquid metal Supervisor in combat in the previous game, she used her morphing ability to assimilate him into her own consciousness. Coton's thought patterns were cloned and used to bolster the artificial intelligence of the Supervisor, who used fragments of his consciousness in selected robots to imbue them with the ability to improve upon their own design.
Electrocorp scientists, fearing that Coton had been defeated and that the Supervisor would now target the city, prepared a counter-virus based on EGO from the information Coton had sent them earlier. The Anarchy Virus was released to the main building of Electrocorp, and it infected most of the robots previously under Supervisor's control. The robots started battling each other, disconnecting from the neuronet, quickly depleting the numbers of the Supervisor's army. In the chaos, Coton uploaded his consciousness to another robot to attempt another attack on the Supervisor.
Gameplay
Rise 2 is a one-on-one fighting game like its predecessor. It has an overhauled combat system incorporating features seen in competitors, such as super moves akin to Super Street Fighter II Turbo and finishing moves (called "Executions") reminiscent of Mortal Kombat. The game also features a combo counter (called "Chaos"). Its cast is broader, and robots have more special moves than before. Unlike the previous game, Rise 2 allows players to control any robot in both one- and two-player games. As before, the goal is to defeat the opponent by draining its energy bar. Matches are played to the best of three rounds, with each round having a time limit.
The player can choose from 18 robots to play, then the robot must fight all 18 normally selectable robots (including a mirror match against the chosen robot). If the player succeeds, the robot faces the sub-boss, Anil-8, and the final boss, the Supervisor. In the story, the consciousness of the cyborg from the previous game inhabits whichever robot the player chooses to play, so every robot has the same ending. A second player can challenge the first to a match by pressing START at any time. There is no dedicated two-player mode.
The robots move with and , crouch with , and jump with . Punches are performed with (fast), (mid), and (turbo). Kicks are performed with (fast), (mid), and (turbo). The "fast" attacks are quicker but do less damage, while the "turbo" attacks are slower but hit harder. Attacks can be blocked by holding the D-Pad away from the opponent. Blocked attacks still do a small amount of damage. Robots become temporarily stunned after being pummeled repeatedly.
Robots can throw each other by holding the D-Pad toward the opponent while pressing a punch or kick button. Different robots have different throws available, and throws cannot be blocked. Every robot has a set of unique special moves that can be performed with special button combinations. Hitting an opponent with a special move charges the super meter at the bottom of the screen; once the meter is full, the robot can perform a devastating super move that does more damage than a normal special move if successfully landed.
When a robot has had its energy drained on the last round, the victorious player has the opportunity to perform an "Execution," a special finishing move that ends the bout in a more stylish fashion and steals the defeated robot's "CPU." There are six different CPUs, each granting a different projectile attack: Flame, I.C.E. (ice), Acid, Plasma, F.R.Y. (lightning), or G.U.N.Z. (bullets). These projectiles are likewise performed using special button combinations (though the CPU is weakened each time it is used and eventually can no longer be used).
There are 24 difficulty levels (0-23). The timer for each round is 60 seconds by default, but it can be changed to 30 or 90 seconds or disabled.
Robots
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
Playable
Players can choose from 256 different palette rotations for each robot using or after selecting the robot. In two-player matches, players can also set a handicap with or .
All seven robots from the original game return, including the final boss, the Supervisor. Some of the robots have been renamed: the Builder is now called the Prime-8, the Military is now called the War, and the Sentry is now called the Rook.
All of the robots except for the Rook have alternative counterparts: the Chromax and the Insane, the Crusher and the Vandal, the Cyborg and the Necroborg, the Detain and the Deadlift, the Loader and the Lockjaw, the Prime-8 and the Griller, the Suikwan and the Steppenwolf, the Supervisor and the V1-Hyper, and the War and the Salvo.
Bosses
The two bosses can be played using cheat codes.
Anil-8 | ||||||||||||||||||
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The Anil-8 droid is an ant-like duplicate of the Necroborg that guards the Supervisor. It is the sub-boss of the game.
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Supervisor | ||||||||||||||||||
The Supervisor droid is a liquid metal, nanomorphic gynoid. It is the final boss of the game.
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Hidden
- Main article: Rise 2 Resurrection/Hidden content.
Assault | ||||||||||||||||||||||||||||||
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The Assault droid is a larger, more heavily armored version of the Rook.
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Mayhem | ||||||||||||||||||||||||||||||
The Mayhem droid is a huge robot with sharp teeth who fights with two axes.
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Vitriol | ||||||||||||||||||||||||||||||
The Vitriol droid is a tank-like robot based on the Steppenwolf.
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Stages
Every robot has its own unique stage when fought. Some stages feature traps that players can use to gain an advantage against their opponent. For example, the stage for Steppenwolf, the gun-wielding robot, features a trap that fires bullets, and the stage for Vandal, the saw-wielding robot, features a trap with a saw.
Music and sound
As with the original game, it also had the involvement of Brian May from the band Queen. As with that game, only one track of his made it to the final release, titled "Cyborg," which is used for the title screen. This track appeared on Rise 2 first, and a redone version was later included on May's solo album Another World in 1998.
Versions
Localised names
Language | Localised Name | English Translation |
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English | Rise 2 Resurrection | Rise 2 Resurrection |
English (US) | Rise 2 Resurrection | Rise 2 Resurrection |
Japanese | ライズ オブ ザ ロボット2 | Rise of the Robots 2 |
Comparisons
- Main article: Rise 2 Resurrection/Comparisons.
Production credits
- Produced by: Peter Jones, Andy Wood
- Directed by: Gary Leach
- Editor Design: Andy Clark
- Character Design, Models and Animation: Sean Naden, Jason Swift-Clowes
- Set Design, Construction and Animation: Kwan Lee
- Animation Editing and Pixel Art: Matt Smith
- Programming:
- PC: Gary Leach
- PlayStation: Andy Clark
- Saturn: Tony Stoddart
- Mac: Ben Fowler
- Artificial Intelligence and Menu Selection: Ian Webb
- Mirage music and sound effects: Tom Grimshaw
- Animation Input: Indira Knight
- Character Input: Thomas Wardle
- CD Streaming Software: Pete Dabbs
- AI Data: Sean Rhodes, Matt Smith, Thomas Wardle, Ian Webb
- Marketing and Public Relations: Julia Coombs, Clare Barnett
- Financial Control: Deborah Jones, Holly Bourne
- Distribution: Roy Campbell, Dave Cotton
- Technical Support: Rob Nicholson
- Product Administrator: Kate Auty
- Secretarial: Sarah Mould
- Quality Control Supervisor: Chris Judge
- Quality Control: Ian Knowles, Gary Stevens, Guy Selwood, Lee Austin, Brett Bailey, John Capbell,, Anthony Cousens, Gary Mason
- Renovation: Dave Eardley, Kev Sheppard
- "Cyborg' Music and Sound Effects: Brian May
- Engineered by: Justin Shirley-Smith
- Thanks to Mirage personnel: Jonathan Baddeley, Mike Bareham, Pete Dabbs. Les Eaves, Kevin Green, Paul Johnson, Jean Nixon, Derek Nixon, Julie Walker
- Special Thanks: Jim Beach, Ciaran Brennan, Mike Brunton, Rod Cousens, Julie Glover, Rodger Harris, Frank Herman, Rob Holmes, Bernard Fischbach, Gregory Fischbach, Sam Goldberg, Jim Murdoch, Michael Thomas, Amanda Walker, Bev Wood
- Executive Producer: Bill Pidgeon
- Producer: Eric Kuby, Martin De Riso, Eric Weiner, Kelly Coleman
- QA Senior Manager: Mike Weiner
- QA Supervisor: Carol Caracciolo
- Technical Support Supervisor: Harry Reimer
- PC Supervisor: Gil Leong
- Lead Analyst: Steve Bremer
- Testers: Chris McGovern, Jon Cerabone, James Ackermann
- PC Compatability: Ed Kok, Askia Foreman, John Melendez, Rich Varney, Jesus Arozamena
- Technical Support: John Gonzales, Howard Perlman, Robert Coffey, Greg McGovern
- Product, Marketing: Steve Lux, Evan Stein, Doug Sherman, Ed Fortune, Irith Libovitzi
- Advertising Communications: Holly Newman, Lori McCue, Tracy Lopez, Valerie Nifora
- Creative Services: Dawn Manaras, Terri Ruffino, Amy Andresakes, Michael M. Duarte, Ken Kilkenny, Lisanne Schnell, Jacqueline Scibelli
- Thanks to: Bill Dickson, David Minogue, Jim Herzner
- Text Translations: Alpha CRC Ltd.
- 'Cyborg' and incidental sound effects composed and performed by Brian May.
- Published (R.O.W) by Queen Music Ltd./ EMI Music Publishing Ltd.
- Published (Japan) by Queen Music Ltd. /Watanabe Music Publishing Ltd.
- Published (France) by Queen Music Ltd/Les Editions Marouani Ltd.
- Published (U.S.A.J by Queen Music Ltd./EMI Music Publishing Ltd.
- Brian May is an exclusive EMI Records Recording Artist (R.O.W.)
- Brian May is an exclusive Hollywood Records Recording Artist (U.S.A.)
- RISE 2 RESURRECTION™ is licensed from Mirage Technologies (Multimedia) Ltd. © 1996 Mirage Technologies (Multimedia) Ltd.
- MIRAGE™ and RISE 2 RESURRECTION™ are trademarks of Mirage Technologies (Multimedia) Ltd. and used with permission. All Rights Reserved.
Magazine articles
- Main article: Rise 2 Resurrection/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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46 | |
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Based on 15 reviews |
Technical information
- Main article: Rise 2 Resurrection/Technical information.
References
- ↑ File:Rise2Resurrection Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/r2gtOdFxxSQ/m/2H3BT7MxNxQJ
- ↑ Computer Trade Weekly, "" (UK; 1996-04-15), page 85
- ↑ Computer & Video Games, "May 1996" (UK; 1996-04-12), page 65
- ↑ 6.0 6.1 Mean Machines Sega, "September 1996" (UK; 1996-08-05), page 91
- ↑ File:Rise2resurrection sat us manual.pdf, page 28
- ↑ Hyper, "May 1996" (AU; 1996-xx-xx), page 29
- ↑ Famitsu, "1996-07-05" (JP; 1996-06-21), page 1
- ↑ Freak, "3/96" (IL; 1996-xx-xx), page 1
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 64
- ↑ MAN!AC, "09/96" (DE; 1996-08-14), page 67
- ↑ Saturn Fan, "1996 No. 14" (JP; 1996-06-21), page 125
- ↑ Saturn Fan, "1996 No. 17" (JP; 1996-08-02), page 80
- ↑ Secret Service, "Maj 1996" (PL; 1996-05-01), page 28
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 17
- ↑ Sega Power, "Collectors' Issue 1996" (UK; 1996-07-xx), page 54
- ↑ Sega Saturn Magazine, "1996-11 (1996-07-12)" (JP; 1996-06-28), page 230
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 17
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 44
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 89
- ↑ VideoGames, "August 1996" (US; 1996-07-xx), page 68
Rise 2 Resurrection | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information |
Rise of the Robots games for Sega systems | |
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