R.C. Grand Prix
From Sega Retro
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R.C. Grand Prix | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Seismic Software (US) Sega Enterprises, Ltd. (EU) Absolute Entertainment Sega of America | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Absolute Entertainment | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) Electro Brain | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||||||||||||
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R.C. Grand Prix is a Sega Master System and Sega Game Gear game developed by Absolute Entertainment and published by Sega.
The Game Gear version of the game was only released in North America.
Contents
Gameplay
R.C. Grand Prix is a racing game in which players control radio-controlled buggies. Races are played against three other competitors and viewed from an overhead perspective. The game can be played by up to four players, who take turns completing each course in the fastest time. The order of play is based on the current standings in the game. Players are eliminated if they fail to place in the top three or finish before time runs out, and the game ends if every player is disqualified. The game consists of a single large track broken into ten segments that are raced as individual tracks. Races are between two and five laps depending on the track. The final course is a large circuit around the entire track.
When there is more than one player in the game, there is also a drag race bonus stage played after the fifth track where players can race for bonus prize money. In the drag race, players try to race across a straight length of track as fast as possible without overheating the racer's motor. A meter on the bottom of the screen shows how hot the motor is getting. Since it is a bonus race, there is no penalty to losing or failing to complete the drag race.
The racer moves in any direction using the D-Pad and accelerates by holding (and decelerates by releasing ). There is no map of the track, but arrows appear on the ground to indicate upcoming bends.
Racers cannot crash, as running into obstacles or the other racers only slows the car down.
Parts
Players are awarded with money after each race. In regular races, players receive $100 for first place, $50 for second place, $25 for third place, and $1 for every second left on the timer at the time of finish. In drag races, players receive $50 for winning. Money can be used to buy parts to improve the player's car, which is necessary to remain competitive in the later races.
Players are given the opportunity to enter the parts shop after completing a race if they have enough money to buy a part. In multiplayer games, there is only one of each part available in each shop (but all parts are replenished after each race). Players enter the shop in the order of the worst to best scoring player. Parts are available in the following categories:
Motor
Increases the speed of the racer. Faster motors drain the battery faster, so if a motor is not matched to similarly upgraded batteries, the racer can overextend itself and slow down in the middle of a race.
- High Torque Motor ($120)
- High Speed Motor ($140)
- Ultra Motor ($180)
Tires
Improves the handling of the racer.
- Improved Tires ($130)
- Ultra Tires ($190)
Suspension
Improves the handling of the racer.
- Improved Suspension ($125)
- Ultra Suspension ($180)
Gears
Improves the acceleration of the racer.
- High Torque Gears ($120)
- High Speed Gears ($150)
- Ultra Gears ($180)
Batteries
Increases the speed of the racer and allows the racer to sustain its top speed for longer without running out of energy.
- High Current Batteries ($130)
- Ultra Batteries ($180)
Versions
The Game Gear version of the game runs in the system's Master System compatibility mode.[7]
Production credits
- Production: Dan Kitchen
- Direction: Dan Kitchen
- Design: Scott Marshall, Dan Kitchen
- Game-Programing: Scott Marshall
- Additional-Programing: Donald Han
- Graphics: Bill Wentworth, Jesse Kapili
- Additional-Graphics: Mike Sullivan
- Music: Scott Marshall
- R.C. Consultant: Robert Prescott
Magazine articles
- Main article: R.C. Grand Prix/Magazine articles.
Promotional material
also published in:
also published in:
- Computer & Video Games (UK) #106: "September 1990" (1990-08-16)[10]
also published in:
- Computer & Video Games (UK) #108: "November 1990" (1990-10-16)[11]
- ACE (UK) #38: "November 1990" (1990-10-xx)[12]
Physical scans
Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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67 | |
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Based on 20 reviews |
Master System, BX† |
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Game Gear version
Sega Retro Average | ||||||||||||||||||||||||
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63 | |
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Based on 4 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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256kB | Cartridge (EU/US) | |||||||||||
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256kB | Cartridge (US/EU) |
References
- ↑ File:RCGrandPrix SMS EU Box.jpg
- ↑ 2.0 2.1 Mega Play, "November/December 1990" (US; 1990-xx-xx), page 31
- ↑ File:BristolEveningPost UK 1990-06-21 Page 73.jpg
- ↑ Computer & Video Games, "May 1990" (UK; 1990-04-16), page 101
- ↑ 5.0 5.1 Player One, "Septembre 1990" (FR; 1990-xx-xx), page 57
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 100
- ↑ https://www.smspower.org/Tags/SMS-GG
- ↑ File:RC Grand Prix SMS credits.pdf
- ↑ ACE, "June 1990" (UK; 1990-05-xx), page 28
- ↑ Computer & Video Games, "September 1990" (UK; 1990-08-16), page 80
- ↑ Computer & Video Games, "November 1990" (UK; 1990-10-16), page 58
- ↑ ACE, "November 1990" (UK; 1990-10-xx), page 92
- ↑ ACE, "July 1990" (UK; 1990-06-xx), page 57
- ↑ Aktueller Software Markt, "Avril 1990" (DE; 1990-03-30), page 84
- ↑ Buzz! Computers (UK) (+0:00)
- ↑ Complete Guide to Consoles, "Volume Two" (UK; 1990-04-xx), page 104
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 105
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 60
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 144
- ↑ Computer & Video Games, "April 1990" (UK; 1990-03-16), page 104
- ↑ The Games Machine, "September 1990" (UK; 1990-08-xx), page 56
- ↑ K, "Novembre 1990" (IT; 1990-xx-xx), page 73
- ↑ Micromanía (segunda época), "Abril 1991" (ES; 1991-0x-xx), page 42
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ S: The Sega Magazine, "April 1990" (UK; 1990-03-01), page 10
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 59
- ↑ Sega Power, "December 1991" (UK; 1991-10-30), page 40
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 51
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Software Gids, "Sept./Okt. 1990" (NL; 1990-09-xx), page 36
- ↑ Mega Fun, "08/93" (DE; 1993-07-21), page 90
- ↑ Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 50
- ↑ Sega Pro, "August 1993" (UK; 1993-07-08), page 62
- ↑ VideoGames & Computer Entertainment, "September 1992" (US; 1992-0x-xx), page 84
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