In the Hunt
From Sega Retro
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In the Hunt | |||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||
Publisher: Imagineer (Japan), Kokopeli Digital Studios (US, Europe) | |||||||||||||||||||||||||||||||||||
Developer: SIMS | |||||||||||||||||||||||||||||||||||
Supporting companies: Beeline Group (US) (package design), Sega Digital Media[1] (audio) | |||||||||||||||||||||||||||||||||||
Licensor: Irem | |||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | |||||||||||||||||||||||||||||||||||
Developer(s) of original games: Irem | |||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (12 tracks) | |||||||||||||||||||||||||||||||||||
Genre: Shooting[2][3] | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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In the Hunt, known as Kaitei Daisensou (海底大戦争) in Japan, is a Sega Saturn horizontal shoot-'em-up developed by SIMS. Published in Japan by Imagineer in December 1995, it was later published in the United States and Europe by Kokopeli Digital Studios in June 1996. The game is a port of the titular 1993 Irem arcade game In the Hunt, which was developed by many of the same employees that would later work on Metal Slug.
Contents
Story
An organization named the Dark Anarchy Society (D.A.S.) is attempting to launch a superweapon over a post-apocalyptic Earth, which has flooded due to the polar ice caps melting. To stop this, a submarine named the Granvia is deployed to stop the D.A.S. and protect what is left of the planet.
Gameplay
The game is a shoot-'em-up. It is side-scrolling but does not scroll automatically; the player can move forward freely but cannot backtrack. In each stage, the objective is to destroy enemies, avoid their projectiles, and defeat the end level boss before time runs out. The game can be played with two players simultaneously, with each commanding a different submarine.
The Granvia moves in any direction using the D-Pad. It is equipped with torpedoes, which move horizontally and are fired with , and missiles, which fire upwards and are launched with . Both weapons have unlimited ammunition and can be fired simultaneously with . The player can collect power-up items that change the torpedoes and missiles. The vertical missile attack varies depending on whether the Granvia is at the surface or deep in the water; it also drops bombs below the Granvia that are unaffected by power-ups.
The Granvia is destroyed after taking a hit from an enemy or if the player runs out of time. As long as the player has lives remaining, the Granvia respawns after a moment with temporary invulnerability and 30 seconds added to the timer but without any weapons upgrades. If the player runs out of lives, the game ends, but it can be continued as long as the player has credits remaining. The player can earn extra lives by collecting Treasure Balls throughout the game.
Weapons
Torpedoes
Starting Weapon | |
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Fires a standard torpedo. | |
Hyper Torpedo | |
Fires a torpedo that bursts into clusters after traveling a distance, doing area damage. | |
Supersonic Wave Torpedo | |
Fires a torpedo that generates a large wave that sucks enemies into it. | |
Cracker | |
Fires a more powerful torpedo. |
Missiles
Starting Weapon | |
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Launches standard missiles underwater; shoots a wave-like aerial attack above the surface. | |
Missiles and Tracking Missiles | |
Launches more powerful missiles underwater; launches homing missiles that track targets above the surface. | |
Floating Mines and Machine Gun | |
Releases mines that float up to the surface underwater; fires rapid-fire machine gun above the surface. |
Items
Submarine Item Carrier | |
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Destroy to release an item. | |
Airplane Item Carrier | |
Destroy to drop an item. | |
Torpedo Item | |
Acquires a torpedo weapon. Cycles between green (Hyper Torpedo), blue (Supersonic Wave Torpedo), and red (Cracker). | |
Missile Item | |
Acquires a missile weapon. Cycles between M (Missiles and Tracking Missiles) and A (Floating Mines and Machine Gun). | |
Treasure Box | |
Destroy to release Treasure Balls. | |
Treasure Ball | |
Small balls are worth 1 star, and large balls are worth 5 stars. Collect 100 stars to gain an extra life. |
Stages
The South Pole | |
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The Channel | |
Seabed Ruins | |
Sunken Town | |
Deep Dark Sea | |
Enemy Base | |
Versions
A version of the game for the SNES was shown at the 1994 Consumer Electronics Show, but it was never released.[6]
Localised names
Language | Localised Name | English Translation |
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English | In the Hunt | In the Hunt |
English (US) | In the Hunt | In the Hunt |
Japanese | 海底大戦争 | Kaitei Daisensou |
Comparisons
- Main article: In the Hunt/Comparisons.
Production credits
- Program: Yoshiki Sawamura, Takeshi Kataoka
- Sound: Jun Senoue, Masahiro Itou
- Special Thanks: Yasuhiro Nomura, Hiroyuki Yagi, Takashi Matsuda, Atsushi Ohsuga, Naoko Shida, Sega Kansai, Hiroya Kita (Irem Corp.)
- Debuger: Masahiro Kanno, Kengo Arai, Takashi Onozato, Hideo Yamaguchi, Takanori Hanabusa, Atsuki Takeda, Shinji Okano, Yoshihisa Ohmaki, Masayoshi Nagai, Norio Kobayashi, Yumiko Tazawa, Naoyo Tamagawa, Mizuka Takahashi
- Supervisor: Shouichi Iida
- Advertising Director: Kouichiro Sakurai, Masahiro Uramoto
- Marketing Director: Seiji Tashiro, Shuhei Iida, Hideyuki Kashimura
- Director: Ichiro Honma
- Executive Producer: Takayuki Kamikura
- Assistant: Watashiha Sekaino Houda Chitsujyo Nanoda Yotte Kono Oounabarani Ikitoshi Ikerumono Sono Chino Itteki Mademo Subete Watashino Mono Nanoda
Magazine articles
- Main article: In the Hunt/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (UK) #12: "October 1996" (1996-09-18)[8]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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67 | |
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Based on 19 reviews |
Technical information
- Main article: In the Hunt/Technical information.
External links
- Sega of America webpage: Saturn
References
- ↑ http://www.wave-master.com/wm/works/index.html (Wayback Machine: 2004-05-19 20:54)
- ↑ File:ITH Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-03-20 23:04)
- ↑ htt (Wayback Machine: 1996-11-14 19:26)
- ↑ 5.0 5.1 Computer & Video Games, "July 1996" (UK; 1996-06-12), page 49
- ↑ GameFan, "Volume 2, Issue 3: February 1994" (US; 1994-xx-xx), page 78
- ↑ File:IntheHunt Saturn JP SSEnding.pdf
- ↑ Sega Saturn Magazine, "October 1996" (UK; 1996-09-18), page 49
- ↑ Famitsu, "1995-12-22" (JP; 1995-12-08), page 1
- ↑ GameFan, "Volume 4, Issue 2: February 1996" (US; 1996-xx-xx), page 18
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 76
- ↑ MAN!AC, "03/96" (DE; 1996-02-14), page 42
- ↑ MAN!AC, "10/96" (DE; 1996-09-11), page 66
- ↑ Mega Force, "Mars 1996" (FR; 1996-0x-xx), page 63
- ↑ Mega Fun, "01/97" (DE; 1996-12-11), page 62
- ↑ Mean Machines Sega, "March 1996" (UK; 1996-01-28), page 84
- ↑ Saturn Fan, "1996 No. 4" (JP; 1996-02-02), page 62
- ↑ Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 63
- ↑ Secret Service, "Marzec 1997" (PL; 1997-xx-xx), page 66
- ↑ Sega Power, "December 1996" (UK; 1996-10-24), page 56
- ↑ Sega Pro, "March 1996" (UK; 1996-01-25), page 64
- ↑ Sega Saturn Magazine, "June 1996" (UK; 1996-05-22), page 68
- ↑ Sega Saturn Magazine, "1995-14 (1995-12-22)" (JP; 1995-12-08), page 201
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 33
- ↑ Video Games, "2/96" (DE; 1996-01-24), page 82
- ↑ VideoGames, "June 1996" (US; 1996-05-21), page 62
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