Duke Nukem 3D
From Sega Retro
- For the 1998 Sega Mega Drive game by Tec Toy, see Duke Nukem 3D (Mega Drive).
Duke Nukem 3D | |||||
---|---|---|---|---|---|
System(s): Sega Saturn | |||||
Publisher: Sega | |||||
Developer: 3D Realms Lobotomy Software | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1-2 (2-7 for Death Tank Zwei) | |||||
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Duke Nukem 3D is a first person shooter on the PC created by 3D Realms that received several console ports, two of which are on Sega systems.
In 1997, the game was ported over to the Sega Saturn by Lobotomy Software and published by Sega. Rather than running in the Build engine, the developer ported the game under their own 3D engine custom made for the Saturn labeled "SlaveDriver" which was also used for their other PC to console ports such as PowerSlave/Exhumed and Quake. The Saturn port also received an exclusive level named "Urea 51."
In 1998, Tec Toy released a Mega Drive remake in Brazil with substantially different gameplay mechanics, levels, and a simplified engine; refer to that page for details.
Contents
Control
"Duke Nukem 3D makes use of either the digital controller or the 3D Control Pad for more precise control. Since not all the actions could be mapped onto either controller, the game does not allow you to crouch. To look up or down, you hold the look button ( on default) and move the D-pad or analog stick. To access items or to toggle the map on or off, you must pause the game to activate those functions. In order to ascend or descend with the jet pack item or underwater, hold the Jump button (
on default) and hold either
to go down, or
to go up.
The game also features a hidden control scheme made just for the analog pad that is activated by entering the "Jevons Control" cheat. This feature is more reminiscent of modern dual joystick controlled games by mapping movement to the face buttons, and the analog stick used to look around. During gameplay, pause the game and then press ,
,
,
,
,
,
,
,
on the controller. It will then map the controller with these functions:
: Action Button
: Move Backward
: Strafe Right
: Use Item
: Strafe Left
: Walk Forward
: Shoot
: Jump
or
: Select item
or
: Select Weapon
The drawback is that every time a level is reloaded, or if you advance to the next level, the code must be entered again.
Extra Features
Sega NetLink
Duke Nukem 3D was one of the few games that made use of the Sega Saturn's Sega NetLink modem for multiplayer between two players. Players had the choice of playing through the Single Player game cooperatively or competitively through "Dukematch" across all the levels in the game.
Death Tank Zwei
Duke Nukem 3D contains a mini game called Death Tank Zwei that can be accessed if you break every toilet and urinal in the game. It is also unlocked if you have save data from either Quake or PowerSlave/Exhumed. The supports up to 7 players by plugging a controller into Port 1 and using the 6 Player Adaptor in the second port. It's prequel, Death Tank, can be found on Powerslave/Exhumed. The game was later ported and improved on the Xbox 360.
Saving Data
Duke Nukem 3D makes use of the Saturn's internal battery back-up as the Saturn Backup Memory to save data for progress. This only works for the Single Player game. The game also keeps track of individual player stats for the Death Tank mini game. Death Tank can be unlocked with a game save from PowerSlave/Exhumed and/or Quake so long as they're stored on either the internal or external Back-Up Ram. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.
Name | Comment | File Size |
---|---|---|
DUKENUKEM3D | save games | 14 |
_DEATHTANK_ | stats | 51 |
Name | Comment | File Size |
---|---|---|
LOBOQUAKE__ | save games | 23 |
Name | Comment | File Size |
---|---|---|
POWERSLAVE# | save games | 11 |
Production Credits
Executive Producer: Paul Lange, Brian McNeely
Project Managers: Dominick Meissner, Patrick Schreiber
Game and Stage Redesign: Dominick Meissner
Programming Lead: Patrick Schreiber
Programming Team: Patrick Schreiber, John Yuill, Ezra Dreisbach
3D Engine: Ezra Dreisbach
Brew World Editing Tool: David Lawson
Additional Programming: Paul Haugerud, Kurt Pfeifer
Lead Artist: Troy Jacobson
Ambient Lighting and Object Editing: William Vallieres
Additional Art: Kevin Chung, Eric Klokstad
Sound Effect and Music Arrangement: Scott Branston
Quality Assurance: Tom Kristensen
Additional Stage Design: Ezra "Urea 51" Dreisback, Brian McNeely, David Lawson, William Vallieres, Tom Kristensen
Peepshow Animation Tool: Paul Schreiber
Art Processing Tools: John Yuill, Ezra Dreisbach, Patrick Schreiber
MIA: Kurt Pfeifer, John Schwab
Urea 51 Bonus Track: "Desolation Sound" By Madcap
Madcap: Troy Jacobson, Stefan Fritz, Steve Johnson, Jason Dolan, John Fujic
Special Thanks: Marjacq Micro Ltd., David Locke, Rick "The Ice Cream Man" Wheeler, Steve Hutchins, Mark "Sonic Jam" Maslowicz, Lloyd Kinoshita, Richard Leadbetta, Dan Jevons, Manny Granillo
Sega of America Staff:
- Producer: David Locke
- Assistant Producer: Richard Wheeler
- Game Lead: Arnold Feener
- Assistant Lead: Rick Greer
- Testers: Mike Dobbins, Amy Albertson, Ferdinand Villar, Tony Borba, Jeff Junio, Howard Gibson, Karen Brown, Lloyd Kinoshita, Dennis Lee, Aaron Hommes, Dave Paniagua, Robert Amirkhan, Abe Navarro, Marcus Montgomery, Joe Damon
Physical Scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
89 | |
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Based on 19 reviews |
- ↑ Consoles +, "Octobre 1997" (FR; 1997-xx-xx), page 100
- ↑ Computer & Video Games, "November 1997" (UK; 1997-10-15), page 60
- ↑ Digitiser (UK) (1997-10-29)
- ↑ Edge, "November 1997" (UK; 1997-10-08), page 98
- ↑ Electronic Gaming Monthly, "December 1997" (US; 1997-1x-xx), page 194
- ↑ Gambler, "1/1998" (PL; 1998-xx-xx), page 1
- ↑ GameFan, "Volume 5, Issue 11: November 1997" (US; 1997-xx-xx), page 26
- ↑ GamePro, "December 1997" (US; 1997-xx-xx), page 178
- ↑ Gry Komputerowe, "1/1998" (PL; 1998-xx-xx), page 1
- ↑ Joypad, "Octobre 1997" (FR; 1997-xx-xx), page 98
- ↑ Level, "2/98" (TR; 1998-xx-xx), page 1
- ↑ Mega Console, "Novembre 1997" (IT; 1997-xx-xx), page 64
- ↑ Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 46
- ↑ Saturn Power, "November 1997" (UK; 1997-09-17), page 68
- ↑ Sega Power, "Dekémvrios 1997-Ianouários 1998" (GR; 1998-xx-xx), page 32
- ↑ Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 51
- ↑ Sega Saturn Magazine, "October 1997" (UK; 1997-09-17), page 66
- ↑ Strana Igr, "Avgust 1997" (RU; 1997-xx-xx), page 75
- ↑ Ultra Game Players, "December 1997" (US; 1997-1x-xx), page 122