The Chaos Engine

From Sega Retro


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TheChaosEngine MDTitleScreen.png

The Chaos Engine/Soldiers of Fortune
System(s): Sega Mega Drive
Publisher: Spectrum HoloByte (US), Microprose (EU)
Developer:
Sound driver: Graftgold custom
Genre: Action

















Release Date RRP Code

The Chaos Engine is a 1993 top-down run-and-gun game developed by The Bitmap Brothers for the Commodore Amiga and subsequently ported to a variety of platforms, including the SNES and Sega Mega Drive, ported by Renegade and published by Microprose in Europe and Spectrum HoloByte in the US, where the game was renamed Soldiers of Fortune and a character changed slightly.

Its sequel was originally planned to receive a Mega Drive port but was cancelled during development. In an interview with Sega-16, Mike Montgomery of the Bitmap Brothers stated that they couldn't find a publisher for the sequel. At some point a demo version was leaked. The demo version has very limited content.

Story

Baron Fortesque, a brilliant scientist, invents The Chaos Engine, a primitive computer which goes mad and overtakes its creator to take over the world by altering humans and animals into beasts, among other terrors. Six mercenaries — heroes who are paid to fight — appear to save the day. You control two of the six heroes (who have to be hired by paying for them beforehand from a character select screen) as they try to get through the wasteland Earth has become and destroy The Chaos Engine. The game can be played either with one player and a CPU or two players simultaneously; in either case you must choose characters for both players.

The US version's title screen.

Gameplay

Hold A to fire. You cannot move as you fire; instead you use the D-pad to aim your shots, allowing you to hit targets in eight directions. Pushing A rapidly gives a higher firing rate than the default setting provided by the game.There are four worlds, each with four levels. To get through each level, you must activate Nodes by shooting at them several times. A Node appears as a white tower with an orange blob on it; shooting it will turn into an electrified golden tower, activating it. You will also find gold, special weapons (fired with B), keys to activate passageways, and yin-yang signs which act as checkpoints, among other items; walk into them to take them. Once all the Nodes have been activated, an exit will be activated, allowing you to leave the level. After every two levels, you are taken to a shop where you can spend gold to upgrade your characters.

Available upgrades are:

  • extra life
  • skill (gives access to weapon power ups and character specific special weapons)
  • restore health
  • intelligence (only for CPU characters)
  • weapon power up (based on skill)
  • special weapons (based on skill)

Some levels have multiple exits, which affect the starting points of the next stage. As a rule of the thumb, hidden exits lead to starting points that net more gold. Various secret passages exist, similar to another The Bitmap Brothers game, Gods. At the end of the stage, detailed statistics show how many items, gold etc. were collect, giving the player an idea of the remaining secrets per stage, although it's often not possible to collect all itmes due to branching paths.

A password system is in place to record the player's progress. All purches items and power ups are converted into gold when using a password, practically allowing the player to respec his characters. Score however is lost when using a password. A total playthrough takes between 1:00 and 1:30 hours.

Stages

  • The Forest
  • The Workshops
  • Fortesque Mansion
  • The Cellars

Version differences

  • The cleric was changed into a scientist in both PAL and NTSC version.
  • The original Amiga release was a PAL region game, thus the PAL version runs at the correct speed, both in terms of music and gameplay. Forcing the game into 60Hz mode makes the game play too fast. The NTSC version actually plays too fast compard to the Amiga original, although the music speed was ajusted. All versions have a bit of slowdown, likely due to the CPU controlled partner. Scrolling is also is a bit choppy in both version, but less noticable in the faster NTSC version.
  • Compared to the Amiga version, the contrast has been increased and all stages have a color scheme neither found in the original Amiga version nor the Amiga AGA version and the ports to SNES, Amiga CD 32 . This is likely due to the systems smaller master palette.

Trivia

According to Mike Montgomery (interviewed by gaming site Sega-16) from the Bitmap Brothers, a 32X or Mega CD port was considered, but no publisher could be found.

Production Credits

Design: Simon Knight, Eric Matthews
Graphic Design: Daniel Malone
Graphic Conversion: Herman Seranno
Original Code: Stephen Cargill
Code Conversion: Glyn Kendall
Additional Code: Mike Montgomery
Original Game Music: Richard Joseph
SFX: Richard Joseph
Sound Conversion: Jason Page (at Graftgold)
Title Music: Farook Joi, Haroon Joi
Project Management: Graeme Boxall

Promotional Material

Physical Scans

Sega Retro Average 
Publication Score Source
88 №34, p122/123
64
78 №16, p38/39
87 №33, p144
90 №19, p28/29/30/31
85
91 №28, p68/69/70/71/72
86 №18, p50-52[1]
91 №44, p98/99
88
90 №52, p42/43
54 №36, p54/55
Sega Mega Drive
83
Based on
12 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[2]
Console Mania (IT) NTSC-U
85
[3]
Consoles + (FR)
88
[4]
Cool Gamer (RU)
60
[5]
Computer & Video Games (UK)
86
[6]
Electronic Gaming Monthly (US) NTSC-U
64
[7]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[8]
Entsiklopediya luchshikh igr Sega. Vypusk 9 (RU)
70
[9]
GameFan (US) NTSC-U
82
[10]
GamePro (US) NTSC-U
83
[11]
GamesMaster (UK) PAL
78
[12]
Game Informer (US) NTSC-U
72
[13]
Hyper (AU)
87
[14]
Joypad (FR) PAL
87
[15]
MAN!AC (DE) PAL
71
[16]
Sega Mega Drive Advanced Gaming (UK) NTSC-U
83
[17]
Mega (UK) PAL
90
[18]
Mega Force (FR) PAL
85
[19]
Mega Fun (DE) PAL
79
[20]
MegaTech (UK) NTSC-U
91
[21]
Mean Machines Sega (UK) PAL
86
[1]
Player One (FR)
91
[22]
Play Time (DE)
79
[23]
Power Up! (UK)
86
[24]
Sega Magazine (UK) PAL
87
[25]
Sega Magazine (UK) PAL
80
[26]
Sega News (CZ)
85
[27]
Sega Power (UK) NTSC-U
90
[28]
Sega Pro (UK) PAL
54
[29]
Sega Megazone (AU)
89
[30]
Todo Sega (ES)
82
[31]
Tricks (RU)
85
[32]
Tricks 16 bit (RU)
78
[33]
VideoGames (US) NTSC-U
70
[34]
Sega Mega Drive
80
Based on
34 reviews

The Chaos Engine

Mega Drive, US
SoldiersofFortune MD US Box.jpg
Cover
Soldiersoffortune md us cart.jpg
Cart
Mega Drive, EU
TCE MD EU Box.jpg
Cover
ChaosEngine MD EU Cart.jpeg
Cart
  1. 1.0 1.1 File:MeanMachinesSega18UK.pdf, page 50 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega18UK.pdf_p50" defined multiple times with different content
  2. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 212
  3. Console Mania, "Febbraio 1994" (IT; 1994-0x-xx), page 95
  4. Consoles +, "Juillet/Août 1994" (FR; 1994-0x-xx), page 122
  5. Cool Gamer, "9" (RU; 2002-10-13), page 192
  6. Computer & Video Games, "May 1994" (UK; 1994-04-15), page 102
  7. Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 40
  8. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 359
  9. Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 48
  10. GameFan, "Volume 2, Issue 1: December 1993" (US; 1993-xx-xx), page 28
  11. GamePro, "December 1993" (US; 1993-xx-xx), page 65
  12. GamesMaster, "April 1994" (UK; 1994-03-17), page 38
  13. Game Informer, "January/February 1994" (US; 199x-xx-xx), page 44
  14. Hyper, "July 1994" (AU; 1994-xx-xx), page 36
  15. Joypad, "Juillet/Août 1994" (FR; 1994-0x-xx), page 144
  16. MAN!AC, "07/94" (DE; 1994-06-08), page 70
  17. Sega Mega Drive Advanced Gaming, "May 1994" (UK; 1994-xx-xx), page 44
  18. Mega, "April 1994" (UK; 1994-03-17), page 28
  19. Mega Force, "Juillet/Août 1994" (FR; 1994-07-04), page 82
  20. Mega Fun, "12/94" (DE; 1994-11-23), page 124
  21. MegaTech, "April 1994" (UK; 1994-03-18), page 68
  22. Player One, "Juillet/Août 1994" (FR; 1994-0x-xx), page 98
  23. Play Time, "8/94" (DE; 1994-07-16), page 138
  24. Power Up!, "Saturday, July 02, 1994" (UK; 1994-07-02), page 1
  25. Sega Magazine, "June 1994" (UK; 1994-05-15), page 94
  26. Sega Magazine, "August 1994" (UK; 1994-07-15), page 95
  27. Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 26
  28. Sega Power, "March 1994" (UK; 1994-02-03), page 42
  29. Sega Pro, "September 1994" (UK; 1994-08-11), page 54
  30. Sega Megazone, "September 1994" (AU; 1994-0x-xx), page 34
  31. Todo Sega, "Julio 1994" (ES; 1994-0x-xx), page 40
  32. Tricks, "2/95" (RU; 1995-xx-xx), page 17
  33. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 10
  34. VideoGames, "December 1993" (US; 1993-1x-xx), page 102