Mega SWIV
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Mega SWIV | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Time Warner Interactive | |||||
Developer: Sales Curve Interactive | |||||
Genre: Shoot-'em-Up | |||||
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Mega SWIV is a shoot-'em-up developed by Sales Curve Interactive in 1995 and published by Time Warner Interactive exclusively in Europe for the Sega Mega Drive. It is a port of the 1992 SNES game Super SWIV/Firepower 2000 (which did see international release) and the sequel to the original SWIV for home computers. It features an all new stage (stage 1, with the desert stage from the original becoming stage 2), but graphics and sound weren't fully optimized, making it inferior to the SNES original in these regards.
Tests of prototype military airships near Bermuda end in disaster as the airships vanish; in reality, an underground race capture the airships and use their technology to build a new, unstoppable army powered by computer drones — an army that no nation's army can match. And it is up to the player to stop it.
Contents
Gameplay
fires a single shot and can be held down for rapidfire. cycles between a variety of weapons. uses a special weapon that can be collected in levels. Weapons are powered up by collecting more from the same type. Each weapon has seven power levels. From the main menu, hitting , , or allows access to a configuration menu which brings up the choice between playing as a helicopter (which will not be blocked by obstacles) or a tank (which can turn to aim in any direction but must actually complete the turn and stop firing before the gun sets in the new position). The Jeep had the ability to jump in the original SNES release, this wasn't recreated. Instead the jeep can no run over most obstacles that required a jump in the original.
Weapons
- "Bullet" - default weapon, actually looks like rockets, gainst a small spread when powered up
- "Flame" - Flamethrower
- "Plasma" - up to 5 way blue spreadshot (almost identical to Twin Cobra
- "Laser" - piercing laser attack
- "Ionic" - Split Shot (splits into two shots on contact)
- Special Weapons: homing missiles, circular bomb, straight rockets
- J Shot (counts as special weapon, last stage only, "J" likely stands for "Jedi", a reference to Star Wars)
Trivia
- Looking at the game's data it appears the game wasn't fully optimized. For example stage 3 (Jungle) features a complete but unused 16 colors palette. Only part of it is used for the boss, but for the boss fight the game hos to reload palettes anyway, so the unused palette could have been used for the stage or enemies. Furthermore this stage features metal scrap that is dark grey colored, with odd green spots. Assigning the unused palette to this metal, it looks naturally colored with gradient metallic shading. Apparently there should have been a palette switch during stage that wasn't implemented.
- It's also noticable that enemy behaviour and size (e.g. black jets) wasn't recreated faithfully, with the original version being more difficulty. A lot of deign oversights, such as only a few flying enemies having shadows also exist.
Physical Scans
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72 | |
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Based on 23 reviews |
- ↑ 1.0 1.1 File:MegaFun DE 1995-04.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1995-04.pdf_p84" defined multiple times with different content - ↑ 2.0 2.1 File:MeanMachinesSega29UK.pdf, page 82 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega29UK.pdf_p82" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 178
- ↑ Consoles +, "Février 1995" (FR; 1995-0x-xx), page 90
- ↑ GamesMaster, "February 1995" (UK; 1995-01-22), page 65
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 15
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 98
- ↑ MAN!AC, "04/95" (DE; 1995-03-08), page 63
- ↑ Mega, "February 1995" (UK; 1995-01-xx), page 50
- ↑ Mega Force, "Février 1995" (FR; 1995-0x-xx), page 77
- ↑ Megazin, "Letnik 3, Številka 5, Maj 1995" (SI; 1995-xx-xx), page 37
- ↑ Player One, "Février 1995" (FR; 1995-0x-xx), page 88
- ↑ Play Time, "4/95" (DE; 1995-03-08), page 105
- ↑ Power Up!, "Saturday, March 11, 1995" (UK; 1995-03-11), page 1
- ↑ Power Unlimited, "Jaargang 3, Februari 1995" (NL; 1995-01-25), page 34
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 84
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 48
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 56
- ↑ Sonic the Comic, "14th April 1995" (UK; 1995-04-01), page 11
- ↑ Todo Sega, "Abril 1995" (ES; 1995-0x-xx), page 46
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 164
- ↑ Última Generación, "Abril 1995" (ES; 1995-0x-xx), page 90
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 94
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