BC Racers
From Sega Retro
BC Racers | ||||||||||||||||||||
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System(s): Sega Mega-CD, Sega 32X | ||||||||||||||||||||
Publisher: Core Design/Sega (EU), Time Warner Interactive (US), Front Street Publishing | ||||||||||||||||||||
Developer: Core Design | ||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||
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BC Racers is a racing game developed and published by Core Design as a spin-off of the then-popular Chuck Rock series. It was originally released for the Sega Mega-CD in 1994, before subsequently seeing ports to the Sega 32X, PC and 3DO the following year. The Mega-CD version was published in North America by Time Warner Interactive.
Despite its British roots, the 32X version was released exclusively in North America, where it was published by U.S. Gold's short-lived publishing label Front Street Publishing.
During development the game was known as Chuck Racer and then Chuck Rally: Rocky Racers.
Story
BC Racers takes place in the Chuck Rock universe, where a millionaire playboy caveman, Millstone Rockafella, has organized a bike race. The winner will receive the Boulderdash Bike.
Gameplay
BC Racers is a one or two player bike racing game, similar in nature to F-Zero and Super Mario Kart (and similar "mode 7" titles) on the Super Nintendo. Tracks are flat, with scenery and racers being represented by 2D sprites. There are four difficulty settings; easy, medium, hard, and rockhard, each with their own set of eight tracks (making for a total of thirty-two tracks in the game). Each track needing four laps to complete, and there are eight track themes including desert wastes, volcanic areas, and massive jungles.
Each bike in BC Racers comprises of two characters, one who controls the bike, and another who rides in a side car whose purpose is to attack other players. There are no power-ups in BC Racers, however the sidecar rider can hit opponents similar to the mechanics in Road Rash. Bikes take damage, and if an opponent is forced to crash or break down, extra points are rewarded. Damage to the bike can be reversed by collecting power-ups near the starting line.
In the Mega-CD version of the game, a two player cooperative mode is offered, where player one controls the acceleration and player two controls the sidecar, steering and turbo features. This was replaced in the 32X version by more traditional split-screen play (in which much of the scenery is removed to maintain a high frame rate).
Controls
Basic controls
: Break
/: Handbrake turn
START : Pause/Zoom options
Mega-CD version
32X version
: Acceleration
: Punch right
: Nitro
Heats
- Rock City Race
- Night Rally
- Desert Drive
- Jungle Rumble
- Swamp Stomp
- Blizzard Blitz
- Cave Rave
- Volcano Dash
Production credits
Mega-CD version
In-game credits
Programmed by: Dan Scott
Graphic Artist: Toby Gard
Music and SFX: Martin Iveson
Game Design: Toby Gard, Dan Scott, Guy Miller
Intro Sequence: Billy Allison
Intro Support: Stuart Atkinson, Bob Churchill
Original Concept: Jason Gee, Jon Hilliard
Creative Manager: Guy Miller
Produced by: Jeremy Smith
US manual credits
Additional Design Support: Simon Phipps
Storyboard: Guy Miller
Graphics Support: Stu Atkinson
Product Support: Troy Horton, Jamie Morton, Darren Price, Adrian Smith, David Ward
32X version
In-game credits
- For Core Design, LTD.
Carving Out the Code: Martin Gibbins, John Kirkland, Stefan Walker, Sean Dunlevy
Cave Painters: Toby Gard, Stuart Atkinson, Joby Wood
Howling at the Moon and Drumbeating: Nathan McCree, Martin Iveson
- For U.S. Gold, Inc.
Special thanks to: Mike Schmitt, Brian Schorr, Mac Senour, Tom Marx, Frank Hom, Dan Wong, Caroline Trujillo, Jill De Maria, Kelly Lindlar, Frank Alizaga, Alison Nichols, Lee Wilkinson, Mr. Free Time
US manual credits
- For Core Design, LTD.
Thanks to: Alyson, Helen, Craig, Richard M., Del, Dan, Captain Black, Jason Goz, Chris, James, Davids' M and L, Troy, Darren, Jamie, Mark, Mac, Roberto, Jeremy, Alison, Guy, Susie, Sharon, Babs, Adrian, Gary, Simon, Mansoor, Jon H., Jason G., Paul, Heather, Andrew and Richard B.
Promotional material
- BCRacers MCD UK PrintAd.jpg
Mega-CD UK print advert
Physical scans
Mega-CD version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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78 | |
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Based on 22 reviews |
32X version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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75 | |
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Based on 13 reviews |
Chuck Rock games for Sega systems |
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Chuck Rock (1991) | Chuck Rock II: Son of Chuck (1993) | BC Racers (1995) |
- ↑ 1.0 1.1 File:ConsolesPlus FR 039.pdf, page 144 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 039.pdf_p144" defined multiple times with different content - ↑ 2.0 2.1 File:CVG UK 158.pdf, page 76 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 158.pdf_p76" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachinesSega28UK.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega28UK.pdf_p72" defined multiple times with different content - ↑ File:PlayerOne FR 051.pdf, page 96
- ↑ FLUX, "Issue #4" (US; 1995-xx-xx), page 43
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 54
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 22
- ↑ Game Informer, "March 1995" (US; 1995-0x-xx), page 42
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 92
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 54
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 48
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 66
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 90
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 100
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 110
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 110
- ↑ Sega Power, "February 1995" (UK; 1994-12-15), page 82
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 42
- ↑ Sonic the Comic, "17th March 1995" (UK; 1995-03-04), page 10
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 36
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 91
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 76
- ↑ 24.0 24.1 File:MeanMachinesSega31UK.pdf, page 64 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega31UK.pdf_p64" defined multiple times with different content - ↑ 25.0 25.1 File:TopConsoles FR 05.pdf, page 90 Cite error: Invalid
<ref>
tag; name ":File:TopConsoles FR 05.pdf_p90" defined multiple times with different content - ↑ Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 117
- ↑ GamePro, "July 1995" (US; 1995-xx-xx), page 50
- ↑ MAN!AC, "07/95" (DE; 1995-06-14), page 65
- ↑ Mega, "June 1995" (UK; 1995-05-31), page 12
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 91
- ↑ Player One, "Juin 1995" (FR; 1995-0x-xx), page 92
- ↑ Sega Power, "July 1995" (UK; 1995-05-18), page 38
- ↑ Sega Pro, "May 1995" (UK; 1995-04-13), page 82
- ↑ Ultimate Future Games, "July 1995" (UK; 1995-06-01), page 75
- ↑ Video Games, "7/95" (DE; 1995-06-28), page 103
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 70
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