Rise of the Robots
From Sega Retro
Rise of the Robots | |||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | |||||||||||||||
Publisher: Acclaim, Time Warner Interactive | |||||||||||||||
Developer: Mirage Technologies, Data Design Interactive | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Rise of the Robots is a fighting game originally developed by Mirage Technologies for the Amiga and DOS-based computers and published by Time Warner Interactive in 1994, which was later ported to the Sega Mega Drive and Sega Game Gear, amongst other systems, in the same year, with the Mega Drive version being a European exclusive and published by Acclaim instead.
The game was notable for the massive amount of buzz that surrounded it before its release, and the generally poor reception it recieved when it was released. It also advertised the inclusion of a soundtrack by former Queen guitarist Brian May, but only one song of his made it to the final release: The Dark, used as the title theme, with certain versions also having the song Resurrection for cutscenes, both of them songs from his 1992 solo album Back to the Light. The rest of the game's music are original tracks by composer Richard Joseph.
A Sega Mega-CD port was planned to be released by JVC in the US (once dated for January 1995[1]), and it even had a promotional video with "work in progress" footage (said footage being of the DOS version), but this was cancelled. The Mega Drive version's staff roll credits "MEGA DRIVE AND MEGA-CD PROGRAMMING" to the same person. The box shown in the promo video for this version features a VRC rating of GA.
It was followed by Rise 2 Resurrection in 1996.
Contents
Production credits
Mega Drive version
- Original game by: Instinct Design/Mirage
- Conversion by: Data Design Interactive
- Mega Drive and Mega-CD programming by: Antonio Argentieri
- SNES programming by: Tony Stoddart
- GameGear programming by: Clive Townsend
- Graphics: John Dunn, Richard Priest, Jon Baker
- Graphic utilities: Chris Guest, Dave Pemberton
- Animation conversions by: Dale Johnstone
- Graphic conversions by: Tony Hackett
- Project assistance by: Stewart Green, Adam Priest
- Produced by: Peter Jones, Sean Griffiths, Andy Wood
- Designed and directed by: Sean Griffiths
- Musical co-ordination: Richard Joseph, Andy Wood
- Game soundtrack: Richard Joseph
- Game music: Jason Page, conversions by Graham King, produced by Richard Joseph
- Original music: Brian May
- Set design: Kwan Lee
- Set construction: Interactive Images
- Senior artists: Sean Naden, Interactive
- Character design: Sean Naden, Interactive
- Senior programmers: Andy Clark (Amiga), Gary Leach (PC and coin-op)
- Conversions: Gina Jackson
- Programmers: Pete Dabbs (CDi), Keith Wood (3DO)
- Marketing and publicity: Julia Coombs, supported by Declan Brennan
- Distribution: Roy Campbell, Dave Cotton, Andy Wood
- Script writing: Jim Murdoch
- Quality control: Paul Baddeley, David Capewell, Carl Carter, Matthew Hawkeswood, Lee Salt, Thomas Wardle
Promotional material
also published in:
- CD Consoles (FR) #4: "Février 1995" (1995-xx-xx)[2]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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52 | |
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Based on 17 reviews |
Game Gear version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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40 | |
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Based on 11 reviews |
References
- ↑ File:GamePlayers US 0802.pdf, page 11
- ↑ CD Consoles, "Février 1995" (FR; 1995-xx-xx), page 164
- ↑ 3.0 3.1 File:ConsolesPlus FR 039.pdf, page 88 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 039.pdf_p88" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 189
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 169
- ↑ Gamer, "Fevrouários 1995" (GR; 1995-xx-xx), page 1
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 66
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 62
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 36
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 64
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 110
- ↑ Sega Magazine, "February 1995" (UK; 1995-01-15), page 84
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 20
- ↑ Świat Gier Komputerowych, "1/1995" (PL; 1995-xx-xx), page 1
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 36
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 38
- ↑ Top Secret, "Sierpień 1995" (PL; 1995-xx-xx), page 59
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 143
- ↑ 19.0 19.1 Video Games, "3/95" (DE; 1995-02-23), page 115
- ↑ File:PlayerOne FR 051.pdf, page 103
- ↑ Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 94
- ↑ Freak, "7/95" (IL; 1995-xx-xx), page 1
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 72
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 130
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 119
- ↑ Mega Fun, "03/95" (DE; 1995-02-22), page 80
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 107
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 110
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 51
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 82
- Pages with reference errors
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- Update ratings template
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- 1 old ratings
- Unreleased Mega-CD games