Galaxian-based hardware
From Sega Retro
Galaxian-based hardware | |||||
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Manufacturer: Namco (variants by Sega) | |||||
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Galaxian-based hardware was used for several Sega licensed arcade games in the early 1980s. It was based on Namco's Galaxian arcade hardware, which debuted in 1979.[1]
Sega's variants of the hardware were based on the arcade hardware used by the companies it licensed from, such as Konami, Nihon Bussan, and Alpha Denshi, which all used Galaxian-based hardware at the time. Several modifications were made to the hardware, most notably by Jump Bug, which added side-scrolling and parallax scrolling capabilities.
Technical Specifications
The technical specifications for this hardware include:[1][2][3][4]
- Main CPU: Zilog Z80 @ 3.072 MHz (8-bit & 16-bit instructions @ 0.45 MIPS)
- Sound hardware: Namco Galaxian sound hardware (one programmable 4/8-bit waveform channel, three 4-bit square wave channels, two 17-bit noise channels, one modulated noise pulse channel)
- GPU chipset: Namco Galaxian video hardware
- Display resolution: 256×224 (horizontal), 224×256 (vertical)
- Overscan resolution: 384×264 (horizontal), 264×384 (vertical)
- Refresh rate: 60.60606 Hz (V-sync)
- Color model: RGB
- Background planes:
- Sprite capabilities: 8×8 to 16×16 sizes, 4 colors per sprite, 15 sprites per scanline, 240 texels per scanline, sprite flipping, sprite animation[6]
List of Games
Sega licensed arcade games that ran on this hardware include:[1]
- Moon Cresta (1980)
- Frogger (1981)
- Jump Bug (1981)
- Super Cobra (1981)
- Turpin (1981)
References
Sega arcade boards |
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Originating in arcades |
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Console-based hardware |
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