Cadillacs and Dinosaurs: The Second Cataclysm
From Sega Retro
Cadillacs and Dinosaurs: The Second Cataclysm | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: Rocket Science Games | |||||||||||||||
Developer: Rocket Science Games | |||||||||||||||
Genre: Shooting | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Cadillacs and Dinosaurs: The Second Cataclysm is a Sega Mega-CD (and DOS) game developed and published by Rocket Science Games in 1994. It is based on the comic book series Xenozoic Tales, and the TV show of the same name. It is not to be confused with the arcade beat-'em-up, Cadillacs and Dinosaurs by Capcom. The Mega-CD game was only released in North America and Brazil.
Set in the "Xenozoic Age", which occurs after a disaster in the year 2020 causing all of Earth's previous inhabitants to share the planet at once. In order to maintain balance disrupted by a mutant-like race known as the Girth, you set out in a 1953 Cadillac with machine guns.
It is an on-the-rails FMV game, where you spend most of the time avoiding obstacles and shooting enemies.
Contents
Production credits
- Story, script and interactive design: David Fox
- Based on the graphic novels by: Mark Schultz
- Production design: Frank Cirocco
- Producer: David Brownstein
- Associate Producer: Daniel Todd
- Executive Producer: Mark Mullen
- Leader of the "Grith": Peter Barrett
- Art Director: Richard Cohen
- Associate game design: Jonathan Ackley
- Softimage Animators: Robin Watts, Peter Hardcastle, Alan Rosenfeld
- Digital Artists: Chris Green, David Dodge, Sheryl Chapman, Mark Holmes, Fred Lewis, David Nakabayashi, Mark Nonnenmacher, Thalia Georgeopoulos
- "Old Blood Mechanics"
- Head Waiter: Bruce Leak
- Game Science OS: Sean Callahan
- Game Composer: Edward Harp
- Game Compiler: George Cossey
- Gameplay: Cary Clark, Tony Myles, Joe Tretinik
- CD Wrangler: Mike Killianey
- Compression: Peter Barrett, Mark Krueger
- Digital Coordinator/MVP: Greg Butler
- Extraction/Compiling/Validation (Data wrangling): Lee Montgomery, Dan Todd, Josh Viers
- Audio‑Production Supervisor: Larry Renick
- Narrative Artwork: Frank Cirocco, Mick Gray
- Narrative Animatic: David Dodge
- Narrative Music by: Steve Horowitz
- Narrative Sound Design: Chris Grigg
- Narrative Sound Editing: Brian Walker
- Narrative Audio Mix, Environmental Gameplay Sound Design: Tom Hays at Big Sound, Roy Finch at Sonos
- Gameplay Sound Effects: Neuromantic Productions/LX Rudis, Tom Hays, Roy Finch, Gary Clayton
- Gameplay Music: Neuromantic Productions: Jim Hedges/Mark Miller
- Voice‑Over Talent:
- Jack Tenrec: Bill Krauss
- Hannah Dundee: Cynthia Dee
- Hobb/Governor Scharnhorst: Sandy Timpson
- Hammer Terhune: Sean Owens
- Additional Voices: Jeanne Sophia, Guy Slater
- Voice Casting: Smart Talk/Beth Kaufman
- "The Mighty Handful"
- Supervisor: Chris Green
- Emile Duronslet, Antonio Toro, Richard McBride
- Director of Animation: Scott Ingalls
- Executive Producer: Peggy Regan
- Producer: Carolyn Bates
- Editor: Eric Myers
- Assistant Director: Carolyn Bates
- Backgrounds: Todd Ingalls
- Layouts: Michael Stocker
- Key Assistant Animation: Carlene Brady, Kimie Calvert, Todd Hoff, Mel Sommer
- Animation: Mark Andrews, Don Hall, David Krentz, Scott Morse, James Purdum, Sheryl Sardina, Tony Siruno, Mel Sommer, Rossen Varbanov, Michael Wu
- Assistant Animation: Leslie Howe, Vesselin Kamenov, John Lange, Wantana Martinelli, Tom Pope, Sheryl Sardina, Jim Snider
- EFX Animation: Carlene Brady, Dave Bossert, Mel Sommer, Rossen Varbanov
- Airbrush: Mel Sommer
- Ink & Paint Supervisor: Kunimi Terada
- Animation Checker: Katherine Schoentag
- Inkers: Ed Hartley, Noriko Hawks, Kunimi Terada
- Painters: Delores Del Valle, Mi Kyung Kwon, Ramona Randa
- Animation Camera: Visual Arts
- Post Production: Pacific Ocean Post
- Rocket Scientists: Mike Backes, Steve Blank, Anna Caldwell, Cathy Callahan, Matthew Fassberg, E. Lacey Gordon, Mark Greenough, Julie Jaros, Ben Jones, Li Kramer, Desmond Mullen, Elon Musk, Veronica O'Donovan, Tony Payne, Rosa Peralta, Josh Smith, Jim Wickett, Brandy Wilson
- Special Thanks: Mark Schultz, Sasha Harari, Michael Mimeles, Amanda Leigh, Steven de Souza, Kathryn Gould & Jon Feiber (for having the faith),
- ...and thanks to our playtesters: John Conklin II, Eric Liu
- Legal Representation: Bob Getman/Armstrong + Hirsch
- Additional Dialog: Scott Zakarin, Troy Bolotnick
- Packaging & Manual Design: Three Eight Creative Group
- Manual: Carol Anne Hanshaw
Magazine articles
Promotional material
also published in:
- Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)[2]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[3]
Physical scans
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68 | |
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Based on 12 reviews |
References
- ↑ 1.0 1.1 File:GamePro US 068.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 068.pdf_p60" defined multiple times with different content - ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 16
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 4
- ↑ Consoles +, "Février 1995" (FR; 1995-0x-xx), page 128
- ↑ Electronic Games (1992-1995), "March 1995" (US; 1995-0x-xx), page 60
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 40
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 96
- ↑ Joypad, "Février 1995" (FR; 1995-0x-xx), page 101
- ↑ Mega Force, "Février 1995" (FR; 1995-0x-xx), page 82
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 96
- ↑ Player One, "Février 1995" (FR; 1995-0x-xx), page 104
- ↑ Power Unlimited, "Jaargang 3, Februari 1995" (NL; 1995-01-25), page 46
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 78
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- 2 old ratings