Sega Soccer Slam
From Sega Retro
Sega Soccer Slam | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): PlayStation 2, GameCube, Xbox, Mobile, Xbox 360 (Xbox Originals/Games on Demand) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Black Box Games, Visual Concepts, Centerscore[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Infogrames (EU) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Sports | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sega Soccer Slam (セガサッカースラム) is a football game developed by Black Box Games and Visual Concepts and published by Sega for the PlayStation 2, Nintendo GameCube, Xbox and mobile phones. The Xbox version was later released in late 2008 as part of the Xbox Originals line on Xbox Live, only in North America.
Contents
Gameplay
Sega Soccer Slam opts for fast-paced arcade-style gameplay, as opposed to something more conventional as found in franchises such as Electronic Arts' FIFA games. It features 3-on-3 matches with a smaller pitch size, meaning goals are more common. Furthermore most of the rules regarding fouls or offsides are non-existent.
Production credits
- Programming: James Grieve, Keith Hentschel, Andrew Hume, Christopher Lippmann, Collin O'Connor, David Roberts, Remy Saville, Ping Tang, Stefan Wessels, Jack Yee
- Conceptual Designs: Derek Stenning
- Animation: Jennifer Hamilton, Stefaan Sorensen, Neeraja Vaid, Robert Willocks
- Character Models: Kalvin Lyle, Eric "Dutch" Testroete
- Character Textures: Scott "Lube" Lubker, Emmanuel "E-Man" Soupidis
- Stadiums & Textures: Craig "The Total Package" Hui, Arnel "MC" Labarda, Scott "Lube" Lubker
- Special Effects: Keith Hentschel, Robert Willocks
- Front End: Kalvin Lyle, Derek Stenning
- Design: Jason Carr "Superstar", Andrew Laing, Jason Leigh, Kalvin Lyle, Daniel "The Man" Sochan
- Art Director: Emmanuel "E-Man" Soupidis
- Producer: Edoardo De Martin
- Additional Programming: David Catlin, Daniel Chitan, Rodney Higo, Eric Randall, Eric Turmel
- Movie Player: Jason Dorie
- Sound Programming: Steven Brekelmans, Michael Vlad Cora, Brian Green, Robert Huff, Cliff Kondratiuk, Lawrence Sparling
- Sound Design/Production: Allan Brown, Graeme Brown, Michelle Frey, Luke Heatherington, Rashid Hille, Glenn Jamieson, Stephen Royea, Paul Ruskay
- Screen Text Writers: Darren Barefoot, James Marshall, Duncan Minett, Kristin Seller
- Music Composition & Arrangement: Michael Beckett, Robert Buckley, Daniel Fung
- Broadcast Voice: Timothy Crofton
- Character Voices: Jane Craven, Trevor Devall, Marjorie Malpass, Xenia Mul, Kyle Murdoch, Peter New, Emmanuel "E-Man" Soupidis, Amy Tipler, Sweeny E. Todd, Heather Watson, Brenda Wheeler, Priscilla Wyrzykowski
- Additional Art: Elizabeth Metzker
- QA: Luke Heatherington, Andrew Laing, Daniel Lyle, James Marshall, Jonathan Tobias Spangler, Eric Warner, Lateef Yang
- Motion Capture Talent: Mestre Barrao, Lelo Barraozinho, Edward Cannon, Jason Carr "Superstar", Trevor Devall, Christopher Francks, Benjamin Hayford, Denise Jones, Christie Mackie, Ian MackIntosh, Franklin Mollica, Daniel "The Man" Sochan, Heather Watson
- FMV Production: Lost Boy Productions
- Animation Director: Kenneth Meyer
- Producer: Roula Lainas
- 3D Animation: James Lau, Jason Macza, Christopher Uyede
- Digital Compositing: Kevin Genzel
- Black Box: Nicholas Burke, Xenia Mul, Stefan Oberg, Amy Tipler, Paul Tremblay, Priscilla Wyrzykowski
- Additional Thanks: The Black Box Hooligan Singers, Frank Ludwig, Quantum Sound, Alex and the Burdettes, Steven Anthony, Robyn Schilling, Grade 9 Info Tech and CAPT Classes, West Point Grey Academy, Mayumi Sarah Tamura, Daniel "The Duster" Tamura
- Special Thanks: All of our loved ones who supported us through the production of this title
- Executive Producers: Scott Patterson, Gregory Thomas
- Producer: Lorne Asuncion
- Motion Capture Supervisor: Matthew Karnes
- Motion Capture: Gavin McCall, Richard Nelson
- Quality Assurance Director: Chien Yu
- Test Lead: Rodolfo Junior Sison
- Assistant Test Lead: Tor Unsworth
- Quality Assurance: Benjamin Bishop, Richard Celis, Craig Drummond, Damon Perdue, Zachary Timmerman, William Tiu, Casey Yost
- Special Thanks: Jennifer Baker, Anthony Chau, Wayne Herman, Angela Hunter, David Perkinson, Raman Watson, Richard Yee
- Chief Operations Officer & President: Peter Moore
- Executive Vice President / Marketing Operations & Sales: Christopher Gilbert
- Vice President / Sports Marketing: Thomas Nichols
- Senior Product Manager: Stacey Kerr
- Associate Product Manager: Michael Rinehart
- Creative Services Director: Robert Schonfisch
- Manual Production: Glampunk Media Core
- Test Leads: Daniel Chang, Joseph Mora
Magazine articles
- Main article: Sega Soccer Slam/Magazine articles.
Promotional material
Physical scans
PlayStation 2 version
PlayStation 2, UK |
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GameCube version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 19 reviews |
GameCube, UK |
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Xbox version
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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1,352,957,952 | DVD-ROM (EU) | SLES-51125 (V1.01) | ||||||||||
? |
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1,354,760,192 | DVD-ROM (US) | SLUS-20509 (V1.00) |
External links
References
- ↑ http://www.centerscore.com/games/SegaSoccer/index.html (Wayback Machine: 2003-08-11 11:23)
- ↑ http://www.sega.com/games/ps2/post_ps2game.jhtml?PRODID=10085 (Wayback Machine: 2003-10-16 07:34)
- ↑ http://www.metacritic.com/game/mobile/sega-soccer-slam
- ↑ 4.0 4.1 File:BigN DE 2002-11.pdf, page 82 Cite error: Invalid
<ref>
tag; name ":File:BigN DE 2002-11.pdf_p82" defined multiple times with different content - ↑ 5.0 5.1 File:Play US 003.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:Play US 003.pdf_p52" defined multiple times with different content - ↑ Cube, "Issue Eleven" (UK; 2002-09-26), page 76
- ↑ Edge, "July 2002" (UK; 2002-06-19), page 102
- ↑ Electronic Gaming Monthly, "May 2002" (US; 2002-04-02), page 113
- ↑ Game Play 128, "Mi-Mai 2002" (FR; 2002-0x-xx), page 90
- ↑ Game Play 128, "Mi-Novembre 2002" (FR; 2002-xx-xx), page 50
- ↑ GamePro, "May 2002" (US; 2002-0x-xx), page 107
- ↑ GMR, "February 2003" (US; 2003-01-07), page 96
- ↑ Hyper, "October 2002" (AU; 2002-09-04), page 52
- ↑ MAN!AC, "06/2002" (DE; 2002-05-02), page 38
- ↑ MAN!AC, "12/2002" (DE; 2002-11-06), page 106
- ↑ NGC Magazine, "December 2002" (UK; 2002-11-01), page 51
- ↑ Nintendo: Le Magazine Officiel, "Octobre 2002" (FR; 2002-xx-xx), page 106
- ↑ Nintendo Official Magazine, "November 2002" (UK; 2002-10-11), page 77
- ↑ Nintendo Official Magazine, "September 2003" (UK; 2003-08-15), page 120
- ↑ Nintendo Power, "April 2002" (US; 2002-0x-xx), page 148
- ↑ N-Zone, "05/02" (DE; 2002-04-24), page 75
- ↑ N-Zone, "11/02" (DE; 2002-10-16), page 46
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