Shaq Fu/Development
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Development
While initially pitched as a basketball game, Shaq Fu became a fighting game after talks with Shaquille O'Neal (a self-proclaimed fan of Mortal Kombat)[1].
Delphine acknowledged that they could not compete directly with Street Fighter II from a technical perspective, instead building a game that highlighted the team's strengths at computer animations[2]. The same rotoscoping techniques were used as in the earlier release, Flashback, where actors would be filmed against a blue screen, the frames would be digitised with the help of an SGI workstation, and artists would touch up the results using some of the roughly 7,000 original character sketches[2] as a base for defining characters[3].
Shaquille O'Neal plays himself in the game, though many sequences were directed by a kung-fu expert[3]. Other characters were filmed by movie stuntmen and women[3]. O'Neal also assisted with some of the dialogue[3].
Roughly 40 people worked on the project in total[3].
References
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