Divine Sealing

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Divine Sealing
System(s): Sega Mega Drive
Publisher: CYX
Developer:
Genre: Shoot-'em-up

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥9,8009,800[1]

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Divine Sealing (ディヴァインシーリング) is an unlicensed Sega Mega Drive adult vertical shoot-'em-up game developed by Studio Fazzy and published by CYX. Released in Japan in May 1992, the game is most notable for being one of few contemporary unlicensed games to be exclusively developed and published domestically, and as one of the first unlicensed Mega Drive games ever published.

Sold at a premium price of ¥9,800[1] (the equivalent of about $85), and with notably high production values for the early unlicensed market, Divine Sealing is most-remembered today for its post-level cutscenes, presented with professionally-drawn hentai artwork - and used to incentive progression with the tease of increasingly adult images.

Story

Characters

Falchion
The story's protagonist and pilot of the spacecraft Divine.
px Elias (エリアス)
Known by the title "Mizu no Miko", Elias requests the assistance of Falchion and his spaceship Divine, and sets off the events of the game's story.[1] Encountered after completing Water Planet.
px Soil (ソイル)
Known by the title "Daichi no Miko", Soil is a tough character who doesn't get along with Falchion at first, but soon grows an affinity for him.[1] Encountered after completing Earth Planet.
px Chilly (チリー)
Known by the title "Kaze no Miko".[1] Encountered after completing Wind Planet.
px Freyja (フレイヤ)
Known by the title "Saigo no Shinpan".[1] Encountered after completing Flame Planet.
px Unknown
An unknown woman who appears at the conclusion to the game's story. Encountered after completing Final Planet.

Gameplay

The manual's explanation of the HUD, hand-drawn by the game's developers.

Divine Sealing controls much like other vertical shoot-'em-ups: the D-pad is used to control the movement of the Divine, and the B button fires its weapons. The game features no form of screen-clearing bombs[1], and the A and C buttons therefore remain unused during gameplay. Additionally,  START  pauses the game, and the game's story cutscenes can be advanced with the A button.

Gameplay is similar to titles in Hudson Soft's Star Soldier and Compile's Aleste series, focusing primarily on incoming patterns of attacking enemies, and challenging the player to formulate strategies on how to best avoid, defeat, and re-encounter successive waves of both enemies and their projectile attacks.

Scoring

Every 10,000 points upgrades the player's firepower and awards one extra life. Destroying one of the planet's bosses awards 20,000 points and also one extra life, but the Divine retains its current level of firepower.[1]

Levels

Much like the titles which inspired Divine Sealing's emphasis on pattern-driven gameplay, the various planets feature nothing which need to be navigated around except the enemies themselves. While resulting in overall less-memorable stage layouts, it affords the Divine the much-needed breathing room to properly intercept oncoming enemies and their erratic attack patterns.

200px Water Planet
A planet of turbulent and rushing water. The enemies here appear in slow and predictable patterns, and the stage overall serves as a gradual introduction to the game's style of attack patterns.
200px Earth Planet
A planet of eerie organic purple structures which resemble veins. Enemies grow more challenging, with creatures beginning to use more frequent dive bomb tactics, as well as introducing more projectiles. The game's attack patterns grow even more erratic here, notably featuring swarms of insects which rapidly undulate up and down while approaching the Divine.
200px Wind Planet
A planet of green fields and blue water, somewhat resembling Xevious or Twinbee. While deceptively calm at first, the playfield soon switches to a long stretch of organic, blood-red walls and latticed grating, an effect achieved through multiple layers of vertical parallax scrolling to achieve an effect of flying over a deep canyon. Enemy attack patterns continue to utilize dive bombing techniques, and new and unpredictable patterns are introduced in an effort to overwhelm the Divine by flooding the available screen space with the enemies themselves.
200px Flame Planet
A planet of chaotic flames and lava, built over with a grey industrial metal motif. A number of both projectiles and enemy attack craft will easily fill the screen unless the Divine does not encounter and destroy them nearly as soon as they appear. Streams of raining enemies appear at numerous times, appearing similar to a meteor shower, and the planet features an increase in the number of dive bombing enemies. Additionally, enemies which fire projectiles will be lined up in rows to fire successive barrages at the Divine.
200px Final Planet
A dark planet of Giger-esque skeletal/industrial motifs, featuring demonic skulls attached to the end of robotic manufacturing arms, all connected to a long series of inter-connected spines, ribs, and skeletal computer chips. Nearly every type of previous attack pattern returns, as well as a number of patterns which appear from both the top and bottom of the screen simultaneously. Easily the longest planet in the game, and the one which requires the most attention to keep the Divine from being overwhelmed (especially as enemies begin appearing from the rear in progressively denser patterns.)

Enemies

Divine Sealing's enemies have a strong emphasis on their unique attack patterns, challenging players to quickly recognize which formation has begun streaming onto the playfield - and then just as quickly encounter and defeat them, lest the Divine become overwhelmed by their swarm-like numbers.

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Enemy 1
A bee-like insect, and one of the game's more common enemies. It generally attacks in groups of five or more creatures following one another in zig-zag patterns, and bears a notable resemblance to the Zako enemies from Namco's Galaga.


Appears in all levels.[2]

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Enemy 2
A small round cloud crackling with yellow lightning. Like the bee-like enemies, it appears in large groups following one another, only now appearing in more geometric patterns and at slightly less-predictable intervals.


Appears in all levels.[2]

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Enemy 3
A spinning, flight-borne turtle which appears in great numbers and quickly speeds towards the Divine in an attempt to overwhelm the player.


Appears in all levels.[2]

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Enemy 4
A crab-like enemy concealed in a shell. Appears in long formations, and swings down the screen in a pendulum motion.


Appears in all levels.[2]

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Enemy 5
An enemy attack craft based on the real-life Lockheed F-117 Nighthawk stealth aircraft. It will generally appear from the upper corners of the screen to rapidly dive bomb towards the player, moving horizontally as they do in at attempt to directly collide with the Divine.


Appears in all levels.[2]

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Enemy 6
A spinning diamond-like object which is often encountered in large groups. It will frequently appear mid-stages in a constant rain, creating an effect similar to a meteor shower.


Appears in levels 2, 3, 4, and 5.[2]

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Enemy 7
A strange-looking enemy which bears a gross, misshapen pair of organic pincers. Also appears in formation, streaming onto the screen in long, zigzagging lines.


Appears in levels 2, 3, 4, and 5.[2]

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Enemy 8
A fleshy, animate torso which crawls along the ground, and is one of few enemies able to fire projectiles toward the Divine. It bears a notable resemblance to the Gouger enemies from Irem's R-Type.


Appears in levels 2, 3, 4, and 5.[2]

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Enemy 9
A small bat which appears in great swarms, which rapidly undulate up and down in an attempt to avoid player fire. The swarms will slowly descent towards the Divine, and can be difficult to entirely destroy.


Appears in levels 2, 3, 4, and 5.[2]

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Enemy 10
A rapidly-moving sphere decorated with wriggling tendrils. It will appear in large swarms which hover directly above the Divine, and will follow its horizontal movements while creeping down the playfield.


Appears in levels 3, 4, and 5.[2]

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Enemy 11
A large, purple bat creature. Swoops onto the screen from a number of angles (often from behind), and eventually swings around the screen in a circular formation in an attempt to encapsulate the Divine and limit its movement.


Appears in levels 3, 4, and 5.[2]

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Enemy 12
An insect-like flying worm with wings resembling a dragonfly. Attacks the Divine rapidly, and in unpredictable movements.


Appears in levels 4 and 5.[2]

Bosses

Bosses in Divine Sealing primarily attack by shifting themselves around the playfield and repeatedly firing an endless series of slow-moving projectiles at the player's current position. Uniquely, they lack collision and can freely pass through the Divine without the ship taking damage, freeing the player's attention to focus on navigating around their projectiles, and particularly ensuring that their weaponry doesn't stray too close for comfort.

Due to their slow-moving nature, the playfield gradually becomes filled with a sea of projectiles - all moving in different directions. If the Divine is to succeed, players must process all of these trajectories at once, while also tracking the unpredictable movements of the bosses themselves.

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Boss 1
The boss of Water Planet, an intimidating mecha piloted by the enemy. It fires a pair of projectiles from each of its arm cannons, aimed directly towards the player's current location. More threateningly, it quickly shifts around the screen and ensures its projectiles take unpredictable and chaotic directions, overall acting as a basic introduction to Divine Sealing's unique style of boss fights.
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Boss 2
The boss of Earth Planet, an enemy spaceship mysteriously adorned with a second ship similar to the Divine. It fires a pair of projectiles from each of its wing-mounted guns, and at a more rapid pace than the previous boss. The ship's unique gimmick is its ability to instantaneously teleport around the screen (and with no visual warning beforehand.)
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Boss 3
The boss of Wind Planet, an insect-like creature which features the ability to separate itself in two. Both segments of the boss fire a single stream of projectiles each - one remaining at the center top of the screen, and the other thrusting into a one of the bottom-thirds of the screen; a unique fight in presenting both a stationary and moving source of enemy fire.
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Boss 4
The boss of Flame Planet, a massive toad-like creature whose body mostly rests offscreen.
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Boss 5
The boss of Final Planet, a demonic ram skull embedded in a grotesque, ventricle-laden heart.

Magazine articles

Main article: Divine Sealing/Magazine articles.

Promotional material

Main article: Divine Sealing/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[3]
Sega Mega Drive
80
Based on
1 review

Divine Sealing

Mega Drive, JP
DivineSealing MD Box Back.jpgDivineSealing MD spine 1.pngDivineSealing MD Box.jpgDivineSealing MD spine 2.png
Cover
DivineSealing MD cart top.png
DivineSealing MD cart rear.pngDivineSealing MD cart front.png
Cart
DivineSealing MD pcb.png
PCB
Divinesealing md jp manual.pdf
Manual

Images

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 ca72973c
MD5 f02f44feeaf7222145fcb716a59c6e20
SHA-1 29cc95622a1c9602e7981bdc5a66164c47939028
1MB 1989-01 Cartridge (JP)

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 http://sob.xxxxxxxx.jp/enter/div.htm (Wayback Machine: 2011-07-22 13:08)
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 http://sob.xxxxxxxx.jp/enter/div.htm (Wayback Machine: 2021-04-09 16:04)
  3. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 91


Divine Sealing

DivineSealingMD TitleScreen.png

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