OutRun/Hidden content

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Arcade version

Hidden message (rev. A)

OutRun AC revA hiddenmessage.png

Hold  START  while crossing a checkpoint. A hidden message from the development team will appear, crediting Yu Suzuki and providing the date the game was completed. Once displayed, the egg is deactivated until the cabinet is powered off and on.[1]

Hidden message (rev. B)

OutRun AC revB hiddenmessage1.png

OutRun AC revB hiddenmessage2.png

Complete a game which earns an entry on the high score table, enter the name YU. (including the period), and begin another game. When crossing the checkpoint from Stage 2 to Stage 3, hold  START . A hidden message from the development team will appear, crediting Yu Suzuki and providing the date the game was completed. Entering the name a second time deactivates the egg. Once displayed, the egg is deactivated until the cabinet is powered off and on.[1]

Bored flag waver

OutRun Arcade Bored.png

Wait on the starting line for about 15 seconds after the lights go green, and the man waving the flag will eventually stop and look away from the driver in disgust (after a few encouraging "move" animations.)

Unused palette error message

OutRun AC paletteerrormessage.png

A message to the game's programmer Satoshi Mifune was intended to appear if RAM address 00126100 (the palette index used for enemy objects) is set to a value higher than 3B. However, the code has been dummied out, leaving this text unable to be displayed whatsoever. It is assumed this message was left by Yu Suzuki.[2]

Unused lap timer

OutRun AC unusedlaptimers.png

The game stores the time taken to complete each lap (stage), but otherwise does nothing with the information. However, there exists an unused routine to draw previous lap times directly under the player's current lap time. When enabled, the previous lap times are displayed without apostrophes, indicating this feature was cut at an early stage in development.[3]

Mega Drive version

Bored flag waver

OutRun MD Bored.png

Like the arcade version, wait on the starting line for too long and the flag waver will get bored. He's less patient in the Mega Drive version, giving up just after 13 seconds.

Hyper difficulty

OutRun MD HyperDifficulty.png

On the main menu screen, press CCCCCCCCCC (10)  START . The game will load up the options screen with a new extra hard difficulty available - "Hyper".

Hyper options

OutRun MD HyperOptions.png

On the main menu screen, press AAAAAAAAAAA (11) BBB (3) CCCCCCCC (8)  START . This will load up "hyper options", with an added stage and mode select. This also unlocks hyper difficulty as listed above.

Master System version

Music test

On the radio select screen, press Right Left Down Up, then select a station and press 1 to hear it play.

Start with less time

OutRun SMS 75s.png

OutRun SMS 70s.png

Enable the music test above, then press Up Down Left Right Right Left Down Up. At this point, Left+1 or Right+1 will put 75 seconds on the clock, while Down+1 will set it to 70. It usually starts at 80 seconds.

Bored flag waver

OutRun SMS Bored.png

Like the arcade version, wait on the starting line for too long and the flag waver will get bored. Again it takes about 15 seconds.

References


OutRun

Out Run Title.png

Main page | Comparisons | Credits | Hidden content | Bugs | Development | Magazine articles | Reception | Promotional material | Region coding | Technical information | Bootlegs


Music: OutRun (1992) | Yu Suzuki Produce OutRun (1997) | OutRun (2016)
Videos: OutRun (1987) | OutRun (1988)
Events: OutRun Challenge Cup (1986)

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