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Earthworm Jim: Special Edition (often simply known as Earthworm Jim) is an enhanced version of Earthworm Jim for the Sega Mega-CD.
Gameplay
Earthworm Jim: Special Edition features all the content from the Mega Drive version of Earthworm Jim, but includes an extra level, "Big Bruty". Other levels have been expanded, and there are now three different (fully voiced) endings depending on the difficulty chosen. Other additions include a new homing missile weapon, a password system, new cheat codes and some new animations in the introduction and endings of the game.
Being a Mega-CD game, Special Edition features an enhanced CD audio soundtrack, and features more voice clips (all of which are clearer then their Mega Drive counterparts). On the other hand, CD loading times are introduced between stages.
Items
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Plasma Power
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Adds 250 rounds of plasma power to the pistol.
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Mega Plasma
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Adds 1 extremely powerful shot to the pistol (up to 9 at once) that will instantly wipe out any regular enemy in one shot.
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Homing Shells
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Tracks down the nearest enemy and destroys it with the power of a Mega Plasma shot. Each Homing Shell collected increases Jim's stock by 3.
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Suit Power
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Recharges a small percentage of the suit's energy.
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Super Suit Power
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Recharges a huge percentage of the suit's energy.
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Extra Life
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Awards an extra life.
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Asteroid Shield
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Appears only in Andy Asteroids. These can be activated with to temporarily protect Jim from asteroids.
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Atomic Accelerator
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Appears only in Andy Asteroids. Instantaneously gives Jim's rocket a burst of speed.
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Fuel Pod
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Appears only in Andy Asteroids. Collect 50 of these to earn a continue.
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Big Bruty
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Named after Nick Bruty, one of the artists, Big Bruty is a level exclusive to the Mega-CD version of the game, and is played immediately after What the Heck. In this level, the player needs to avoid giant bees while luring the planet's mascot around - they need to get close enough to him for him to pick up Jim's scent and chase him, knocking away obstacles impeding Jim's progress. Getting too close to him (or trying to jump over him) will make him quickly snap his jaws around Jim, eating him whole.
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Production credits
- Program: Andy Astor
- Additional Programming: David Perry, Nicholas Jones
- Original Concept: Douglas Tennapel
- Directing Animator: Mike Dietz
- Animators: Douglas Tennapel, Edward Schofield
- Art Director: Nick Bruty
- Lead Artist: Steve Crow
- Level Designer: Tom Tanaka
- Ink and Paint: Eric Ciccone, Mike Pilotti
- Clean Up: Clark Sorenson, Ryan Silva, Nicky Wilson
- Assistant Artist: Lin Shen
- Designed by: Many, Many Shiny Meetings
- Produced by: Justin Siller
- Music & Sound FX: Tommy Tallarico Studios, Inc.
- Development Tools by: Andy Astor, Dan Chang, Psy-Q
- Director of QA: Jeremy S. Barnes, 'Morpheus Blackstaff'
- Console Technician: Brian 'Mac' McInerny
- Lead Testers: Yuki Furumi, Dave 'The Pinky' Simon
- Testers: Steve Rizor, Larry Smith, Chris Parker, Shane Cleavelin, Jeff Barnhart, Darren Monahan
- Special Thanks: Brian Fargo, Becky Tran, Michael Koelsch, Rick Thrasher, Tex Avery, Shiny Spouses
Source: In-game credits[4]
Magazine articles
- Main article: Earthworm Jim: Special Edition/Magazine articles.
Promotional material
Print advert in
GamePro (US) #69: "April 1995" (1995-xx-xx)
Physical scans
Sega Retro Average
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Publication
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Score
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Source
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GamesMaster (UK)
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93
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№28, p36/37
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Earthworm Jim: Special Edition
Mega-CD, US
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Cover
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Disc Manual
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Mega-CD, EU
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Cover
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Disc Manual
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Mega-CD, AU
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Cover
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Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
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?
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394,590,336
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1995-01
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CD (US)
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T-125045
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?
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378,587,328
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1995-04
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CD (EU)
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T-125045-50
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External links
References
- ↑ https://groups.google.com/g/rec.games.video.sega/c/8Y3-Q_zoLZ0/m/96z_gR1JDMcJ
- ↑ 2.0 2.1 2.2 2.3 Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 80
- ↑ SuperGamePower, "Outubro 1995" (BR; 1995-xx-xx), page 13
- ↑ File:Earthworm Jim MCD credits.pdf
- ↑ Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 160
- ↑ Digitiser (UK) (1995-06-15)
- ↑ Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 81
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 34
- ↑ GameFan, "Volume 3, Issue 4: April 1995" (US; 1995-xx-xx), page 18
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 50
- ↑ Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 80
- ↑ Game Informer, "April 1995" (US; 1995-0x-xx), page 39
- ↑ Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 91
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 64
- ↑ Mega, "September 1995" (UK; 1995-08-31), page 12
- ↑ Mega Force, "Février 1995" (FR; 1995-0x-xx), page 84
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 78
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 100
- ↑ Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 114
- ↑ Players, "Dez 95" (BR; 1995-1x-xx), page 14
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 107
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 46
- ↑ Sega Pro, "May 1995" (UK; 1995-04-13), page 70
- ↑ Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 25
- ↑ Todo Sega, "Agosto 1995" (ES; 1995-0x-xx), page 54
- ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 78