Garfield: Caught in the Act (Game Gear)
From Sega Retro
- For the Sega Mega Drive and Windows PC versions, see Garfield: Caught in the Act.
Garfield: Caught in the Act | |||||||||||||||||||||||||
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System(s): Sega Game Gear | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega of America, Novotrade International | |||||||||||||||||||||||||
Licensor: Paws, Inc.[1] | |||||||||||||||||||||||||
Genre: Action[2] | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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Garfield: Caught in the Act is a platform game starring the characters from the Garfield comic series. It was released for the Sega Game Gear in 1995.
Contents
Gameplay
The Game Gear version is a platformer that plays similarly to its Mega Drive counterpart. It includes eight levels, two of which are absent from the original Mega Drive game but appear in the Lost Levels, but Garfield does not have different outfits for each level in this version. There are hub segments between each level that take place inside the TV set. Garfield does not take damage from the obstacles in these segments; instead, taking damage teleports him back to the start of the segment.
Garfield walks with and and runs with and . He crouches with , jumps with , and jumps off platforms with +. He pushes some objects by moving into them and grabs onto ledges by jumping near them. Garfield attacks with . If he is next to an enemy, he attacks by punching; otherwise, he throws a projectile, which are limited in supply but can be collected in the levels. In some levels, he enters passageways with when standing on front of them. Many levels have exits that do reveal themselves until Garfield has defeated all of the enemies in the area.
There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which Garfield tries to wreck everything in Jon's living room within a time limit to get an extra life.
Items
Hamburger | |
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Restores some health points to Garfield. | |
Pizza | |
Restores some health points to Garfield. | |
Ammunition | |
Increases Garfield's supply of projectile weapons by 1. | |
Pooky | |
Garfield's teddy bear, which acts as a continue marker where he revives after losing a life. | |
Arlene | |
Unlocks a bonus level to be played after the current level is completed. | |
Garfield | |
Gives the player an extra life. | |
Battery | |
Ends the current sub-level. | |
Remote | |
Ends the current level. |
Levels
History
Development
- Main article: Garfield: Caught in the Act (Game Gear)/Development.
Production credits
- Developer: Novotrade International
- Director: Laszlo Mero
- Project Director: Don Walters
- Software Director: Attila Bus
- Art Director: Eszter Paris
- Lead Programmer: Laszlo Megyeri
- Programmers: Sandor Michaletzky, Balazs Papai
- Lead Artist: Bori Paris
- Artists: Tibor Botka, Edit Matis
- Music, SFX: Laszlo Fazekas, Csaba Gigor, Gabor Foltan
- Programming Aid: Adam Jedovszky, Gyongyi Mezei
- Level Layout: Laszlo Mero, Eszter Paris, Bori Paris, Tibor Botka
- Developer Tester: Tamas Panczel
- Special Thanks: Andrea Eszterhai, Aniko Bodi
- Original Design: Waterman Design, Sega Interactive
- Additional Design: Sega of America, PAWS, Inc.
- Executive Producuer: Michael Latham
- Producers: Rhonda Van, Eric Quackenbush
- Assistant Producers: Bill Person, Erik Wahlberg
- Product Manager: Lisa Best Wilson
- Marketing: Clint Dyer, Eric Dunstan
- Licensing: Michealene Cristini Risley
- Lead Tester: Arnold Feener
- Assistant Lead Testers: Louis Dribin, Heather Meigs, Nicole Tatem, Jeff Sanders
- Testers: Morgan Weiss, John Jansen, Camille Morris, Mark Subotnick, Joel Breton, Jason Foster, Scott Crisostomo, Brian Murphy, Deserea Blevins, Jessie Light, Shari Shanklin, Scott Snyder, Janis Gragasin, Fernando Valderrama
- Manual: Mike Yoffie, James Cabral
- Special Thanks: Joyce Takakura, Jim Davis, Jill Hahn, Glenn Zimmeramn, Mark Acey and all the folks at PAWS
Magazine articles
- Main article: Garfield: Caught in the Act (Game Gear)/Magazine articles.
Promotional material
also published in:
- Hobby Consolas (ES) #52: "Enero 1996" (199x-xx-xx)[6]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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78 | |
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Based on 10 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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1MB | Cartridge (US/EU) |
External links
- Sega of America webpage: Game Gear
References
- ↑ File:GCItA MD US Box.jpg
- ↑ File:GCitA GG EU Box Back.jpg
- ↑ 3.0 3.1 GamePro, "January 1996" (US; 199x-xx-xx), page 114
- ↑ 4.0 4.1 4.2 4.3 Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 79
- ↑ File:Garfield Caught in the Act GG US Manual.pdf, page 19
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 83
- ↑ Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 152
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 98
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 91
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 68
- ↑ Player One, "Octobre 1995" (FR; 1995-xx-xx), page 128
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 18
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 41
- ↑ Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 38
Garfield: Caught in the Act (Game Gear) | |
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