Zaxxon's Motherbase 2000/Hidden content
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Exception handler
If the game ever crashes, it'll display this exception handler.[1]
Unused content
Pro Action Replay code FF0552:0004 in the US version enables two new selections on the main menu. Note that the menu selection for the stage editor (beneath animation mode) is invisible, but still selectable.[1]
Animation mode
A 3D animation viewer. The top-right number signifies which object is being selected, while the bottom-right number is the current animation frame. The bottom-left number doesn't appear to do anything.[1]
- The D-Pad moves objects around the screen. Holding A and a direction will rotate/turn the object in that direction.
- Holding B while pressing Up or Down zoom in and out of objects.
- Holding B while pressing Left or Right rotates objects along the object's center.
- Holding C while pressing Up or Down changes the type of object viewed; changes between main game models, Wireframe versions of those models, Sprites, and additional models.
- Holding C while pressing Left or Right, changes what object is currently on the screen.
- Holding X while pressing Up or Down, stretches objects.
- Holding Y pauses the animation and allows the player to press Z to progress frame-by-frame.
- Pressing Start returns the player back to the main menu.
Stage editor
The second debugging option is invisible, making it a little hard to access it, and there doesn't seem to be a way out of this mode. Pressing A, B, or C will load the level's layout from the ROM, while Start loads the previous edit session's data. Left / Right change the level, but it seems to take a while for the game to recognize the button presses.[1]
The HUD will be changed to display the following info:
- Top Row, First Column: The object chosen.
- Top Row, Second Column: The object chosen.
- Top Row, Fourth Column: Speed of the "cursor" while moving.
- Top Row, Fourth Column: Speed of the "cursor".
- Bottom Row, First Column: The object chosen.
The controls for this mode are somewhat buggy.
- A and C change between objects.
- B places the object on the screen.
- X changes the speed the player moves forward.
- Y removes the object selected.
- Holding Z moves forward in the level.
- Pressing Mode makes moving forward in the level go faster.
- Pressing Start goes back to the Stage Select menu.
Credit strings
Several strings are hidden in the Japanese/US ROM at the hex addresses listed below. They reference programmer Toru Kujirai.[1]
000F0470:
3D Draw Driver Ver.1.00 for Super32X Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
000F8480:
OMAKE for PARASQUAD(MotherBase) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
000FCBD8:
S32X Initializer Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
00100460:
Super32X Program Switcher(for Master SH2) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
00100C24:
Super32X Program Switcher(for Slave SH2) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
0010D4B8:
3D DRAW DRIVER for PARASQUAD(MotherBase) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
References
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