Chester Cheetah: Too Cool to Fool
From Sega Retro
Chester Cheetah: Too Cool to Fool | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Kaneko USA | ||||||||||
Developer: Inter State[1] | ||||||||||
Licensor: Recot | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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Chester Cheetah: Too Cool to Fool, or simply Chester Cheetah, is a side-scrolling platforming game starring Chester Cheetah, the mascot of the Cheetos brand of snack food. It was released for the Sega Mega Drive exclusively in North America in 1993.
It was followed by a sequel, Chester Cheetah: Wild Wild Quest.
Contents
Story
Chester Cheetah is trying to escape the Four Corners Zoo, but Mean Eugene has taken apart his motorcycle and hidden its pieces throughout the zoo grounds. Chester must find all the pieces to his motorcycle so he can ride away to Hip City.
Gameplay
The game is a platformer played as the anthropomorphic cheetah Chester Cheetah. The goal of each stage is to find a piece of Chester's motorcycle, then locate the exit. The later stages end with a fight against Mean Eugene in a vehicle.
Chester moves with and . He ducks with and jumps with . He can defeat enemies by jumping on them, though they revive after a short duration. After collecting the Sneakers item in a stage, Chester can run by holding . He jumps farther when running.
Chester has four health points, depicted as paws, and loses one whenever he hits an enemy or an obstacle (including deep water). When he has no more health paws left, the next hit ends the game, but it can be continued from the beginning of the current stage as long as there are credits remaining.
Items
Stages
Bonus stage
If Chester finds a Skateboard item in a stage, the player plays a bonus stage after the current stage where Chester rides a skateboard down a city street. He collects Badges while dodging enemies. He can speed up with , slow down with , move with and , and jump with . He loses seven badges if he is hit by an enemy.
History
Chester Cheetah: Too Cool to Fool was reportedly a financial success, with the game's popularity granting Kaneko USA a new degree of autonomy when producing future titles for the American market.[3]
Development
- Main article: Chester Cheetah: Too Cool to Fool/Development.
Magazine articles
- Main article: Chester Cheetah: Too Cool to Fool/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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45 | |
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Based on 10 reviews |
Technical information
- Main article: Chester Cheetah: Too Cool to Fool/Technical information.
References
- ↑ http://gdri.smspower.org/wiki/index.php/Talk:System_Vision
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 100
- ↑ Interview: Ellen Fuog (2009-04-07) by Sega-16
- ↑ Mega, "September 1993" (UK; 1993-08-19), page 49
- ↑ Mega Action, "October 1993" (UK; 1993-09-09), page 13
- ↑ Mega Fun, "07/93" (DE; 1993-06-23), page 74
- ↑ MegaTech, "July 1993" (UK; 1993-06-19), page 66
- ↑ Mean Machines Sega, "July 1993" (UK; 1993-05-25), page 100
- ↑ ProGames, "Julho 1993" (BR; 1993-0x-xx), page 17
- ↑ Sega Power, "October 1993" (UK; 1993-09-02), page 52
- ↑ Sega Pro, "November 1993" (UK; 1993-10-14), page 74
- ↑ Sega Force Mega, "August 1993" (UK; 1993-06-24), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 43
Chester Cheetah: Too Cool to Fool | |
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